a916a57c05
feat: updated UI UX for profile and leaderboard menu
adtpdn2026-03-27 22:18:29 +08:00
3a50d2d324
feat: update some visual and fixing the bug
adtpdn2026-03-27 01:52:45 +08:00
078ae4c966
feat: Introduce a settings manager and UI for configuring video, audio, and control keybinds.
Yogi Wiguna
2026-03-26 17:42:24 +08:00
e6d58002a7
feat: Add core multiplayer lobby functionality including UI and state management.
Yogi Wiguna
2026-03-26 17:39:24 +08:00
b0188066b1
feat: Implement core game logic, player script, and the Stop n Go game mode with its dedicated manager.
Yogi Wiguna
2026-03-26 17:34:25 +08:00
59950f7b31
feat: add player character script with movement, state, and multiplayer synchronization.
Yogi Wiguna
2026-03-26 15:20:36 +08:00
18e0e8aafd
feat: Implement the "Stop N Go" arena with new assets, scenes, and associated game logic and UI.
Yogi Wiguna
2026-03-26 15:13:24 +08:00
ebc1c9868a
feat: Add initial player scene with character models and effects, implement core lobby UI and functionality, and introduce a 3D outline shader.
Yogi Wiguna
2026-03-26 12:12:08 +08:00
7b1f884e84
feat: Implement initial main game scene including game world, player UI, and touch controls, along with a new UI manager script and ranking graphic asset.
Yogi Wiguna
2026-03-26 11:45:16 +08:00
6b89469151
feat: Add new GUI assets, a MeshLibrary defining various gridmap tiles, a UI manager script, and the main scene.
Yogi Wiguna
2026-03-26 10:51:17 +08:00
66f54e34ab
feat: add GUI enhancement for Leaderboard, and Timer
adtpdn2026-03-26 02:57:04 +08:00
c46e28a69d
feat: Introduce main game scene script to orchestrate managers, UI, multiplayer, and game mode setup.
Yogi Wiguna
2026-03-25 17:45:42 +08:00
c0d52d4136
feat: Add initial MeshLibrary with various gridmap tiles and a base player character script.
Yogi Wiguna
2026-03-25 17:33:52 +08:00
adb3d53ca1
feat: Implement the main game scene with core logic, manager initialization, multiplayer setup, and UI integration.
Yogi Wiguna
2026-03-25 17:15:13 +08:00
621fc6fcda
feat: Add Tekton roaming NPC with grid-based movement, states for being hit, carried, and thrown, visual feedback, and multiplayer synchronization.
Yogi Wiguna
2026-03-25 16:56:26 +08:00
21dcaf72f8
feat: Implement core player character logic including movement, state management, and network synchronization, and add a new special tiles manager.
Yogi Wiguna
2026-03-25 16:47:48 +08:00
0a8e2b9702
feat: Implement the core player entity with state management, network synchronization, and game system integration.
Yogi Wiguna
2026-03-25 16:42:31 +08:00
a0da22ff5c
feat: Introduce player character with input management and gridmap interaction visuals.
Yogi Wiguna
2026-03-25 16:20:23 +08:00
5acf40c122
feat: Introduce PlayerActionManager for action point and grid highlighting, SpecialTilesManager for special tile effects, and a tile_freeze mesh resource.
Yogi Wiguna
2026-03-25 15:53:55 +08:00
5a6f704569
feat: Implement PlayerActionManager for player actions and grid highlighting, SpecialTilesManager for special tile effects, and add freeze/hover tile meshes.
Yogi Wiguna
2026-03-25 15:47:06 +08:00
0616d3a20a
feat: Introduce Stop N Go game mode with new managers for phases, missions, and special tiles.
Yogi Wiguna
2026-03-25 15:21:13 +08:00
f482909df5
feat: Add new sprite animation assets, including 15sec and 30sec sprites, and initial animation and main scenes with supporting scripts.
Yogi Wiguna
2026-03-25 11:23:16 +08:00
d20dca4b25
feat: Implement initial player character, main game scene, 'stop and go' arena, and touch controls.
Yogi Wiguna
2026-03-25 10:50:32 +08:00
cda39125f4
feat: update leaderboard GUI, and HUD for gauge
adtpdn2026-03-25 02:38:09 +08:00
7ca63fea00
feat: Implement the core Stop 'n' Go game mechanic, including its manager, main scene, and associated animation assets.
Yogi Wiguna
2026-03-24 17:50:22 +08:00
fc40a00fc2
feat: Add new animation scene and script to manage ready-go, safe-zone, and stop-phase visual effects.
Yogi Wiguna
2026-03-24 17:21:57 +08:00
f7463d57cd
feat: Implement PlayerMovementManager for grid-based movement, collision, and a push mechanic with Stop n Go mode rules.
Yogi Wiguna
2026-03-24 16:15:00 +08:00
f64eed0bfe
feat: Implement the main game scene and the stop_n_go_manager script.
Yogi Wiguna
2026-03-24 16:03:27 +08:00
4946f1daa6
feat: implement the new "Stop N Go" game mode, including phase management, dynamic safe zones, player missions, and dedicated UI with visual effects.
Yogi Wiguna
2026-03-24 15:16:30 +08:00
da9ba9361d
feat: Implement initial main game scene with player board UI, powerup inventory script, and associated assets.
Yogi Wiguna
2026-03-24 11:54:27 +08:00
82fdbf91d1
feat: Implement touch controls and a settings menu.
Yogi Wiguna
2026-03-24 11:11:14 +08:00
878e331b6e
feat: Implement new Stop 'n' Go game mode with dedicated manager, player logic, and control scripts.
adtpdn2026-03-23 20:42:55 +08:00
75a636c97c
feat: Implement core game scene logic in main.gd and introduce goals_cycle_manager.gd for managing game goals and cycles.
Yogi Wiguna
2026-03-23 17:45:16 +08:00
7f1ae0f757
feat: implement core player entity with state management, network synchronization, and bot logic.
Yogi Wiguna
2026-03-23 17:37:08 +08:00
9867ddc262
feat: Implement core player character logic with networked movement, actions, state management, and character selection.
Yogi Wiguna
2026-03-23 17:33:08 +08:00
d0e90fd2aa
feat: Add initial core game scene, player script, and static Tekton manager.
Yogi Wiguna
2026-03-23 10:22:55 +08:00
b1c5e75a3e
feat: Add player character script with core game logic, network synchronization, and manager integration.
Yogi Wiguna
2026-03-23 09:40:45 +08:00
05d9617f84
feat: Add new visual effects, player and lobby scenes, and a special tiles manager.
adtpdn2026-03-17 18:04:57 +08:00
7bc3ba2a99
feat: Add main game scene script with manager initialization, UI setup, multiplayer logic, and game mode specific configurations.
Yogi Wiguna
2026-03-17 18:04:29 +08:00
1b8e411657
feat: Add lobby and multiplayer room management with Nakama and ENet LAN support.
Yogi Wiguna
2026-03-17 12:45:16 +08:00
6eb6dfa20d
feat: Implement comprehensive lobby system with main menu, room management, and loading screen.
Yogi Wiguna
2026-03-17 12:02:20 +08:00
b877f94e34
feat: Add a loading screen, a lobby scene, and a new main game script, along with a custom font.
Yogi Wiguna
2026-03-17 11:11:00 +08:00
49c8d794c2
feat: Introduce a comprehensive game lobby system including UI, room management, and player interactions.
Yogi Wiguna
2026-03-17 10:32:14 +08:00
eb018903aa
feat: implement initial lobby scene with main menu, server browser, and networking options.
Yogi Wiguna
2026-03-16 16:19:30 +08:00
64dc1de15a
feat: introduce special power-up manager with inventory and associated UI
Yogi Wiguna
2026-03-16 14:45:31 +08:00
ab3ca7661f
feat: implement special tiles manager for power-ups, including inventory, levels, cooldowns, and effect activation.
Yogi Wiguna
2026-03-16 14:40:28 +08:00
07387e67af
feat: Implement core Player character with networking, movement, and character selection logic, along with a new pointer shader.
Yogi Wiguna
2026-03-16 12:18:00 +08:00
855b05b017
feat: Add player character scene, Nakama multiplayer manager, and a new arena scene.
Yogi Wiguna
2026-03-16 11:59:11 +08:00
71d688ed63
feat: Implement core lobby system including UI, player management, and game mode settings.
adtpdn2026-03-16 05:21:49 +08:00
f4307a8405
feat: Implement the core game scene, initializing various managers, multiplayer setup, and dynamic arena elements.
Yogi Wiguna
2026-03-13 17:01:56 +08:00
a7361f4a2b
feat: Introduce 'Stop N Go' arena with new grass assets and a comprehensive player movement manager script.
Yogi Wiguna
2026-03-13 14:44:35 +08:00
6e43cb5337
feat: Add grid-based player movement manager, new 'stop_n_go' arena, and core game scene setup.
Yogi Wiguna
2026-03-13 14:37:13 +08:00
898f867cee
feat: add Stop n Go game mode with new arena, assets, and manager script.
Yogi Wiguna
2026-03-13 12:23:47 +08:00
84ae27c96a
feat: implement new 'Stop N Go' arena scene and manager.
Yogi Wiguna
2026-03-13 11:44:54 +08:00
877a238a82
feat: Introduce the Stop N Go game mode, including its manager script, arena assets, and associated HUD elements.
Yogi Wiguna
2026-03-13 10:32:25 +08:00
6242c4e37e
feat: Implement player movement manager for grid-based movement, rotation, and complex player interactions including pushing and environmental checks.
Yogi Wiguna
2026-03-13 10:19:38 +08:00
200e198428
feat: Introduce Tekton roaming NPC with grid movement, player interaction, tile spawning, and visual effects.
Yogi Wiguna
2026-03-13 10:07:17 +08:00
74a81425c5
feat: implement core lobby management system with Nakama integration, player state, and game settings.
adtpdn2026-03-13 03:46:04 +08:00
a06e04e14b
feat: Add player character scene with multiple models, animations, UI, and a 3D wall scene.
Yogi Wiguna
2026-03-12 17:50:29 +08:00
e5e99f5853
feat: Add diverse game tiles, 3D wall scenes, and player movement and stop-n-go managers.
Yogi Wiguna
2026-03-12 17:47:23 +08:00
739489cd6f
feat: add PowerUpInventoryUI script to display and manage player power-ups with single-slot visibility.
Yogi Wiguna
2026-03-12 12:32:49 +08:00
3853962e4a
feat: Implement initial main game scene with gridmap, player, and core managers.
Yogi Wiguna
2026-03-12 12:30:29 +08:00
412e7bdcdd
feat: Implement initial main scene, player scripts, and core game manager systems for input, actions, playerboard, special tiles, and UI.
Yogi Wiguna
2026-03-12 12:06:32 +08:00
686ea2587e
feat: implement powerup inventory UI to display and manage player powerups with dynamic button states, levels, and shortcuts.
Yogi Wiguna
2026-03-12 10:39:09 +08:00
93eda69ad6
feat: Implement core game systems including settings management, player input, and initial gameplay mechanics with associated UI.
Yogi Wiguna
2026-03-12 10:35:26 +08:00
4f6783b468
feat: Implement core multiplayer features including user authentication, profile management, lobby, game mode managers, and leaderboard.
adtpdn2026-03-12 03:55:20 +08:00
650d241a72
feat: Add core player input, movement, and special ability management systems with new UI components.
Yogi Wiguna
2026-03-11 17:40:45 +08:00
18c3dbecd6
feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory.
Yogi Wiguna
2026-03-11 15:29:07 +08:00
4b7a64a119
feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
Yogi Wiguna
2026-03-11 09:56:10 +08:00
d53e4601e4
feat: Introduce comprehensive settings management with UI for video, audio, and remappable controls.
Yogi Wiguna
2026-03-10 17:04:01 +08:00
c895e466b5
feat: Add new tile meshes and materials to the enhanced gridmap MeshLibrary.
Yogi Wiguna
2026-03-10 15:53:19 +08:00
10b47ccdec
feat: Implement initial main game scene with gridmap, environment, and touch control UI elements.
Yogi Wiguna
2026-03-10 13:07:42 +08:00
e1e928389c
feat: Implement powerup inventory UI, settings menu, and foundational managers for input and game settings.
Yogi Wiguna
2026-03-10 12:52:53 +08:00
da7192ac07
feat: Introduce player movement manager with push mechanics, multiplayer synchronization, and new touch controls and powerup inventory UI.
Yogi Wiguna
2026-03-10 11:05:14 +08:00
aaf246d873
feat: Introduce core game systems for special tile effects, power-up management, player movement, and initial UI screens.
Yogi Wiguna
2026-03-09 17:49:50 +08:00
0fb1397d11
feat: Implement Stop n Go game mode with phase management, missions, dynamic safe zones, and associated UI and managers.
Yogi Wiguna
2026-03-06 16:01:12 +08:00
14331c222e
feat: create main game scene with gridmap, environment, and UI controls.
Yogi Wiguna
2026-03-05 17:56:54 +08:00
7d801f1156
feat: Add an EnhancedGridMap with advanced generation, randomization, and pathfinding capabilities, and introduce the Stop n Go game mode manager.
Yogi Wiguna
2026-03-05 17:50:21 +08:00
5c4764b082
feat: Introduce core player movement manager with grid-based movement, player pushing mechanics, and initial bot control and strategic planning.
Yogi Wiguna
2026-03-05 16:41:35 +08:00
aa26e9f2a4
feat: Introduce PlayerMovementManager to centralize grid-based player and bot movement, including multiplayer synchronization and push interactions.
Yogi Wiguna
2026-03-05 15:32:45 +08:00
fb6d9df5db
feat: Create player input and powerup managers to handle player interactions, movement, actions, targeting, and boost meter mechanics.
Yogi Wiguna
2026-03-05 14:29:34 +08:00
ebfa8f99a7
feat: Implement the main game scene with new player functionality, Stop n Go and Portal Mode managers, a dynamic message bar, and pre-game countdown logic.
adtpdn2026-03-05 02:07:14 +08:00
cd7881bc3f
feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
Yogi Wiguna
2026-03-04 17:40:10 +08:00
8f03cc15c5
feat: introduce core player logic with manager integration and power-up inventory UI.
Yogi Wiguna
2026-03-04 15:56:03 +08:00
a78acd12b8
feat: Add core manager scripts for camera context, player input, special tiles, and a powerup inventory UI.
Yogi Wiguna
2026-03-04 13:27:22 +08:00
b32565203f
feat: Implement core player movement, input, and player scene setup, including grid-based movement, rotation, push mechanics, and multiplayer synchronization.
Yogi Wiguna
2026-03-04 12:33:06 +08:00
8b33ed3f56
feat: Implement the core "Tekton Doors" game mode including arena setup, portal management, special tiles, and mission tracking HUD.
Yogi Wiguna
2026-03-03 15:38:09 +08:00
09d08093e2
feat: Implement the main game scene, initializing core managers, a new message bar system, and a pre-game countdown.
adtpdn2026-03-03 05:01:59 +08:00
e6dceaf173
feat: Add a multiplayer-synchronized portal door with visual elements, player detection, and dynamic color.
Yogi Wiguna
2026-03-02 16:49:40 +08:00
c16a0043bc
feat: Introduce a new modular bot AI system for decision-making, movement, and actions.
Yogi Wiguna
2026-03-02 15:32:50 +08:00
78634d6421
feat: Implement a new portal door game mode with arena partitioning, dynamic connections, and multiplayer synchronization.
Yogi Wiguna
2026-03-02 14:48:59 +08:00