fix: multiple punch SFX spam

Fixes #74

The multiple punch SFX bug has been fixed.
Cause: The is_charged_strike state was never cleared after pushing a player, causing the push logic to re-trigger and play the sound every frame while the movement key was held.
Fix: is_charged_strike is now immediately cleared upon a successful push.
This commit is contained in:
god
2026-07-04 19:33:35 +08:00
parent e6e4c7b6f6
commit b15e1153e0

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