chore: upgrade Godot 4.6 -> 4.7 stable in CI and local
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+11
-11
@@ -27,22 +27,22 @@ jobs:
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- name: Setup Godot (Cached)
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run: |
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apt-get install -y zip
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if [ ! -f /cache/godot_4.6 ]; then
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echo "Downloading Godot 4.6..."
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curl -sL -o /tmp/godot.zip "https://github.com/godotengine/godot-builds/releases/download/4.6-stable/Godot_v4.6-stable_linux.x86_64.zip"
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if [ ! -f /cache/godot_4.7 ]; then
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echo "Downloading Godot 4.7..."
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curl -sL -o /tmp/godot.zip "https://github.com/godotengine/godot-builds/releases/download/4.7-stable/Godot_v4.7-stable_linux.x86_64.zip"
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unzip -q -o /tmp/godot.zip -d /cache/
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mv /cache/Godot_v4.6-stable_linux.x86_64 /cache/godot_4.6
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mv /cache/Godot_v4.7-stable_linux.x86_64 /cache/godot_4.7
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fi
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cp /cache/godot_4.6 /usr/local/bin/godot
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cp /cache/godot_4.7 /usr/local/bin/godot
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chmod +x /usr/local/bin/godot
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mkdir -p ~/.local/share/godot/export_templates/4.6.stable
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if [ ! -f /cache/Godot_v4.6-stable_export_templates.tpz ]; then
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mkdir -p ~/.local/share/godot/export_templates/4.7.stable
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if [ ! -f /cache/Godot_v4.7-stable_export_templates.tpz ]; then
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echo "Downloading templates..."
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curl -sL -o /cache/Godot_v4.6-stable_export_templates.tpz \
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"https://github.com/godotengine/godot-builds/releases/download/4.6-stable/Godot_v4.6-stable_export_templates.tpz"
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curl -sL -o /cache/Godot_v4.7-stable_export_templates.tpz \
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"https://github.com/godotengine/godot-builds/releases/download/4.7-stable/Godot_v4.7-stable_export_templates.tpz"
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fi
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cd ~/.local/share/godot/export_templates/4.6.stable
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unzip -q -o /cache/Godot_v4.6-stable_export_templates.tpz
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cd ~/.local/share/godot/export_templates/4.7.stable
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unzip -q -o /cache/Godot_v4.7-stable_export_templates.tpz
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mv templates/* .
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rm -rf templates
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cd $GITHUB_WORKSPACE
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@@ -0,0 +1,20 @@
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# Tekton Game - TODO
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## Bugs to fix (checked 2026-07-04)
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- [ ] **Playerboard desync** — doesn't refresh correctly, stuck
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- [ ] **Multiple punch SFX** — sounds play more than once per punch
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- [ ] **Currency not shared** — gacha wallet and shop wallet are separate
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- [ ] **Multiplayer gauntlet mode broken** — single player works, multiplayer doesn't
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## In Progress
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- [ ] CI release pipeline (`docker network connect` approach pending verification)
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## Done
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- [x] Cleanup test runs 96-99
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- [x] Remove test tag `v9.9.9-test`
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- [x] Remove orphan Docker containers/networks/volumes
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- [x] Prune dangling images (~7.7GB reclaimed)
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- [x] Tailscale status check (peer traffic works; coordination-server sync is the only red)
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@@ -1,34 +0,0 @@
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import json
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import sys
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from datetime import date
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if len(sys.argv) < 2:
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print("Usage: patch_version.py <version> [notes]")
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sys.exit(1)
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version = sys.argv[1]
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notes = sys.argv[2] if len(sys.argv) > 2 else ""
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with open("assets/data/version.json", "r", encoding="utf-8") as f:
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data = json.load(f)
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changelog = [line.strip() for line in notes.splitlines() if line.strip()]
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new_release = {
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"version": version,
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"date": date.today().isoformat(),
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"pck_url": "https://raw.githubusercontent.com/adtpdn/tekton-updates/main/latest/patch.pck",
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"pck_size": 0,
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"changelog": changelog
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}
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# Remove existing entry for this version if any
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data["releases"] = [r for r in data["releases"] if r.get("version") != version]
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# Insert at top
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data["releases"].insert(0, new_release)
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data["latest_version"] = version
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with open("assets/data/version.json", "w", encoding="utf-8") as f:
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json.dump(data, f, indent="\t")
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f.write("\n")
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