feat: Implement PlayerActionManager for player actions and grid highlighting, SpecialTilesManager for special tile effects, and add freeze/hover tile meshes.

This commit is contained in:
Yogi Wiguna
2026-03-25 15:47:06 +08:00
parent 0616d3a20a
commit 5a6f704569
4 changed files with 14 additions and 11 deletions
@@ -1,7 +1,8 @@
[gd_resource type="BoxMesh" format=3 uid="uid://b5cc3prem52r6"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e3p1j"]
albedo_color = Color(0.38039216, 1, 0.9607843, 1)
transparency = 1
albedo_color = Color(0.38039216, 1, 0.9607843, 0.5)
[resource]
material = SubResource("StandardMaterial3D_e3p1j")
@@ -1,7 +1,8 @@
[gd_resource type="BoxMesh" format=3 uid="uid://c1wa5rjlu0fuo"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mf1g6"]
albedo_color = Color(0.90588236, 0.73333335, 0.22352941, 1)
transparency = 1
albedo_color = Color(0.90588236, 0.73333335, 0.22352941, 0.5)
[resource]
material = SubResource("StandardMaterial3D_mf1g6")