Commit Graph

  • 42e96a7ed9 feat: implement Stop N Go arena, animation system, and lobby manager features Yogi Wiguna 2026-03-30 15:06:21 +08:00
  • 52d9b4bffb feat: implement PlayerboardManager for handling tile collection, power-up consumption, and grid synchronization. Yogi Wiguna 2026-03-30 12:21:46 +08:00
  • 37b84f2ab3 directional lighting change, color, intensity Yogi Wiguna 2026-03-30 11:20:15 +08:00
  • a916a57c05 feat: updated UI UX for profile and leaderboard menu adtpdn 2026-03-27 22:18:29 +08:00
  • 3a50d2d324 feat: update some visual and fixing the bug adtpdn 2026-03-27 01:52:45 +08:00
  • 078ae4c966 feat: Introduce a settings manager and UI for configuring video, audio, and control keybinds. Yogi Wiguna 2026-03-26 17:42:24 +08:00
  • e6d58002a7 feat: Add core multiplayer lobby functionality including UI and state management. Yogi Wiguna 2026-03-26 17:39:24 +08:00
  • b0188066b1 feat: Implement core game logic, player script, and the Stop n Go game mode with its dedicated manager. Yogi Wiguna 2026-03-26 17:34:25 +08:00
  • 59950f7b31 feat: add player character script with movement, state, and multiplayer synchronization. Yogi Wiguna 2026-03-26 15:20:36 +08:00
  • 18e0e8aafd feat: Implement the "Stop N Go" arena with new assets, scenes, and associated game logic and UI. Yogi Wiguna 2026-03-26 15:13:24 +08:00
  • ebc1c9868a feat: Add initial player scene with character models and effects, implement core lobby UI and functionality, and introduce a 3D outline shader. Yogi Wiguna 2026-03-26 12:12:08 +08:00
  • 7b1f884e84 feat: Implement initial main game scene including game world, player UI, and touch controls, along with a new UI manager script and ranking graphic asset. Yogi Wiguna 2026-03-26 11:45:16 +08:00
  • 6b89469151 feat: Add new GUI assets, a MeshLibrary defining various gridmap tiles, a UI manager script, and the main scene. Yogi Wiguna 2026-03-26 10:51:17 +08:00
  • 66f54e34ab feat: add GUI enhancement for Leaderboard, and Timer adtpdn 2026-03-26 02:57:04 +08:00
  • c46e28a69d feat: Introduce main game scene script to orchestrate managers, UI, multiplayer, and game mode setup. Yogi Wiguna 2026-03-25 17:45:42 +08:00
  • c0d52d4136 feat: Add initial MeshLibrary with various gridmap tiles and a base player character script. Yogi Wiguna 2026-03-25 17:33:52 +08:00
  • adb3d53ca1 feat: Implement the main game scene with core logic, manager initialization, multiplayer setup, and UI integration. Yogi Wiguna 2026-03-25 17:15:13 +08:00
  • 621fc6fcda feat: Add Tekton roaming NPC with grid-based movement, states for being hit, carried, and thrown, visual feedback, and multiplayer synchronization. Yogi Wiguna 2026-03-25 16:56:26 +08:00
  • 21dcaf72f8 feat: Implement core player character logic including movement, state management, and network synchronization, and add a new special tiles manager. Yogi Wiguna 2026-03-25 16:47:48 +08:00
  • 0a8e2b9702 feat: Implement the core player entity with state management, network synchronization, and game system integration. Yogi Wiguna 2026-03-25 16:42:31 +08:00
  • a0da22ff5c feat: Introduce player character with input management and gridmap interaction visuals. Yogi Wiguna 2026-03-25 16:20:23 +08:00
  • 5acf40c122 feat: Introduce PlayerActionManager for action point and grid highlighting, SpecialTilesManager for special tile effects, and a tile_freeze mesh resource. Yogi Wiguna 2026-03-25 15:53:55 +08:00
  • 5a6f704569 feat: Implement PlayerActionManager for player actions and grid highlighting, SpecialTilesManager for special tile effects, and add freeze/hover tile meshes. Yogi Wiguna 2026-03-25 15:47:06 +08:00
  • 0616d3a20a feat: Introduce Stop N Go game mode with new managers for phases, missions, and special tiles. Yogi Wiguna 2026-03-25 15:21:13 +08:00
  • f482909df5 feat: Add new sprite animation assets, including 15sec and 30sec sprites, and initial animation and main scenes with supporting scripts. Yogi Wiguna 2026-03-25 11:23:16 +08:00
  • a99297dd65 Merge branch 'stop_n_go_update' of https://github.com/adtpdn/tekton-enet into stop_n_go_update Yogi Wiguna 2026-03-25 10:52:04 +08:00
  • d20dca4b25 feat: Implement initial player character, main game scene, 'stop and go' arena, and touch controls. Yogi Wiguna 2026-03-25 10:50:32 +08:00
  • cda39125f4 feat: update leaderboard GUI, and HUD for gauge adtpdn 2026-03-25 02:38:09 +08:00
  • 7ca63fea00 feat: Implement the core Stop 'n' Go game mechanic, including its manager, main scene, and associated animation assets. Yogi Wiguna 2026-03-24 17:50:22 +08:00
  • fc40a00fc2 feat: Add new animation scene and script to manage ready-go, safe-zone, and stop-phase visual effects. Yogi Wiguna 2026-03-24 17:21:57 +08:00
  • f7463d57cd feat: Implement PlayerMovementManager for grid-based movement, collision, and a push mechanic with Stop n Go mode rules. Yogi Wiguna 2026-03-24 16:15:00 +08:00
  • f64eed0bfe feat: Implement the main game scene and the stop_n_go_manager script. Yogi Wiguna 2026-03-24 16:03:27 +08:00
  • 4946f1daa6 feat: implement the new "Stop N Go" game mode, including phase management, dynamic safe zones, player missions, and dedicated UI with visual effects. Yogi Wiguna 2026-03-24 15:16:30 +08:00
  • da9ba9361d feat: Implement initial main game scene with player board UI, powerup inventory script, and associated assets. Yogi Wiguna 2026-03-24 11:54:27 +08:00
  • 82fdbf91d1 feat: Implement touch controls and a settings menu. Yogi Wiguna 2026-03-24 11:11:14 +08:00
  • 878e331b6e feat: Implement new Stop 'n' Go game mode with dedicated manager, player logic, and control scripts. adtpdn 2026-03-23 20:42:55 +08:00
  • 75a636c97c feat: Implement core game scene logic in main.gd and introduce goals_cycle_manager.gd for managing game goals and cycles. Yogi Wiguna 2026-03-23 17:45:16 +08:00
  • 7f1ae0f757 feat: implement core player entity with state management, network synchronization, and bot logic. Yogi Wiguna 2026-03-23 17:37:08 +08:00
  • 9867ddc262 feat: Implement core player character logic with networked movement, actions, state management, and character selection. Yogi Wiguna 2026-03-23 17:33:08 +08:00
  • bad2364fff update arena Yogi Wiguna 2026-03-23 14:55:15 +08:00
  • d0e90fd2aa feat: Add initial core game scene, player script, and static Tekton manager. Yogi Wiguna 2026-03-23 10:22:55 +08:00
  • b1c5e75a3e feat: Add player character script with core game logic, network synchronization, and manager integration. Yogi Wiguna 2026-03-23 09:40:45 +08:00
  • 7601b93192 Merge branch 'stop_n_go_update' of https://github.com/adtpdn/tekton-enet into stop_n_go_update adtpdn 2026-03-17 18:05:09 +08:00
  • 05d9617f84 feat: Add new visual effects, player and lobby scenes, and a special tiles manager. adtpdn 2026-03-17 18:04:57 +08:00
  • 7bc3ba2a99 feat: Add main game scene script with manager initialization, UI setup, multiplayer logic, and game mode specific configurations. Yogi Wiguna 2026-03-17 18:04:29 +08:00
  • efdd8f4969 Add SFX Yogi Wiguna 2026-03-17 17:38:30 +08:00
  • 1b8e411657 feat: Add lobby and multiplayer room management with Nakama and ENet LAN support. Yogi Wiguna 2026-03-17 12:45:16 +08:00
  • 6eb6dfa20d feat: Implement comprehensive lobby system with main menu, room management, and loading screen. Yogi Wiguna 2026-03-17 12:02:20 +08:00
  • b877f94e34 feat: Add a loading screen, a lobby scene, and a new main game script, along with a custom font. Yogi Wiguna 2026-03-17 11:11:00 +08:00
  • 49c8d794c2 feat: Introduce a comprehensive game lobby system including UI, room management, and player interactions. Yogi Wiguna 2026-03-17 10:32:14 +08:00
  • eb018903aa feat: implement initial lobby scene with main menu, server browser, and networking options. Yogi Wiguna 2026-03-16 16:19:30 +08:00
  • 64dc1de15a feat: introduce special power-up manager with inventory and associated UI Yogi Wiguna 2026-03-16 14:45:31 +08:00
  • ab3ca7661f feat: implement special tiles manager for power-ups, including inventory, levels, cooldowns, and effect activation. Yogi Wiguna 2026-03-16 14:40:28 +08:00
  • 07387e67af feat: Implement core Player character with networking, movement, and character selection logic, along with a new pointer shader. Yogi Wiguna 2026-03-16 12:18:00 +08:00
  • 855b05b017 feat: Add player character scene, Nakama multiplayer manager, and a new arena scene. Yogi Wiguna 2026-03-16 11:59:11 +08:00
  • 71d688ed63 feat: Implement core lobby system including UI, player management, and game mode settings. adtpdn 2026-03-16 05:21:49 +08:00
  • f4307a8405 feat: Implement the core game scene, initializing various managers, multiplayer setup, and dynamic arena elements. Yogi Wiguna 2026-03-13 17:01:56 +08:00
  • a7361f4a2b feat: Introduce 'Stop N Go' arena with new grass assets and a comprehensive player movement manager script. Yogi Wiguna 2026-03-13 14:44:35 +08:00
  • 6e43cb5337 feat: Add grid-based player movement manager, new 'stop_n_go' arena, and core game scene setup. Yogi Wiguna 2026-03-13 14:37:13 +08:00
  • 898f867cee feat: add Stop n Go game mode with new arena, assets, and manager script. Yogi Wiguna 2026-03-13 12:23:47 +08:00
  • 84ae27c96a feat: implement new 'Stop N Go' arena scene and manager. Yogi Wiguna 2026-03-13 11:44:54 +08:00
  • 877a238a82 feat: Introduce the Stop N Go game mode, including its manager script, arena assets, and associated HUD elements. Yogi Wiguna 2026-03-13 10:32:25 +08:00
  • 6242c4e37e feat: Implement player movement manager for grid-based movement, rotation, and complex player interactions including pushing and environmental checks. Yogi Wiguna 2026-03-13 10:19:38 +08:00
  • 200e198428 feat: Introduce Tekton roaming NPC with grid movement, player interaction, tile spawning, and visual effects. Yogi Wiguna 2026-03-13 10:07:17 +08:00
  • 74a81425c5 feat: implement core lobby management system with Nakama integration, player state, and game settings. adtpdn 2026-03-13 03:46:04 +08:00
  • a06e04e14b feat: Add player character scene with multiple models, animations, UI, and a 3D wall scene. Yogi Wiguna 2026-03-12 17:50:29 +08:00
  • e5e99f5853 feat: Add diverse game tiles, 3D wall scenes, and player movement and stop-n-go managers. Yogi Wiguna 2026-03-12 17:47:23 +08:00
  • 739489cd6f feat: add PowerUpInventoryUI script to display and manage player power-ups with single-slot visibility. Yogi Wiguna 2026-03-12 12:32:49 +08:00
  • 3853962e4a feat: Implement initial main game scene with gridmap, player, and core managers. Yogi Wiguna 2026-03-12 12:30:29 +08:00
  • 412e7bdcdd feat: Implement initial main scene, player scripts, and core game manager systems for input, actions, playerboard, special tiles, and UI. Yogi Wiguna 2026-03-12 12:06:32 +08:00
  • 686ea2587e feat: implement powerup inventory UI to display and manage player powerups with dynamic button states, levels, and shortcuts. Yogi Wiguna 2026-03-12 10:39:09 +08:00
  • 93eda69ad6 feat: Implement core game systems including settings management, player input, and initial gameplay mechanics with associated UI. Yogi Wiguna 2026-03-12 10:35:26 +08:00
  • 4f6783b468 feat: Implement core multiplayer features including user authentication, profile management, lobby, game mode managers, and leaderboard. adtpdn 2026-03-12 03:55:20 +08:00
  • 650d241a72 feat: Add core player input, movement, and special ability management systems with new UI components. Yogi Wiguna 2026-03-11 17:40:45 +08:00
  • 18c3dbecd6 feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory. Yogi Wiguna 2026-03-11 15:29:07 +08:00
  • 4b7a64a119 feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components. Yogi Wiguna 2026-03-11 09:56:10 +08:00
  • 884ce60cf1 update BG, tile adtpdn 2026-03-10 23:13:24 +08:00
  • d53e4601e4 feat: Introduce comprehensive settings management with UI for video, audio, and remappable controls. Yogi Wiguna 2026-03-10 17:04:01 +08:00
  • c895e466b5 feat: Add new tile meshes and materials to the enhanced gridmap MeshLibrary. Yogi Wiguna 2026-03-10 15:53:19 +08:00
  • 10b47ccdec feat: Implement initial main game scene with gridmap, environment, and touch control UI elements. Yogi Wiguna 2026-03-10 13:07:42 +08:00
  • e1e928389c feat: Implement powerup inventory UI, settings menu, and foundational managers for input and game settings. Yogi Wiguna 2026-03-10 12:52:53 +08:00
  • da7192ac07 feat: Introduce player movement manager with push mechanics, multiplayer synchronization, and new touch controls and powerup inventory UI. Yogi Wiguna 2026-03-10 11:05:14 +08:00
  • aaf246d873 feat: Introduce core game systems for special tile effects, power-up management, player movement, and initial UI screens. Yogi Wiguna 2026-03-09 17:49:50 +08:00
  • 0fb1397d11 feat: Implement Stop n Go game mode with phase management, missions, dynamic safe zones, and associated UI and managers. Yogi Wiguna 2026-03-06 16:01:12 +08:00
  • edd5051106 update adtpdn 2026-03-06 04:06:15 +08:00
  • 14331c222e feat: create main game scene with gridmap, environment, and UI controls. Yogi Wiguna 2026-03-05 17:56:54 +08:00
  • 7d801f1156 feat: Add an EnhancedGridMap with advanced generation, randomization, and pathfinding capabilities, and introduce the Stop n Go game mode manager. Yogi Wiguna 2026-03-05 17:50:21 +08:00
  • 5c4764b082 feat: Introduce core player movement manager with grid-based movement, player pushing mechanics, and initial bot control and strategic planning. Yogi Wiguna 2026-03-05 16:41:35 +08:00
  • aa26e9f2a4 feat: Introduce PlayerMovementManager to centralize grid-based player and bot movement, including multiplayer synchronization and push interactions. Yogi Wiguna 2026-03-05 15:32:45 +08:00
  • fb6d9df5db feat: Create player input and powerup managers to handle player interactions, movement, actions, targeting, and boost meter mechanics. Yogi Wiguna 2026-03-05 14:29:34 +08:00
  • ebfa8f99a7 feat: Implement the main game scene with new player functionality, Stop n Go and Portal Mode managers, a dynamic message bar, and pre-game countdown logic. adtpdn 2026-03-05 02:07:14 +08:00
  • cd7881bc3f feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers. Yogi Wiguna 2026-03-04 17:40:10 +08:00
  • 8f03cc15c5 feat: introduce core player logic with manager integration and power-up inventory UI. Yogi Wiguna 2026-03-04 15:56:03 +08:00
  • a78acd12b8 feat: Add core manager scripts for camera context, player input, special tiles, and a powerup inventory UI. Yogi Wiguna 2026-03-04 13:27:22 +08:00
  • b32565203f feat: Implement core player movement, input, and player scene setup, including grid-based movement, rotation, push mechanics, and multiplayer synchronization. Yogi Wiguna 2026-03-04 12:33:06 +08:00
  • 8b33ed3f56 feat: Implement the core "Tekton Doors" game mode including arena setup, portal management, special tiles, and mission tracking HUD. Yogi Wiguna 2026-03-03 15:38:09 +08:00
  • 09d08093e2 feat: Implement the main game scene, initializing core managers, a new message bar system, and a pre-game countdown. adtpdn 2026-03-03 05:01:59 +08:00
  • e6dceaf173 feat: Add a multiplayer-synchronized portal door with visual elements, player detection, and dynamic color. Yogi Wiguna 2026-03-02 16:49:40 +08:00
  • c16a0043bc feat: Introduce a new modular bot AI system for decision-making, movement, and actions. Yogi Wiguna 2026-03-02 15:32:50 +08:00
  • 78634d6421 feat: Implement a new portal door game mode with arena partitioning, dynamic connections, and multiplayer synchronization. Yogi Wiguna 2026-03-02 14:48:59 +08:00