feat: implement Tekton NPC with core movement, combat, carrying, throwing, and grid interaction logic, alongside its static controller.

This commit is contained in:
Yogi Wiguna
2026-02-12 17:04:51 +08:00
parent cdf3f0bb1d
commit 21a502a62f
2 changed files with 37 additions and 12 deletions
+12 -12
View File
@@ -1,7 +1,7 @@
extends Node
@export var throw_interval_min: float = 4.0
@export var throw_interval_max: float = 7.0
@export var throw_interval_min: float = 2.0
@export var throw_interval_max: float = 4.0
@export var throw_range: int = 6
var tekton: Node3D
@@ -43,18 +43,18 @@ func _on_timer_timeout():
_start_timer()
return
print("[StaticTekton] Timer timeout. Attempting throw...")
# print("[StaticTekton] Timer timeout. Attempting throw...")
_attempt_throw()
func _attempt_throw():
# Find target
var target = _find_empty_tile()
if target == Vector2i(-1, -1):
print("[StaticTekton] No valid target found.")
# print("[StaticTekton] No valid target found.")
_start_timer()
return
print("[StaticTekton] Target found: %s" % target)
# print("[StaticTekton] Target found: %s" % target)
# Execute Throw
# 1. Face target
var target_world_pos = Vector3(target.x + 0.5, 0, target.y + 0.5)
@@ -71,8 +71,11 @@ func _attempt_throw():
if tekton.has_method("play_animation_rpc"):
tekton.rpc("play_animation_rpc", "tekton_throw_tile")
# 3. Sync projectile/effect (Delay for animation sync?)
# Assuming animation takes ~1.0s, throw happens at ~0.5s?
# 3. Create Projectile Visual (Synced)
if tekton.has_method("spawn_projectile_rpc"):
tekton.rpc("spawn_projectile_rpc", target_world_pos, 0.5)
# 4. Impact / Spawn
await get_tree().create_timer(0.5).timeout
var main = tekton.get_tree().get_root().get_node_or_null("Main")
@@ -81,11 +84,8 @@ func _attempt_throw():
var item_id = randi_range(7, 10)
main.rpc("sync_grid_item", target.x, 1, target.y, item_id)
# Optional: Spawn Projectile Visual?
# For now, instant spawn is safest, or we can add a projectile RPC later.
# 4. Resume Idle
await get_tree().create_timer(1.0).timeout
# 5. Resume Idle
await get_tree().create_timer(0.5).timeout # Small delay after throw
if tekton.has_method("play_animation_rpc"):
tekton.rpc("play_animation_rpc", "tekton_idle")
+25
View File
@@ -351,6 +351,31 @@ func spawn_tiles_around(count: int = 4):
func play_animation_rpc(anim_name: String):
play_animation(anim_name)
@rpc("call_local", "reliable")
func spawn_projectile_rpc(target_pos: Vector3, duration: float):
var projectile = MeshInstance3D.new()
var box = BoxMesh.new()
box.size = Vector3(0.4, 0.1, 0.4)
projectile.mesh = box
var mat = StandardMaterial3D.new()
mat.albedo_color = Color(1, 0.5, 0) # Orange
projectile.material_override = mat
get_parent().add_child(projectile)
projectile.global_position = global_position + Vector3(0, 2.0, 0)
var tween = create_tween()
tween.set_parallel(true)
tween.tween_property(projectile, "global_position:x", target_pos.x, duration).set_trans(Tween.TRANS_LINEAR)
tween.tween_property(projectile, "global_position:z", target_pos.z, duration).set_trans(Tween.TRANS_LINEAR)
var mid_y = max(global_position.y, target_pos.y) + 3.0
var tween_y = create_tween()
tween_y.tween_property(projectile, "global_position:y", mid_y, duration/2).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
tween_y.tween_property(projectile, "global_position:y", target_pos.y, duration/2).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_IN).set_delay(duration/2)
tween.chain().tween_callback(projectile.queue_free)
func play_animation(anim_name: String):
# Try specific user path first
var anim_player = get_node_or_null("Visuals/tekton/Armature/AnimationPlayer")