feat: Introduce lobby functionality with UI, server selection, and game state management.

This commit is contained in:
Yogi Wiguna
2026-02-06 13:48:18 +08:00
parent fb0d27ce43
commit 10aa309148
4 changed files with 352 additions and 68 deletions
+21 -9
View File
@@ -41,6 +41,7 @@ extends Control
# UI References - Player Slots
@onready var players_container = $LobbyPanel/PlayersContainer
@onready var players_container2 = $LobbyPanel/PlayersContainer2
@onready var player_slots: Array[Control] = []
# UI References - Area Selector
@@ -224,23 +225,34 @@ func _setup_scarcity_ui() -> void:
# Add to scene
settings_section.add_child(scarcity_option)
settings_section.add_child(scarcity_label)
# Initial visibility update will handle showing correct one
func _setup_player_slots() -> void:
"""Get references to all player slot nodes."""
player_slots.clear()
# Slots 1-4 in Container 1
for i in range(1, 5):
var slot = players_container.get_node_or_null("PlayerSlot%d" % i)
if slot:
player_slots.append(slot)
# Connect character navigation buttons for all slots
var left_btn = slot.get_node_or_null("CharacterNav%d/CharLeftBtn%d" % [i, i])
var right_btn = slot.get_node_or_null("CharacterNav%d/CharRightBtn%d" % [i, i])
if left_btn:
left_btn.pressed.connect(func(): LobbyManager.cycle_character(-1))
if right_btn:
right_btn.pressed.connect(func(): LobbyManager.cycle_character(1))
_connect_slot_signals(slot, i)
# Slots 5-8 in Container 2
if players_container2:
for i in range(5, 9):
var slot = players_container2.get_node_or_null("PlayerSlot%d" % i)
if slot:
player_slots.append(slot)
_connect_slot_signals(slot, i)
func _connect_slot_signals(slot: Control, i: int):
# Connect character navigation buttons for all slots
var left_btn = slot.get_node_or_null("CharacterNav%d/CharLeftBtn%d" % [i, i])
var right_btn = slot.get_node_or_null("CharacterNav%d/CharRightBtn%d" % [i, i])
if left_btn:
left_btn.pressed.connect(func(): LobbyManager.cycle_character(-1))
if right_btn:
right_btn.pressed.connect(func(): LobbyManager.cycle_character(1))
# =============================================================================
# Panel Management
+266 -12
View File
@@ -220,7 +220,6 @@ layout_mode = 2
text = "PROFILE"
[node name="LobbyPanel" type="Control" parent="." unique_id=1745714811]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@@ -382,10 +381,10 @@ layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -150.0
offset_top = 99.0
offset_right = 150.0
offset_bottom = 159.0
offset_left = 363.0
offset_top = 84.0
offset_right = 663.0
offset_bottom = 144.0
grow_horizontal = 2
[node name="HostBannerLabel" type="Label" parent="LobbyPanel/HostBanner" unique_id=1011182924]
@@ -418,10 +417,10 @@ anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -450.0
offset_top = -120.0
offset_right = 450.0
offset_bottom = 200.0
offset_left = -678.0
offset_top = -299.0
offset_right = 222.0
offset_bottom = 21.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 30
@@ -488,7 +487,6 @@ text = "NOT READY"
horizontal_alignment = 1
[node name="PlayerSlot2" type="VBoxContainer" parent="LobbyPanel/PlayersContainer" unique_id=1012954493]
visible = false
custom_minimum_size = Vector2(180, 0)
layout_mode = 2
theme_override_constants/separation = 8
@@ -550,7 +548,6 @@ text = "NOT READY"
horizontal_alignment = 1
[node name="PlayerSlot3" type="VBoxContainer" parent="LobbyPanel/PlayersContainer" unique_id=1033758492]
visible = false
custom_minimum_size = Vector2(180, 0)
layout_mode = 2
theme_override_constants/separation = 8
@@ -612,7 +609,6 @@ text = "NOT READY"
horizontal_alignment = 1
[node name="PlayerSlot4" type="VBoxContainer" parent="LobbyPanel/PlayersContainer" unique_id=62963750]
visible = false
custom_minimum_size = Vector2(180, 0)
layout_mode = 2
theme_override_constants/separation = 8
@@ -673,6 +669,264 @@ theme_override_font_sizes/font_size = 12
text = "NOT READY"
horizontal_alignment = 1
[node name="PlayersContainer2" type="HBoxContainer" parent="LobbyPanel" unique_id=76585227]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -770.0
offset_top = -356.0
offset_right = -38.0
offset_bottom = -132.0
grow_horizontal = 0
grow_vertical = 0
[node name="PlayerSlot5" type="VBoxContainer" parent="LobbyPanel/PlayersContainer2" unique_id=1217356581]
custom_minimum_size = Vector2(180, 0)
layout_mode = 2
theme_override_constants/separation = 8
alignment = 1
[node name="PlayerName5" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot5" unique_id=1274835923]
layout_mode = 2
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_font_sizes/font_size = 16
text = "Player 5"
horizontal_alignment = 1
[node name="CharacterPreview5" type="TextureRect" parent="LobbyPanel/PlayersContainer2/PlayerSlot5" unique_id=2028052012]
custom_minimum_size = Vector2(140, 140)
layout_mode = 2
size_flags_horizontal = 4
expand_mode = 1
stretch_mode = 5
[node name="CharacterNav5" type="HBoxContainer" parent="LobbyPanel/PlayersContainer2/PlayerSlot5" unique_id=955633493]
visible = false
layout_mode = 2
alignment = 1
[node name="CharLeftBtn5" type="Button" parent="LobbyPanel/PlayersContainer2/PlayerSlot5/CharacterNav5" unique_id=1774553781]
custom_minimum_size = Vector2(40, 36)
layout_mode = 2
theme_override_font_sizes/font_size = 18
text = "◀"
[node name="CharacterName5" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot5/CharacterNav5" unique_id=1718870722]
custom_minimum_size = Vector2(80, 0)
layout_mode = 2
theme_override_colors/font_color = Color(0.992, 0.796, 0.047, 1)
theme_override_font_sizes/font_size = 14
text = "Bob"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CharRightBtn5" type="Button" parent="LobbyPanel/PlayersContainer2/PlayerSlot5/CharacterNav5" unique_id=766449735]
custom_minimum_size = Vector2(40, 36)
layout_mode = 2
theme_override_font_sizes/font_size = 18
text = "▶"
[node name="CharacterNameLabel5" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot5" unique_id=1436179077]
custom_minimum_size = Vector2(80, 0)
layout_mode = 2
theme_override_colors/font_color = Color(0.992, 0.796, 0.047, 1)
theme_override_font_sizes/font_size = 14
text = "Bob"
horizontal_alignment = 1
[node name="ReadyStatus5" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot5" unique_id=1075029896]
layout_mode = 2
theme_override_colors/font_color = Color(0.6, 0.6, 0.6, 1)
theme_override_font_sizes/font_size = 12
text = "NOT READY"
horizontal_alignment = 1
[node name="PlayerSlot6" type="VBoxContainer" parent="LobbyPanel/PlayersContainer2" unique_id=1038068961]
custom_minimum_size = Vector2(180, 0)
layout_mode = 2
theme_override_constants/separation = 8
alignment = 1
[node name="PlayerName6" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot6" unique_id=2146003972]
layout_mode = 2
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_font_sizes/font_size = 16
text = "Player 6"
horizontal_alignment = 1
[node name="CharacterPreview6" type="TextureRect" parent="LobbyPanel/PlayersContainer2/PlayerSlot6" unique_id=786683689]
custom_minimum_size = Vector2(140, 140)
layout_mode = 2
size_flags_horizontal = 4
expand_mode = 1
stretch_mode = 5
[node name="CharacterNav6" type="HBoxContainer" parent="LobbyPanel/PlayersContainer2/PlayerSlot6" unique_id=344279994]
visible = false
layout_mode = 2
alignment = 1
[node name="CharLeftBtn6" type="Button" parent="LobbyPanel/PlayersContainer2/PlayerSlot6/CharacterNav6" unique_id=1348787091]
custom_minimum_size = Vector2(40, 36)
layout_mode = 2
theme_override_font_sizes/font_size = 18
text = "◀"
[node name="CharacterName6" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot6/CharacterNav6" unique_id=816635166]
custom_minimum_size = Vector2(80, 0)
layout_mode = 2
theme_override_colors/font_color = Color(0.992, 0.796, 0.047, 1)
theme_override_font_sizes/font_size = 14
text = "Bob"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CharRightBtn6" type="Button" parent="LobbyPanel/PlayersContainer2/PlayerSlot6/CharacterNav6" unique_id=989121448]
custom_minimum_size = Vector2(40, 36)
layout_mode = 2
theme_override_font_sizes/font_size = 18
text = "▶"
[node name="CharacterNameLabel6" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot6" unique_id=2048468168]
custom_minimum_size = Vector2(80, 0)
layout_mode = 2
theme_override_colors/font_color = Color(0.992, 0.796, 0.047, 1)
theme_override_font_sizes/font_size = 14
text = "Bob"
horizontal_alignment = 1
[node name="ReadyStatus6" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot6" unique_id=1888412229]
layout_mode = 2
theme_override_colors/font_color = Color(0.6, 0.6, 0.6, 1)
theme_override_font_sizes/font_size = 12
text = "NOT READY"
horizontal_alignment = 1
[node name="PlayerSlot7" type="VBoxContainer" parent="LobbyPanel/PlayersContainer2" unique_id=1161417031]
custom_minimum_size = Vector2(180, 0)
layout_mode = 2
theme_override_constants/separation = 8
alignment = 1
[node name="PlayerName7" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot7" unique_id=705333888]
layout_mode = 2
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_font_sizes/font_size = 16
text = "Player 4"
horizontal_alignment = 1
[node name="CharacterPreview7" type="TextureRect" parent="LobbyPanel/PlayersContainer2/PlayerSlot7" unique_id=2051783230]
custom_minimum_size = Vector2(140, 140)
layout_mode = 2
size_flags_horizontal = 4
expand_mode = 1
stretch_mode = 5
[node name="CharacterNav7" type="HBoxContainer" parent="LobbyPanel/PlayersContainer2/PlayerSlot7" unique_id=154400222]
visible = false
layout_mode = 2
alignment = 1
[node name="CharLeftBtn7" type="Button" parent="LobbyPanel/PlayersContainer2/PlayerSlot7/CharacterNav7" unique_id=767340905]
custom_minimum_size = Vector2(40, 36)
layout_mode = 2
theme_override_font_sizes/font_size = 18
text = "◀"
[node name="CharacterName7" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot7/CharacterNav7" unique_id=1897622173]
custom_minimum_size = Vector2(80, 0)
layout_mode = 2
theme_override_colors/font_color = Color(0.992, 0.796, 0.047, 1)
theme_override_font_sizes/font_size = 14
text = "Bob"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CharRightBtn7" type="Button" parent="LobbyPanel/PlayersContainer2/PlayerSlot7/CharacterNav7" unique_id=981330220]
custom_minimum_size = Vector2(40, 36)
layout_mode = 2
theme_override_font_sizes/font_size = 18
text = "▶"
[node name="CharacterNameLabel7" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot7" unique_id=1783984199]
custom_minimum_size = Vector2(80, 0)
layout_mode = 2
theme_override_colors/font_color = Color(0.992, 0.796, 0.047, 1)
theme_override_font_sizes/font_size = 14
text = "Bob"
horizontal_alignment = 1
[node name="ReadyStatus7" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot7" unique_id=2098796095]
layout_mode = 2
theme_override_colors/font_color = Color(0.6, 0.6, 0.6, 1)
theme_override_font_sizes/font_size = 12
text = "NOT READY"
horizontal_alignment = 1
[node name="PlayerSlot8" type="VBoxContainer" parent="LobbyPanel/PlayersContainer2" unique_id=2019344700]
custom_minimum_size = Vector2(180, 0)
layout_mode = 2
theme_override_constants/separation = 8
alignment = 1
[node name="PlayerName8" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot8" unique_id=13133480]
layout_mode = 2
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_font_sizes/font_size = 16
text = "Player 4"
horizontal_alignment = 1
[node name="CharacterPreview8" type="TextureRect" parent="LobbyPanel/PlayersContainer2/PlayerSlot8" unique_id=2109465785]
custom_minimum_size = Vector2(140, 140)
layout_mode = 2
size_flags_horizontal = 4
expand_mode = 1
stretch_mode = 5
[node name="CharacterNav8" type="HBoxContainer" parent="LobbyPanel/PlayersContainer2/PlayerSlot8" unique_id=429359375]
visible = false
layout_mode = 2
alignment = 1
[node name="CharLeftBtn8" type="Button" parent="LobbyPanel/PlayersContainer2/PlayerSlot8/CharacterNav8" unique_id=1934659357]
custom_minimum_size = Vector2(40, 36)
layout_mode = 2
theme_override_font_sizes/font_size = 18
text = "◀"
[node name="CharacterName8" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot8/CharacterNav8" unique_id=1417755564]
custom_minimum_size = Vector2(80, 0)
layout_mode = 2
theme_override_colors/font_color = Color(0.992, 0.796, 0.047, 1)
theme_override_font_sizes/font_size = 14
text = "Bob"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CharRightBtn8" type="Button" parent="LobbyPanel/PlayersContainer2/PlayerSlot8/CharacterNav8" unique_id=513653330]
custom_minimum_size = Vector2(40, 36)
layout_mode = 2
theme_override_font_sizes/font_size = 18
text = "▶"
[node name="CharacterNameLabel8" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot8" unique_id=594360558]
custom_minimum_size = Vector2(80, 0)
layout_mode = 2
theme_override_colors/font_color = Color(0.992, 0.796, 0.047, 1)
theme_override_font_sizes/font_size = 14
text = "Bob"
horizontal_alignment = 1
[node name="ReadyStatus8" type="Label" parent="LobbyPanel/PlayersContainer2/PlayerSlot8" unique_id=434057613]
layout_mode = 2
theme_override_colors/font_color = Color(0.6, 0.6, 0.6, 1)
theme_override_font_sizes/font_size = 12
text = "NOT READY"
horizontal_alignment = 1
[node name="AreaSelector" type="HBoxContainer" parent="LobbyPanel" unique_id=696178336]
clip_contents = true
layout_mode = 1
+64 -46
View File
@@ -1234,12 +1234,21 @@ func _show_game_over_panel():
player_scores.sort_custom(func(a, b): return a.score > b.score)
# Display each player
for i in range(min(player_scores.size(), 4)):
for i in range(min(player_scores.size(), 8)):
var entry = HBoxContainer.new()
entry.add_theme_constant_override("separation", 20)
var rank_colors = [Color(1.0, 0.84, 0.0), Color(0.75, 0.75, 0.75), Color(0.8, 0.5, 0.2), Color(0.5, 0.5, 0.5)]
var rank_emojis = ["🥇", "🥈", "🥉", "4th"]
var rank_colors = [
Color(1.0, 0.84, 0.0), # Gold
Color(0.75, 0.75, 0.75), # Silver
Color(0.8, 0.5, 0.2), # Bronze
Color(0.5, 0.5, 0.5), # 4th
Color(0.5, 0.5, 0.5), # 5th
Color(0.5, 0.5, 0.5), # 6th
Color(0.5, 0.5, 0.5), # 7th
Color(0.5, 0.5, 0.5) # 8th
]
var rank_emojis = ["🥇", "🥈", "🥉", "4th", "5th", "6th", "7th", "8th"]
var rank_label = Label.new()
rank_label.text = rank_emojis[i]
@@ -1349,33 +1358,7 @@ func sync_leaderboard_data(player_data: Array):
player_data.sort_custom(func(a, b): return a.score > b.score)
# Update entries
for i in range(4):
var entry = vbox.get_node_or_null("Entry" + str(i + 1))
if not entry:
continue
if i < player_data.size():
var data = player_data[i]
var rank_label = entry.get_node_or_null("RankLabel")
var name_label = entry.get_node_or_null("NameLabel")
var score_label = entry.get_node_or_null("ScoreLabel")
if rank_label:
rank_label.text = _get_ordinal(i + 1)
if name_label:
name_label.text = str(data.name)
if score_label:
score_label.text = str(data.score)
entry.visible = true
# Highlight check
if data.peer_id == multiplayer.get_unique_id():
entry.modulate = Color(1.0, 1.0, 0.0) # Yellow
else:
entry.modulate = Color.WHITE
else:
entry.visible = false
_render_leaderboard_entries(player_data)
func _update_leaderboard_display():
var leaderboard_panel = get_node_or_null("LeaderboardPanel")
@@ -1402,30 +1385,66 @@ func _update_leaderboard_display():
# Sort by score descending
player_data.sort_custom(func(a, b): return a.score > b.score)
# Update entries
for i in range(4): # Max 4 entries
var entry = vbox.get_node_or_null("Entry" + str(i + 1))
if not entry:
continue
_render_leaderboard_entries(player_data)
func _render_leaderboard_entries(sorted_player_data: Array):
var leaderboard_panel = get_node_or_null("LeaderboardPanel")
if not leaderboard_panel: return
var vbox = leaderboard_panel.get_node_or_null("MarginContainer/VBox")
if not vbox: vbox = leaderboard_panel.get_node_or_null("VBox")
if not vbox: return
var my_id = multiplayer.get_unique_id()
var my_index = -1
for i in range(sorted_player_data.size()):
if sorted_player_data[i].peer_id == my_id:
my_index = i
break
# Determine items to display (Max 4 slots for HUD)
var items_to_display = []
# add top 3
for i in range(min(3, sorted_player_data.size())):
items_to_display.append({"data": sorted_player_data[i], "rank": i + 1})
if i < player_data.size():
var data = player_data[i]
# add 4th slot (Smart Slot)
if sorted_player_data.size() >= 4:
# If local player is outside top 3 (index > 2), show them in 4th slot
# But if they are exactly 4th (index 3), it's the same as showing 4th place.
# If they are 5th (index 4) or worse, we replace 4th place with them.
if my_index > 3:
# Show local player
items_to_display.append({"data": sorted_player_data[my_index], "rank": my_index + 1})
else:
# Show standard 4th place
items_to_display.append({"data": sorted_player_data[3], "rank": 4})
# Render
# We assume the HUD has 4 slots max, but code iterates up to 8 just in case UI has more and we want to hide them.
for i in range(8):
var entry = vbox.get_node_or_null("Entry" + str(i + 1))
if not entry: continue
# Only show up to 4 entries in this new "Smart" mode
if i < items_to_display.size() and i < 4:
var item = items_to_display[i]
var data = item.data
var rank = item.rank
var rank_label = entry.get_node_or_null("RankLabel")
var name_label = entry.get_node_or_null("NameLabel")
var score_label = entry.get_node_or_null("ScoreLabel")
if rank_label:
rank_label.text = _get_ordinal(i + 1)
if name_label:
name_label.text = str(data.name)
if score_label:
score_label.text = str(data.score)
if rank_label: rank_label.text = _get_ordinal(rank)
if name_label: name_label.text = str(data.name)
if score_label: score_label.text = str(data.score)
entry.visible = true
# Highlight check
if data.peer_id == multiplayer.get_unique_id():
if data.peer_id == my_id:
entry.modulate = Color(1.0, 1.0, 0.0) # Yellow
else:
entry.modulate = Color.WHITE
@@ -1437,7 +1456,6 @@ func _get_ordinal(n: int) -> String:
1: return "1st"
2: return "2nd"
3: return "3rd"
4: return "4th"
_: return str(n) + "th"
# =============================================================================
+1 -1
View File
@@ -6,7 +6,7 @@ signal game_started()
signal game_state_changed()
@export var enable_bots: bool = true
@export var max_players: int = 4
@export var max_players: int = 8
var players: Array = []
var bots: Array = []