feat: Implement PlayerActionManager for player actions and grid highlighting, SpecialTilesManager for special tile effects, and add freeze/hover tile meshes.
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@@ -1,7 +1,8 @@
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[gd_resource type="BoxMesh" format=3 uid="uid://b5cc3prem52r6"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e3p1j"]
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albedo_color = Color(0.38039216, 1, 0.9607843, 1)
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transparency = 1
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albedo_color = Color(0.38039216, 1, 0.9607843, 0.5)
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[resource]
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material = SubResource("StandardMaterial3D_e3p1j")
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@@ -1,7 +1,8 @@
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[gd_resource type="BoxMesh" format=3 uid="uid://c1wa5rjlu0fuo"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mf1g6"]
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albedo_color = Color(0.90588236, 0.73333335, 0.22352941, 1)
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transparency = 1
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albedo_color = Color(0.90588236, 0.73333335, 0.22352941, 0.5)
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[resource]
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material = SubResource("StandardMaterial3D_mf1g6")
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