feat: Implement Stop N Go game mode with a new manager script and associated gridmap assets within the MeshLibrary.
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@@ -10,6 +10,7 @@
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[ext_resource type="ArrayMesh" uid="uid://bqvqj3fhf5x51" path="res://assets/models/tiles/tile_ghost.tres" id="6_r32il"]
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[ext_resource type="ArrayMesh" uid="uid://cv4bedhida00g" path="res://assets/models/tiles/tile_star.tres" id="7_p5epg"]
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[ext_resource type="ArrayMesh" uid="uid://gpnl4cjrivor" path="res://assets/models/tiles/tile_speed.tres" id="7_sx8rm"]
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[ext_resource type="ArrayMesh" uid="uid://onkud44h3we1" path="res://assets/models/meshes/safe_zone.res" id="8_cg50n"]
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[ext_resource type="ArrayMesh" uid="uid://dx41n2x8v30r1" path="res://assets/models/meshes/crack.res" id="10_r32il"]
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[ext_resource type="Texture2D" uid="uid://dpkx1a780pvwv" path="res://assets/textures/tile_diamond.png" id="10_sx8rm"]
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@@ -95,7 +96,7 @@ item/1/shapes = []
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item/1/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/1/navigation_layers = 1
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item/2/name = "safe_zone"
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item/2/mesh = ExtResource("3_8v5xv")
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item/2/mesh = ExtResource("8_cg50n")
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item/2/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/2/mesh_cast_shadow = 1
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item/2/shapes = []
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