adtpdn
c33ff59e70
feat: update readme
2026-04-24 02:59:54 +08:00
adtpdn
5a08db38de
feat: fix gatcha, and login flow connection
2026-04-24 02:50:16 +08:00
adtpdn
d97109aa8d
feat : minor fix, on editor bypass update
2026-04-24 01:01:12 +08:00
adtpdn
c87e9eec59
feat: fixing version error handler
2026-04-24 00:54:56 +08:00
adtpdn
18424b1009
feat : broken
2026-04-24 00:52:27 +08:00
adtpdn
3456c68354
Merge branch 'patch-release' of https://github.com/adtpdn/tekton-enet into patch-release
2026-04-24 00:49:42 +08:00
adtpdn
f4b35582aa
feat: implement login screen UI and update project version to 2.1.6
2026-04-24 00:49:22 +08:00
adtpdn
53f151af1d
feat: prep the automation
2026-04-24 00:40:40 +08:00
adtpdn
7e4b707e84
feat: adding the skin_shader_generator, and gacha base barebone
2026-04-24 00:17:00 +08:00
adtpdn
16c82a48b8
feat: update skin
2026-04-22 21:30:22 +08:00
adtpdn
724ae4d4a4
feat : update screen
2026-04-22 05:21:19 +08:00
adtpdn
e4e9f66569
feat: update boot_screen behavior
2026-04-22 05:08:15 +08:00
adtpdn
d028b06610
feat: edit url repo
2026-04-22 05:05:12 +08:00
adtpdn
5653af764f
feat: update
2026-04-22 05:01:23 +08:00
adtpdn
c496707bb1
feat : Stripped OS exit codes from patch builder loop
2026-04-22 04:41:11 +08:00
adtpdn
cfae123c81
feat : Replaced Server-Side SceneTree syntax for MainLoop.
2026-04-22 04:38:44 +08:00
adtpdn
abe58db475
feat : revert headless
2026-04-22 04:35:31 +08:00
adtpdn
2d93d48323
feat : add manual trigger
2026-04-22 04:32:38 +08:00
adtpdn
39ec3cc6e8
feat : edit build
2026-04-22 04:25:21 +08:00
adtpdn
c8e5a45529
feat: patch system
2026-04-22 04:21:00 +08:00
adtpdn
083735aec1
feat: fix Bots Using Your Equipped Skin, Equipped Overlay Skins Reverting to Normal
2026-04-22 01:36:05 +08:00
adtpdn
f2e14f20f3
feat: skin update
2026-04-20 19:32:52 +08:00
adtpdn
b492dc99b6
feat: update
2026-04-17 22:18:04 +08:00
adtpdn
ff0a2e0f41
feat: update shop
2026-04-17 00:17:37 +08:00
adtpdn
f10d777c90
feat: overhaul UI main and profile
2026-04-15 16:26:49 +08:00
adtpdn
01661a56ba
feat: update chat
2026-04-15 07:31:49 +08:00
adtpdn
a592eb1de0
feat : mobile input controller
2026-04-13 18:15:49 +08:00
adtpdn
a478e3fc2e
feat: completing tutorial
2026-04-11 06:00:54 +08:00
adtpdn
5323aea5fb
feat: add tutorial section
2026-04-10 05:17:30 +08:00
adtpdn
222621139e
feat: update player auth, fix bugs
2026-04-09 00:36:23 +08:00
adtpdn
7ffe7680ad
feat:update
2026-04-08 03:22:27 +08:00
adtpdn
e222cc49ee
feat : update backend
2026-04-08 03:12:55 +08:00
adtpdn
7e22f48c57
revert
2026-04-07 10:10:52 +08:00
adtpdn
b6b7237dc1
feat : attempt to fix bug
2026-04-07 03:28:24 +08:00
adtpdn
733b1da8e0
feat: edit some login indicator
2026-04-03 05:11:49 +08:00
adtpdn
e1a3ef8e85
feat: overhaul the nakama user management, leaderboard, prep for 2.1
2026-04-03 04:50:18 +08:00
adtpdn
47f88d31dc
feat: prep to build
2026-04-03 02:20:06 +08:00
adtpdn
362f8eda98
feat: Overhaul of the Game Over UI, custom texture integrations, and fixing visual artifacts.
2026-04-02 06:26:06 +08:00
adtpdn
f2739841c6
feat : Refactored Game Over UI from programmatic to scene-based architecture and resolved critical multiplayer/spawn bugs
2026-04-01 06:06:09 +08:00
adtpdn
fb20af1ae5
feat: update the rematch, lobby, leaderboard
2026-03-30 16:56:35 +08:00
adtpdn
a916a57c05
feat: updated UI UX for profile and leaderboard menu
2026-03-27 22:18:29 +08:00
adtpdn
3a50d2d324
feat: update some visual and fixing the bug
2026-03-27 01:52:45 +08:00
adtpdn
66f54e34ab
feat: add GUI enhancement for Leaderboard, and Timer
2026-03-26 02:57:04 +08:00
adtpdn
cda39125f4
feat: update leaderboard GUI, and HUD for gauge
2026-03-25 02:38:09 +08:00
adtpdn
878e331b6e
feat: Implement new Stop 'n' Go game mode with dedicated manager, player logic, and control scripts.
2026-03-23 20:42:55 +08:00
adtpdn
7601b93192
Merge branch 'stop_n_go_update' of https://github.com/adtpdn/tekton-enet into stop_n_go_update
2026-03-17 18:05:09 +08:00
adtpdn
05d9617f84
feat: Add new visual effects, player and lobby scenes, and a special tiles manager.
2026-03-17 18:04:57 +08:00
adtpdn
71d688ed63
feat: Implement core lobby system including UI, player management, and game mode settings.
2026-03-16 05:21:49 +08:00
adtpdn
74a81425c5
feat: implement core lobby management system with Nakama integration, player state, and game settings.
2026-03-13 03:46:04 +08:00
adtpdn
4f6783b468
feat: Implement core multiplayer features including user authentication, profile management, lobby, game mode managers, and leaderboard.
2026-03-12 03:55:20 +08:00
adtpdn
884ce60cf1
update BG, tile
2026-03-10 23:13:24 +08:00
adtpdn
edd5051106
update
2026-03-06 04:06:15 +08:00
adtpdn
ebfa8f99a7
feat: Implement the main game scene with new player functionality, Stop n Go and Portal Mode managers, a dynamic message bar, and pre-game countdown logic.
2026-03-05 02:07:14 +08:00
adtpdn
09d08093e2
feat: Implement the main game scene, initializing core managers, a new message bar system, and a pre-game countdown.
2026-03-03 05:01:59 +08:00
adtpdn
a7442bb1a6
feat: Implement core playerboard management including item grabbing, power-up handling, goal completion, and grid refilling, alongside new Tekton entity and various game managers.
2026-03-02 03:10:38 +08:00
adtpdn
1c5c3d47f6
feat: implement Tekton NPC with movement, combat, and interaction mechanics, and add initial portal system components.
2026-02-27 04:29:02 +08:00
adtpdn
ef3d018040
feat: implement Tekton Doors game mode with arena setup, portal management, connection randomization, and game state timers.
2026-02-26 04:25:09 +08:00
adtpdn
a7a8106b7e
attempt to make stop n go gamemode
2026-02-19 03:42:59 +08:00
adtpdn
5ec559c4c9
update
2026-02-12 06:53:26 +08:00
adtpdn
94efea7d38
update fonts and some gui
2026-02-08 18:21:01 +08:00
adtpdn
08b0493c06
update network
2026-02-04 16:31:18 +08:00
adtpdn
9201c99d42
update
2026-02-02 08:34:04 +08:00
adtpdn
d6c84dd30d
update
2026-02-02 00:21:32 +08:00
adtpdn
e66ba7542c
update
2026-01-29 03:04:24 +08:00
adtpdn
6949e20a1f
refactor
2026-01-28 02:29:43 +08:00
adtpdn
d71f5d67e3
update scarcity
2026-01-27 03:43:51 +08:00
adtpdn
d262bb8dc0
update feature & bugfix
2026-01-23 22:26:44 +08:00
adtpdn
89a3beb2b2
update logic for push
2026-01-23 08:38:45 +08:00
adtpdn
c1ba5d1888
update
2026-01-21 08:30:02 +08:00
adtpdn
5a97f7959e
update
2026-01-15 09:07:56 +08:00
adtpdn
bee9c30f0e
bugfix, desync, and add UI function
2026-01-14 00:20:20 +08:00
adtpdn
6948a4aed1
edit special power up
2026-01-09 22:41:00 +08:00
adtpdn
6aede0a382
feat: Implement cycle timer toggle, refactor continuous input, and improve movement synchronization.
2026-01-07 05:41:38 +08:00
adtpdn
251b677a2e
chore: Add .agent to .gitignore
2026-01-06 08:55:39 +08:00
adtpdn
059f152374
update bot
2026-01-06 08:55:14 +08:00
adtpdn
cbbe95e108
overhaul bot
2026-01-03 03:40:20 +08:00
adtpdn
7423e29443
update holiday
2026-01-01 05:21:25 +08:00
adtpdn
c5e9d073fa
feat: Implement core game managers, player movement logic, and initial UI scenes.
2025-12-27 05:45:57 +08:00
adtpdn
6870016ba6
feat: Implement core game scenes, player character with AI behavior, and various game managers.
2025-12-27 05:45:36 +08:00
adtpdn
b0d45d4569
feat: Implement a new lobby system with configurable match duration, game over screen, and core game state management.
2025-12-20 01:10:49 +08:00
adtpdn
75eb398649
feat: Implement core game managers for power-ups, UI, goals, and player actions, and establish initial game scene and player.
2025-12-17 03:51:15 +08:00
adtpdn
e41ffcfb67
feat: Introduce modular player system with dedicated managers for movement, race, input, playerboard, actions, special tiles, and powerups, along with a new main scene and documentation.
2025-12-16 02:37:26 +08:00
adtpdn
96f5754f99
feat: Implement initial game structure with core logic, various managers, player scene, and project configuration.
2025-12-12 02:16:06 +08:00
adtpdn
a04be19af5
update
2025-12-10 23:11:59 +08:00
adtpdn
7ad20497d8
update
2025-12-10 02:55:07 +08:00
adtpdn
58d28366bb
init
2025-12-10 02:35:17 +08:00
adtpdn
fe4c3eddb8
feat: add player core, movement, and playerboard managers, special tile effects system, and lobby scene.
2025-12-09 21:16:06 +08:00
adtpdn
7db63a2707
Merge branch 'EOS' of https://github.com/adtpdn/tekton-enet into EOS
2025-12-09 20:57:36 +08:00
adtpdn
59ff22f5ac
feat: Add initial lobby and main scenes, along with various tile meshes and holographic textures.
2025-12-09 20:57:33 +08:00
adtpdn
8f672dfb49
feat: Add player movement manager, main scene, and backflip animation asset.
2025-12-09 17:46:43 +08:00
adtpdn
ac463185de
Update
2025-12-08 21:56:36 +08:00
adtpdn
438c0c0d6e
feat: Add initial lobby and main scenes with Nakama and lobby management scripts.
2025-12-06 02:27:08 +08:00
adtpdn
5000f3e269
Bugfix
2025-12-04 23:14:12 +08:00
adtpdn
dce55c2fe6
Minor Update
...
- Refactor the Player.gd
- Attempt to fix joining the available room, via Room ID
2025-12-03 21:51:23 +08:00
adtpdn
a97a8e68f6
player.gd refactor progress
2025-12-03 18:16:00 +08:00
adtpdn
ead155afed
Attempt to using Nakama as replacement of Low-Level ENet
2025-12-02 00:58:44 +08:00
adtpdn
b27b612989
Update input actions and UI layout
...
Added new input actions for movement and actions in project.godot. Adjusted UI element positions, visibility, and sizing in main.tscn. Added a temporary scene file and updated player.gd.
2025-11-04 11:33:54 +08:00
adtpdn
cd22925449
Refactor item grabbing logic and remove TileGrabber
...
Moved item grabbing and auto-arrange logic from the separate TileGrabber node into the player.gd script, consolidating server/client authority checks and RPC handling for multiplayer. Removed obsolete tile_grabber.gd and its UID file. Updated main.tscn to clean up unused UI nodes and adjust visibility settings for player boards.
2025-11-04 10:43:34 +08:00
adtpdn
3c3ba0cd63
Refactor network and player goals UI panels
...
Moved network info UI elements into a dedicated NetworkPanel and updated code references accordingly. Refactored AllPlayerGoals to use individual Panel nodes for each player, improving visibility management and goal UI updates. Enhanced goal synchronization logic to handle dynamic player panels and added safety checks for UI node access.
2025-10-29 14:55:15 +08:00
adtpdn
65be1fcc63
Improve gridmap item placement and UI logic
...
Enhanced the auto_put_item logic to better identify and place non-goal or excess tiles from the playerboard onto the grid. Updated gridmap and dock scripts for improved cell option handling and UI consistency. Adjusted mesh library item order and main scene cell data for better alignment. Expanded spawn and finish locations for player logic.
2025-10-28 14:05:50 +08:00