feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
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@@ -16,7 +16,7 @@ signal grid_updated
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@export var hover_item: int = 1
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@export var start_item: int = 2
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@export var end_item: int = 3
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@export var immutable_items: Array[int] = [4] # Items that cannot be randomized/reset
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@export var immutable_items: Array[int] = [1, 2, 3, 4] # Items that cannot be randomized/reset (Start, Safe, Finish, Wall)
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var current_mesh_library: MeshLibrary
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var grid_data: Array = [] # 3D array [floor][row][column]
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