feat: Introduce PlayerActionManager for action point and grid highlighting, SpecialTilesManager for special tile effects, and a tile_freeze mesh resource.
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@@ -1,7 +1,6 @@
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[gd_resource type="BoxMesh" format=3 uid="uid://b5cc3prem52r6"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e3p1j"]
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transparency = 1
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albedo_color = Color(0.38039216, 1, 0.9607843, 0.5)
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[resource]
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