1425dff93e
feat: Implement PortalDoor functionality and integrate PortalModeManager for the Tekton Doors game mode.
Yogi Wiguna
2026-03-02 12:17:36 +08:00
a7442bb1a6
feat: Implement core playerboard management including item grabbing, power-up handling, goal completion, and grid refilling, alongside new Tekton entity and various game managers.
adtpdn2026-03-02 03:10:38 +08:00
1c5c3d47f6
feat: implement Tekton NPC with movement, combat, and interaction mechanics, and add initial portal system components.
adtpdn2026-02-27 04:29:02 +08:00
38a7c06311
feat: Add PlayerMovementManager for grid-based movement, rotation, and player-to-player push mechanics.
Yogi Wiguna
2026-02-26 17:46:14 +08:00
145a1a53dc
feat: Add PortalModeManager and integrate it for the Tekton Doors game mode.
Yogi Wiguna
2026-02-26 17:42:47 +08:00
f13ec4782b
feat: Introduce core player script with multiplayer state management, character selection, and game logic, alongside a new camera context manager.
Yogi Wiguna
2026-02-26 17:12:33 +08:00
8e0aa322de
feat: Implement core player entity with multiplayer state synchronization, character selection, movement, and manager-based input.
Yogi Wiguna
2026-02-26 16:55:36 +08:00
3a902aa3d7
feat: Implement Portal Doors game mode with arena setup, dynamic portal connections, and timed events.
Yogi Wiguna
2026-02-26 13:03:22 +08:00
a29f1639f2
feat: add powerup inventory UI for managing player powerups and a mobile touch controls manager with a virtual joystick and configurable action buttons.
Yogi Wiguna
2026-02-26 11:56:16 +08:00
129ff8818a
feat: Implement initial main scene with player input management and touch controls, including new graphics assets.
Yogi Wiguna
2026-02-26 11:48:40 +08:00
c57b045bef
feat: Implement the new Stop N Go game mode with dedicated managers, models, and UI.
Yogi Wiguna
2026-02-26 11:29:58 +08:00
3cd67c02ab
feat: Implement Stop N Go game mode with phase management, mission objectives, and visual HUD elements.
Yogi Wiguna
2026-02-26 10:40:55 +08:00
36485c7f25
feat: introduce StopNGoManager to handle game phases, mission objectives, and dynamic arena setup with synchronized HUD elements.
Yogi Wiguna
2026-02-26 10:02:39 +08:00
ef3d018040
feat: implement Tekton Doors game mode with arena setup, portal management, connection randomization, and game state timers.
adtpdn2026-02-26 04:25:09 +08:00
551c820d5e
feat: implement a player movement manager handling grid-based movement, rotation, and push interactions.
Yogi Wiguna
2026-02-25 17:04:25 +08:00
6d41f9dbc6
feat: Implement Tekton Doors game mode with portal mechanics, add an in-game message bar, and introduce a pre-game countdown.
Yogi Wiguna
2026-02-25 16:58:59 +08:00
a157c1efc4
feat: implement main game scene with manager initialization, UI setup, multiplayer integration, and core gameplay features like the message bar and pre-game countdown.
Yogi Wiguna
2026-02-25 12:32:46 +08:00
51df6ed4fc
feat: Add core player entity with network-synced properties, character selection, and manager integration.
Yogi Wiguna
2026-02-25 12:24:12 +08:00
4990ce3c89
feat: Implement tile scarcity model for tile generation and power-up inventory UI for player interaction.
Yogi Wiguna
2026-02-25 12:09:14 +08:00
040e6e53ce
feat: implement obstacle manager for randomized static wall spawning, integrate into main scene, and add stop-n-go manager.
Yogi Wiguna
2026-02-25 10:54:55 +08:00
e31973dfab
feat: Add initial player character, movement, network synchronization, bot AI, and game managers.
Yogi Wiguna
2026-02-24 16:54:45 +08:00
aa6d6dcec2
feat: Initialize core game scene, managers, UI, multiplayer spawning, message bar, and pre-game countdown.
Yogi Wiguna
2026-02-24 11:35:45 +08:00
0e44737278
feat: introduce Stop N Go game mode with phase management, dynamic arena setup, and goal tracking.
Yogi Wiguna
2026-02-24 11:02:14 +08:00
ea49eb2e4a
feat: Implement Stop N Go game mode with a new manager script and associated gridmap assets within the MeshLibrary.
Yogi Wiguna
2026-02-24 10:43:00 +08:00
a536e060c9
feat: Add CameraContextManager to dynamically adjust camera position based on player's board position and game mode, including hysteresis and tweening.
Yogi Wiguna
2026-02-23 17:38:37 +08:00
d2b616549f
feat: add Stop N Go game mode manager with phase transitions, HUD, traffic light visuals, and dynamic arena generation.
Yogi Wiguna
2026-02-23 17:33:39 +08:00
19fdb12c31
feat: Introduce player input and movement managers to handle continuous, turn-based, and targeted grid interactions.
Yogi Wiguna
2026-02-23 17:09:33 +08:00
3a5e6ad703
feat: Add core player entity with movement, race, input, character selection, and multiplayer synchronization, integrating various game managers.
Yogi Wiguna
2026-02-23 15:57:41 +08:00
8a5c25be23
feat: Introduce Stop N Go game mode manager handling phase transitions, missions, arena setup, and a new camera context manager.
Yogi Wiguna
2026-02-23 13:18:34 +08:00
c8e7be8c6a
feat: Implement player movement, rotation, and advanced push mechanics with new PlayerMovementManager, StopNGoManager, and player scene script.
Yogi Wiguna
2026-02-23 12:55:02 +08:00
92fd76f4b8
feat: Introduce an enhanced gridmap addon with procedural generation, pathfinding, and initial core game scripts and assets.
Yogi Wiguna
2026-02-23 12:31:42 +08:00
f72f641332
feat: implement main game scene logic including manager initialization, UI setup, in-game message bar, and global timer.
Yogi Wiguna
2026-02-23 10:28:29 +08:00
dc719e4c52
feat: Implement the Stop 'n' Go game mode, including phase management, player missions, movement penalties, and associated player movement logic.
Yogi Wiguna
2026-02-23 10:17:06 +08:00
0e4d69f7b9
feat: Introduce PlayerMovementManager to manage player movement, rotation, attack mode push mechanics, and grid-based collision detection.
Yogi Wiguna
2026-02-20 17:54:58 +08:00
e90cbfe246
feat: Implement Tekton roaming NPC with movement, combat, carry, throw, and knock mechanics.
Yogi Wiguna
2026-02-19 17:29:14 +08:00
a7a8106b7e
attempt to make stop n go gamemode
adtpdn2026-02-19 03:42:59 +08:00
4ce917db0f
feat: Add StaticTektonManager for calculating and placing static tekton spawn points using a zone-based 3x3 grid approach.
Yogi Wiguna
2026-02-18 17:49:55 +08:00
324599c385
feat: implement main game scene logic, including manager initialization, UI setup, networking, and message bar functionality.
Yogi Wiguna
2026-02-18 12:13:19 +08:00
446e142a29
feat: Add initial main scene with grid map, UI, touch controls, and core game logic scripts.
Yogi Wiguna
2026-02-18 11:50:10 +08:00
489e31fb39
feat: Add PlayerMovementManager to centralize player movement logic and implement a 'SUPER PUSH' attack mechanic.
Yogi Wiguna
2026-02-13 16:02:23 +08:00
98f107893d
feat: Introduce static Tekton stands with a new manager for strategic, non-adjacent placement and synchronized randomized shapes.
Yogi Wiguna
2026-02-13 13:51:51 +08:00
6472e47edf
feat: Introduce special tile power-up system, managing inventory, levels, cooldowns, and targeted effects like area freeze and block floor.
Yogi Wiguna
2026-02-13 13:26:22 +08:00
ad16f5942b
feat: Add EnhancedGridMap for dynamic grid generation, pathfinding, and network synchronization, and introduce core game scripts for Tekton entities and managers.
Yogi Wiguna
2026-02-13 13:14:37 +08:00
0ee5051ebd
feat: Introduce EnhancedGridMap addon for advanced grid management and procedural generation, and StaticTektonManager for tekton spawning and placement.
Yogi Wiguna
2026-02-13 10:40:13 +08:00
450ad2ce1f
feat: add Tekton entity with movement, carry/throw mechanics, and a static controller for item throwing.
Yogi Wiguna
2026-02-12 17:38:01 +08:00
21a502a62f
feat: implement Tekton NPC with core movement, combat, carrying, throwing, and grid interaction logic, alongside its static controller.
Yogi Wiguna
2026-02-12 17:04:51 +08:00
cdf3f0bb1d
feat: Initialize the main game scene with core managers, UI, networking, and a new message bar system.
Yogi Wiguna
2026-02-12 16:49:37 +08:00
e620e69d73
feat: Add Tekton NPC with roaming behavior, combat reactions, and interaction mechanics including carrying and throwing.
Yogi Wiguna
2026-02-12 16:15:27 +08:00
4d7ee61e7d
feat: Introduce Tekton character model, materials, and associated control scripts.
Yogi Wiguna
2026-02-12 15:49:23 +08:00
8837349896
feat: Implement the main game scene with core logic, UI, and network integration.
Yogi Wiguna
2026-02-12 15:17:35 +08:00
a05e3123b4
feat: Add Tekton character model, implement in-game message bar, global match timer UI, and camera context manager.
Yogi Wiguna
2026-02-12 14:56:57 +08:00
5275c4acd8
feat: Implement player input and movement managers for grid-based interaction and movement.
Yogi Wiguna
2026-02-12 12:11:38 +08:00
5cf77c19ab
feat: implement player character with state management, network synchronization, and manager integration.
Yogi Wiguna
2026-02-12 11:48:03 +08:00
da858c12aa
feat: Implement core player character logic, including state management, network synchronization, character selection, and manager initialization.
Yogi Wiguna
2026-02-12 11:02:30 +08:00
786e73dbaf
feat: Implement Tekton roaming NPC with grid movement, combat mechanics, and multiplayer synchronization.
Yogi Wiguna
2026-02-12 10:04:16 +08:00
c37b317eb5
feat: Implement the main game scene, core logic, UI, and manager setup for Tekton Dash.
Yogi Wiguna
2026-02-11 17:55:07 +08:00
d2ae5ada0e
feat: Add dynamic camera context manager, initial main scene setup with gridmap and UI, and player script.
Yogi Wiguna
2026-02-11 16:52:27 +08:00
382899d3e1
feat: Introduce tekton_walking 3D model, implement a CameraContextManager for dynamic camera positioning, and add a ScreenShakeManager script.
Yogi Wiguna
2026-02-11 13:24:24 +08:00
903619a396
feat: Add initial gridmap mesh library, main game script, and Nakama manager.
Yogi Wiguna
2026-02-10 17:44:07 +08:00
0c2a53c0cc
feat: Introduce LobbyManager to handle room management, player states, and game setting synchronization.
Yogi Wiguna
2026-02-10 16:58:43 +08:00
a27ff8634d
feat: implement UIManager for player board, action buttons, and power-up bar UI.
Yogi Wiguna
2026-02-10 11:53:35 +08:00
2c1f6746d4
feat: Implement the initial main game scene, including GridMap, comprehensive UI, and mobile touch controls.
Yogi Wiguna
2026-02-10 11:26:28 +08:00
65d18d8d96
feat: Implement core multiplayer lobby system with room management, player profiles, and game settings.
Yogi Wiguna
2026-02-09 17:46:18 +08:00
bffa9474e9
feat: Implement Nakama serialization, Realtime API, and a comprehensive lobby system with UI and player management.
Yogi Wiguna
2026-02-09 16:46:42 +08:00
a68878483f
feat: add player entity with comprehensive game state, character selection, and manager integration.
Yogi Wiguna
2026-02-09 14:26:32 +08:00
20e9897481
feat: Implement UIManager for player action, playerboard, and power-up UI, and add initial lobby, main scenes, and PlayerboardManager.
Yogi Wiguna
2026-02-09 11:35:45 +08:00
1048d7e0ca
feat: Initialize project with main scene, gridmap, core assets, and VS Code settings.
Yogi Wiguna
2026-02-09 09:46:27 +08:00
94efea7d38
update fonts and some gui
adtpdn2026-02-08 18:21:01 +08:00
263af68596
feat: Implement player movement manager with grid-based movement, rotation, and advanced 'SUPER PUSH' mechanics.
Yogi Wiguna
2026-02-06 13:59:18 +08:00
10aa309148
feat: Introduce lobby functionality with UI, server selection, and game state management.
Yogi Wiguna
2026-02-06 13:48:18 +08:00
fb0d27ce43
feat: Implement the main game scene, orchestrating manager initialization, UI setup, network integration, and in-game message bar.
Yogi Wiguna
2026-02-06 12:40:43 +08:00
b3c044e1e9
feat: Implement the main game scene with manager initialization, comprehensive UI setup including a dynamic message bar, tile respawn logic, and core multiplayer integration.
Yogi Wiguna
2026-02-06 12:30:20 +08:00
e34a7467d0
feat: Add initial main game scene with grid and cameras, and implement player movement manager.
Yogi Wiguna
2026-02-05 17:48:47 +08:00
a4bd5e3c0b
feat: Implement core player character setup, a centralized notification system, and special tile power-up management with inventory and cooldowns.
Yogi Wiguna
2026-02-05 17:16:15 +08:00
e933773688
feat: Introduce core game managers and main scene, implementing player UI for board, actions, and power-ups.
Yogi Wiguna
2026-02-05 16:12:34 +08:00
fe494b50ef
feat: Implement core game scene with UI, managers, and a default mesh library.
Yogi Wiguna
2026-02-05 12:58:58 +08:00
84ca4eb997
feat: Add core game scene with manager initialization, a dynamic message bar, scarcity-based tile respawn, and a new star tile asset.
Yogi Wiguna
2026-02-05 12:23:20 +08:00
597e6d0a56
feat: Initialize main game scene and add player input and touch control managers.
Yogi Wiguna
2026-02-05 11:57:04 +08:00
e2675d782a
feat: Add PlayerActionManager for handling player actions and highlights, and SpecialTilesManager for managing special tile effects and powerups.
Yogi Wiguna
2026-02-05 11:06:18 +08:00
18128288d2
feat: Introduce SpecialTilesManager to manage special tile effects, including powerup inventory, leveling, cooldowns, and targeted abilities.
Yogi Wiguna
2026-02-05 10:30:27 +08:00
4ccf789421
feat: Add TouchControlsManager for mobile virtual joystick and action buttons with settings persistence.
Yogi Wiguna
2026-02-04 16:16:47 +08:00
34867feb86
feat: Add powerup inventory UI and mobile touch controls including a virtual joystick and action buttons.
Yogi Wiguna
2026-02-04 16:08:38 +08:00
d9cdd9068e
feat: Implement core player character logic and input handling, including movement, actions, and manager integration.
Yogi Wiguna
2026-02-04 15:44:33 +08:00
4b39a4cfcb
Fix Power Up Inventory
Yogi Wiguna
2026-02-04 14:53:03 +08:00
77b8542896
feat: Add player action and input managers to handle player actions, movement, targeting, and visual feedback.
Yogi Wiguna
2026-02-04 14:25:21 +08:00
757051aca8
feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles.
Yogi Wiguna
2026-02-03 17:04:35 +08:00
02d13d9ff5
feat: Add main game scene with core logic, manager initialization, UI setup, and an in-game message bar.
Yogi Wiguna
2026-02-03 14:48:41 +08:00
16a46d7e76
feat: Introduce an EnhancedGridMap with advanced grid generation, randomization, and data serialization features, along with a default MeshLibrary and a new main scene script.
Yogi Wiguna
2026-02-03 12:20:02 +08:00
e8fc3f86c5
feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
Yogi Wiguna
2026-02-03 10:16:03 +08:00
753757d273
feat: Add PlayerboardManager, SpecialTilesManager, PowerupInventoryUI, and new touch control/power tile assets.
Yogi Wiguna
2026-02-02 18:01:42 +08:00
614d678b84
feat: Add initial main game scene with grid map, player board UI, and manager scripts for game logic and input.
Yogi Wiguna
2026-02-02 16:31:07 +08:00
66d34d0d29
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
Yogi Wiguna
2026-02-02 15:01:30 +08:00