god
1f6bdf4d06
chore: bump version to 2.4.3 for patch release
2026-07-04 20:08:26 +08:00
god
36ae0d479d
docs: mark multiplayer gauntlet bug as resolved
2026-07-04 20:01:55 +08:00
god
c23c5f77bc
fix: correct indentation of has_method check in GauntletManager to prevent multiplayer client crash
2026-07-04 20:01:39 +08:00
god
1691d8ebc9
docs: mark currency sync bug as resolved
2026-07-04 19:56:30 +08:00
god
ab93f047ab
fix: keep gacha panel wallet UI synced with global wallet updates
2026-07-04 19:56:19 +08:00
god
b15e1153e0
fix: multiple punch SFX spam
...
Fixes #74
The multiple punch SFX bug has been fixed.
Cause: The is_charged_strike state was never cleared after pushing a player, causing the push logic to re-trigger and play the sound every frame while the movement key was held.
Fix: is_charged_strike is now immediately cleared upon a successful push.
2026-07-04 19:33:35 +08:00
god
e6e4c7b6f6
docs: mark playerboard desync and punch SFX bugs as resolved
2026-07-04 19:31:37 +08:00
god
d524f23104
fix: prevent multiple attack/smash SFX spam by clearing charged strike state immediately
2026-07-04 19:31:26 +08:00
god
7762a82d18
fix: wait for playerboard before applying multiplayer sync
2026-07-04 19:17:27 +08:00
god
0786638a98
docs: update clone instructions for Gitea SSH and HTTPS
2026-07-04 11:38:58 +08:00
god
08a527195f
patch system: use HTTPS for raw.klud.top
2026-07-04 10:48:21 +08:00
god
4a3637482c
patch system: use raw.klud.top, remove GitHub raw URLs
2026-07-04 10:11:45 +08:00
god
8414f48106
patch system: gitea-pages serving, MANIFEST_URL updated
2026-07-04 10:00:57 +08:00
god
7c6f66e821
chore: upgrade Godot 4.6 -> 4.7 stable in CI and local
2026-07-04 09:20:08 +08:00
god
2643ef24fa
chore: test god commit
2026-07-04 09:11:47 +08:00