adtpdn
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5354d8b30f
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freemode fishing tekton autoplay + static tekton throw fix
- Added tekton_fishing_autoplay.gd: plays both GLB animations simultaneously, looped
- Attached autoplay script to 3 fishing tekton instances in freemode.tscn
- Fixed static tekton throw: faces throw direction + plays throw animation
- Fixed AnimationPlayer path in tekton.gd for static turrets
- Fixed animation names (tekton_throw_tile -> ted_bones_001|Tekton Throwing Tiles|Anima_Layer)
- Fixed static_tekton_controller.gd idle resume
- Rebuilt animation-pack.res with new animations (holding_1, put_1, stun_1, etc.)
- Fixed GutBottomPanel.tscn broken UID
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2026-06-15 18:15:39 +08:00 |
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adtpdn
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844ec194cb
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Replace dasher-pack with unified animation-pack using original Blender bone names
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2026-06-15 14:28:26 +08:00 |
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adtpdn
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8a2fb36a98
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feat: update
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2026-06-11 18:28:25 +08:00 |
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Yogi Wiguna
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2d857a490b
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feat:add gauntlet arena 3D
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2026-06-08 12:44:38 +08:00 |
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adtpdn
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f2f90f98e2
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feat: implement Candy Cannon mechanics, CI/CD pipelines, and version 2.3.7 updates
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2026-05-25 18:17:00 +08:00 |
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adtpdn
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decdb74ade
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chore: release version 2.3.5 and refactor lobby
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md.
Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom.
Move Nakama config to environment variables in nakama_manager.gd.
Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text().
Remove Steam email auth fallback. Require auth ticket.
Make GachaManager.pull() async in gacha_panel.gd.
Remove dummy wallet seeding. Add store_type to IAP payload.
Validate IAP receipts server-side in economy.lua.
Register gacha module in main.lua.
Clean backend_service.gd stubs.
Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses.
Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
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2026-05-22 12:08:11 +08:00 |
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adtpdn
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8430d1054e
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feat: 2.3.2
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2026-05-19 17:30:29 +08:00 |
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adtpdn
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13f3c3d591
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feat: 2.3.1
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2026-05-11 17:24:47 +08:00 |
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adtpdn
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57e56412e0
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feat: bugfix
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2026-05-03 21:05:54 +08:00 |
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adtpdn
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8a2f865ad8
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feat: update 2.1.9
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2026-04-29 01:36:49 +08:00 |
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adtpdn
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7e4b707e84
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feat: adding the skin_shader_generator, and gacha base barebone
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2026-04-24 00:17:00 +08:00 |
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adtpdn
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16c82a48b8
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feat: update skin
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2026-04-22 21:30:22 +08:00 |
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adtpdn
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c8e5a45529
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feat: patch system
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2026-04-22 04:21:00 +08:00 |
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adtpdn
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083735aec1
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feat: fix Bots Using Your Equipped Skin, Equipped Overlay Skins Reverting to Normal
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2026-04-22 01:36:05 +08:00 |
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adtpdn
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f10d777c90
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feat: overhaul UI main and profile
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2026-04-15 16:26:49 +08:00 |
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adtpdn
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a592eb1de0
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feat : mobile input controller
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2026-04-13 18:15:49 +08:00 |
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adtpdn
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5323aea5fb
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feat: add tutorial section
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2026-04-10 05:17:30 +08:00 |
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adtpdn
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222621139e
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feat: update player auth, fix bugs
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2026-04-09 00:36:23 +08:00 |
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adtpdn
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e222cc49ee
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feat : update backend
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2026-04-08 03:12:55 +08:00 |
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adtpdn
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e1a3ef8e85
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feat: overhaul the nakama user management, leaderboard, prep for 2.1
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2026-04-03 04:50:18 +08:00 |
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adtpdn
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362f8eda98
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feat: Overhaul of the Game Over UI, custom texture integrations, and fixing visual artifacts.
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2026-04-02 06:26:06 +08:00 |
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adtpdn
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a916a57c05
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feat: updated UI UX for profile and leaderboard menu
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2026-03-27 22:18:29 +08:00 |
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adtpdn
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3a50d2d324
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feat: update some visual and fixing the bug
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2026-03-27 01:52:45 +08:00 |
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Yogi Wiguna
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6b89469151
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feat: Add new GUI assets, a MeshLibrary defining various gridmap tiles, a UI manager script, and the main scene.
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2026-03-26 10:51:17 +08:00 |
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adtpdn
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66f54e34ab
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feat: add GUI enhancement for Leaderboard, and Timer
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2026-03-26 02:57:04 +08:00 |
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Yogi Wiguna
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c0d52d4136
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feat: Add initial MeshLibrary with various gridmap tiles and a base player character script.
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2026-03-25 17:33:52 +08:00 |
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Yogi Wiguna
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a0da22ff5c
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feat: Introduce player character with input management and gridmap interaction visuals.
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2026-03-25 16:20:23 +08:00 |
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Yogi Wiguna
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5acf40c122
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feat: Introduce PlayerActionManager for action point and grid highlighting, SpecialTilesManager for special tile effects, and a tile_freeze mesh resource.
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2026-03-25 15:53:55 +08:00 |
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Yogi Wiguna
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5a6f704569
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feat: Implement PlayerActionManager for player actions and grid highlighting, SpecialTilesManager for special tile effects, and add freeze/hover tile meshes.
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2026-03-25 15:47:06 +08:00 |
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Yogi Wiguna
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f482909df5
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feat: Add new sprite animation assets, including 15sec and 30sec sprites, and initial animation and main scenes with supporting scripts.
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2026-03-25 11:23:16 +08:00 |
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adtpdn
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cda39125f4
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feat: update leaderboard GUI, and HUD for gauge
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2026-03-25 02:38:09 +08:00 |
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Yogi Wiguna
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4946f1daa6
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feat: implement the new "Stop N Go" game mode, including phase management, dynamic safe zones, player missions, and dedicated UI with visual effects.
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2026-03-24 15:16:30 +08:00 |
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Yogi Wiguna
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49c8d794c2
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feat: Introduce a comprehensive game lobby system including UI, room management, and player interactions.
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2026-03-17 10:32:14 +08:00 |
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Yogi Wiguna
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ab3ca7661f
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feat: implement special tiles manager for power-ups, including inventory, levels, cooldowns, and effect activation.
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2026-03-16 14:40:28 +08:00 |
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Yogi Wiguna
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6e43cb5337
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feat: Add grid-based player movement manager, new 'stop_n_go' arena, and core game scene setup.
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2026-03-13 14:37:13 +08:00 |
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Yogi Wiguna
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e5e99f5853
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feat: Add diverse game tiles, 3D wall scenes, and player movement and stop-n-go managers.
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2026-03-12 17:47:23 +08:00 |
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Yogi Wiguna
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18c3dbecd6
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feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory.
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2026-03-11 15:29:07 +08:00 |
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Yogi Wiguna
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4b7a64a119
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feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
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2026-03-11 09:56:10 +08:00 |
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adtpdn
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884ce60cf1
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update BG, tile
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2026-03-10 23:13:24 +08:00 |
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Yogi Wiguna
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c895e466b5
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feat: Add new tile meshes and materials to the enhanced gridmap MeshLibrary.
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2026-03-10 15:53:19 +08:00 |
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Yogi Wiguna
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7d801f1156
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feat: Add an EnhancedGridMap with advanced generation, randomization, and pathfinding capabilities, and introduce the Stop n Go game mode manager.
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2026-03-05 17:50:21 +08:00 |
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Yogi Wiguna
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cd7881bc3f
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feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
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2026-03-04 17:40:10 +08:00 |
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Yogi Wiguna
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8b33ed3f56
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feat: Implement the core "Tekton Doors" game mode including arena setup, portal management, special tiles, and mission tracking HUD.
Tekton Armageddon V.0.8
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2026-03-03 15:38:09 +08:00 |
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adtpdn
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ef3d018040
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feat: implement Tekton Doors game mode with arena setup, portal management, connection randomization, and game state timers.
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2026-02-26 04:25:09 +08:00 |
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Yogi Wiguna
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ea49eb2e4a
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feat: Implement Stop N Go game mode with a new manager script and associated gridmap assets within the MeshLibrary.
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2026-02-24 10:43:00 +08:00 |
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Yogi Wiguna
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3a5e6ad703
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feat: Add core player entity with movement, race, input, character selection, and multiplayer synchronization, integrating various game managers.
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2026-02-23 15:57:41 +08:00 |
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Yogi Wiguna
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92fd76f4b8
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feat: Introduce an enhanced gridmap addon with procedural generation, pathfinding, and initial core game scripts and assets.
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2026-02-23 12:31:42 +08:00 |
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Yogi Wiguna
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0e4d69f7b9
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feat: Introduce PlayerMovementManager to manage player movement, rotation, attack mode push mechanics, and grid-based collision detection.
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2026-02-20 17:54:58 +08:00 |
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Yogi Wiguna
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e90cbfe246
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feat: Implement Tekton roaming NPC with movement, combat, carry, throw, and knock mechanics.
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2026-02-19 17:29:14 +08:00 |
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Yogi Wiguna
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ad16f5942b
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feat: Add EnhancedGridMap for dynamic grid generation, pathfinding, and network synchronization, and introduce core game scripts for Tekton entities and managers.
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2026-02-13 13:14:37 +08:00 |
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