adtpdn
222621139e
feat: update player auth, fix bugs
2026-04-09 00:36:23 +08:00
adtpdn
e222cc49ee
feat : update backend
2026-04-08 03:12:55 +08:00
adtpdn
e1a3ef8e85
feat: overhaul the nakama user management, leaderboard, prep for 2.1
2026-04-03 04:50:18 +08:00
adtpdn
362f8eda98
feat: Overhaul of the Game Over UI, custom texture integrations, and fixing visual artifacts.
2026-04-02 06:26:06 +08:00
adtpdn
a916a57c05
feat: updated UI UX for profile and leaderboard menu
2026-03-27 22:18:29 +08:00
adtpdn
3a50d2d324
feat: update some visual and fixing the bug
2026-03-27 01:52:45 +08:00
Yogi Wiguna
6b89469151
feat: Add new GUI assets, a MeshLibrary defining various gridmap tiles, a UI manager script, and the main scene.
2026-03-26 10:51:17 +08:00
adtpdn
66f54e34ab
feat: add GUI enhancement for Leaderboard, and Timer
2026-03-26 02:57:04 +08:00
Yogi Wiguna
c0d52d4136
feat: Add initial MeshLibrary with various gridmap tiles and a base player character script.
2026-03-25 17:33:52 +08:00
Yogi Wiguna
a0da22ff5c
feat: Introduce player character with input management and gridmap interaction visuals.
2026-03-25 16:20:23 +08:00
Yogi Wiguna
5acf40c122
feat: Introduce PlayerActionManager for action point and grid highlighting, SpecialTilesManager for special tile effects, and a tile_freeze mesh resource.
2026-03-25 15:53:55 +08:00
Yogi Wiguna
5a6f704569
feat: Implement PlayerActionManager for player actions and grid highlighting, SpecialTilesManager for special tile effects, and add freeze/hover tile meshes.
2026-03-25 15:47:06 +08:00
Yogi Wiguna
f482909df5
feat: Add new sprite animation assets, including 15sec and 30sec sprites, and initial animation and main scenes with supporting scripts.
2026-03-25 11:23:16 +08:00
adtpdn
cda39125f4
feat: update leaderboard GUI, and HUD for gauge
2026-03-25 02:38:09 +08:00
Yogi Wiguna
4946f1daa6
feat: implement the new "Stop N Go" game mode, including phase management, dynamic safe zones, player missions, and dedicated UI with visual effects.
2026-03-24 15:16:30 +08:00
Yogi Wiguna
49c8d794c2
feat: Introduce a comprehensive game lobby system including UI, room management, and player interactions.
2026-03-17 10:32:14 +08:00
Yogi Wiguna
ab3ca7661f
feat: implement special tiles manager for power-ups, including inventory, levels, cooldowns, and effect activation.
2026-03-16 14:40:28 +08:00
Yogi Wiguna
6e43cb5337
feat: Add grid-based player movement manager, new 'stop_n_go' arena, and core game scene setup.
2026-03-13 14:37:13 +08:00
Yogi Wiguna
e5e99f5853
feat: Add diverse game tiles, 3D wall scenes, and player movement and stop-n-go managers.
2026-03-12 17:47:23 +08:00
Yogi Wiguna
18c3dbecd6
feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory.
2026-03-11 15:29:07 +08:00
Yogi Wiguna
4b7a64a119
feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
2026-03-11 09:56:10 +08:00
adtpdn
884ce60cf1
update BG, tile
2026-03-10 23:13:24 +08:00
Yogi Wiguna
c895e466b5
feat: Add new tile meshes and materials to the enhanced gridmap MeshLibrary.
2026-03-10 15:53:19 +08:00
Yogi Wiguna
7d801f1156
feat: Add an EnhancedGridMap with advanced generation, randomization, and pathfinding capabilities, and introduce the Stop n Go game mode manager.
2026-03-05 17:50:21 +08:00
Yogi Wiguna
cd7881bc3f
feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
2026-03-04 17:40:10 +08:00
Yogi Wiguna
8b33ed3f56
feat: Implement the core "Tekton Doors" game mode including arena setup, portal management, special tiles, and mission tracking HUD.
...
Tekton Armageddon V.0.8
2026-03-03 15:38:09 +08:00
adtpdn
ef3d018040
feat: implement Tekton Doors game mode with arena setup, portal management, connection randomization, and game state timers.
2026-02-26 04:25:09 +08:00
Yogi Wiguna
ea49eb2e4a
feat: Implement Stop N Go game mode with a new manager script and associated gridmap assets within the MeshLibrary.
2026-02-24 10:43:00 +08:00
Yogi Wiguna
3a5e6ad703
feat: Add core player entity with movement, race, input, character selection, and multiplayer synchronization, integrating various game managers.
2026-02-23 15:57:41 +08:00
Yogi Wiguna
92fd76f4b8
feat: Introduce an enhanced gridmap addon with procedural generation, pathfinding, and initial core game scripts and assets.
2026-02-23 12:31:42 +08:00
Yogi Wiguna
0e4d69f7b9
feat: Introduce PlayerMovementManager to manage player movement, rotation, attack mode push mechanics, and grid-based collision detection.
2026-02-20 17:54:58 +08:00
Yogi Wiguna
e90cbfe246
feat: Implement Tekton roaming NPC with movement, combat, carry, throw, and knock mechanics.
2026-02-19 17:29:14 +08:00
Yogi Wiguna
ad16f5942b
feat: Add EnhancedGridMap for dynamic grid generation, pathfinding, and network synchronization, and introduce core game scripts for Tekton entities and managers.
2026-02-13 13:14:37 +08:00
Yogi Wiguna
0ee5051ebd
feat: Introduce EnhancedGridMap addon for advanced grid management and procedural generation, and StaticTektonManager for tekton spawning and placement.
2026-02-13 10:40:13 +08:00
Yogi Wiguna
da858c12aa
feat: Implement core player character logic, including state management, network synchronization, character selection, and manager initialization.
2026-02-12 11:02:30 +08:00
Yogi Wiguna
903619a396
feat: Add initial gridmap mesh library, main game script, and Nakama manager.
2026-02-10 17:44:07 +08:00
Yogi Wiguna
bffa9474e9
feat: Implement Nakama serialization, Realtime API, and a comprehensive lobby system with UI and player management.
2026-02-09 16:46:42 +08:00
Yogi Wiguna
fe494b50ef
feat: Implement core game scene with UI, managers, and a default mesh library.
2026-02-05 12:58:58 +08:00
Yogi Wiguna
757051aca8
feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles.
2026-02-03 17:04:35 +08:00
Yogi Wiguna
02d13d9ff5
feat: Add main game scene with core logic, manager initialization, UI setup, and an in-game message bar.
2026-02-03 14:48:41 +08:00
Yogi Wiguna
16a46d7e76
feat: Introduce an EnhancedGridMap with advanced grid generation, randomization, and data serialization features, along with a default MeshLibrary and a new main scene script.
2026-02-03 12:20:02 +08:00
Yogi Wiguna
e8fc3f86c5
feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
2026-02-03 10:16:03 +08:00
Yogi Wiguna
66d34d0d29
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
2026-02-02 15:01:30 +08:00
Yogi Wiguna
d9025128e0
Integrate Nakama managers and enhance powerup system
...
Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
2026-01-29 15:45:06 +08:00
adtpdn
6949e20a1f
refactor
2026-01-28 02:29:43 +08:00
adtpdn
d71f5d67e3
update scarcity
2026-01-27 03:43:51 +08:00
adtpdn
c1ba5d1888
update
2026-01-21 08:30:02 +08:00
adtpdn
5a97f7959e
update
2026-01-15 09:07:56 +08:00
adtpdn
6948a4aed1
edit special power up
2026-01-09 22:41:00 +08:00
adtpdn
059f152374
update bot
2026-01-06 08:55:14 +08:00