adtpdn
f2f90f98e2
feat: implement Candy Cannon mechanics, CI/CD pipelines, and version 2.3.7 updates
2026-05-25 18:17:00 +08:00
adtpdn
7380161743
feat: add Candy Cannon Survival game mode with collectible tiles
...
Version bump to 2.3.6. New game mode features 20×20 arena with central cannon obstacle, three escalating phases (Open Arena, Route Pressure, Survival), and collectible tiles (Hearts, Diamonds, Stars, Coins) with pattern-matching missions. Players dodge candy volleys while completing collection goals.
Updated export paths and version strings across all platforms (Windows, Android, Web, Linux).
2026-05-24 06:56:57 +08:00
adtpdn
decdb74ade
chore: release version 2.3.5 and refactor lobby
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Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md.
Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom.
Move Nakama config to environment variables in nakama_manager.gd.
Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text().
Remove Steam email auth fallback. Require auth ticket.
Make GachaManager.pull() async in gacha_panel.gd.
Remove dummy wallet seeding. Add store_type to IAP payload.
Validate IAP receipts server-side in economy.lua.
Register gacha module in main.lua.
Clean backend_service.gd stubs.
Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses.
Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
2026-05-22 12:08:11 +08:00
adtpdn
8430d1054e
feat: 2.3.2
2026-05-19 17:30:29 +08:00
adtpdn
7ca11c6534
feat: 2.3.1
2026-05-12 17:55:53 +08:00
adtpdn
13f3c3d591
feat: 2.3.1
2026-05-11 17:24:47 +08:00
adtpdn
21875cdf8a
feat: add dailylogin feature
2026-05-01 05:07:54 +08:00
adtpdn
8a2f865ad8
feat: update 2.1.9
2026-04-29 01:36:49 +08:00
adtpdn
0de005cda5
feat: update changelog
2026-04-24 03:16:49 +08:00
adtpdn
f4b35582aa
feat: implement login screen UI and update project version to 2.1.6
2026-04-24 00:49:22 +08:00
adtpdn
7e4b707e84
feat: adding the skin_shader_generator, and gacha base barebone
2026-04-24 00:17:00 +08:00
adtpdn
16c82a48b8
feat: update skin
2026-04-22 21:30:22 +08:00
adtpdn
5653af764f
feat: update
2026-04-22 05:01:23 +08:00
adtpdn
c8e5a45529
feat: patch system
2026-04-22 04:21:00 +08:00
adtpdn
f2e14f20f3
feat: skin update
2026-04-20 19:32:52 +08:00
adtpdn
a592eb1de0
feat : mobile input controller
2026-04-13 18:15:49 +08:00
adtpdn
e1a3ef8e85
feat: overhaul the nakama user management, leaderboard, prep for 2.1
2026-04-03 04:50:18 +08:00
adtpdn
47f88d31dc
feat: prep to build
2026-04-03 02:20:06 +08:00
Yogi Wiguna
cc19c7852d
feat: implement settings menu, audio management system, and lobby UI framework
2026-03-31 21:36:26 +08:00
Yogi Wiguna
82f2811c26
feat: implement main game scene and player logic with modular manager architecture
2026-03-31 12:24:26 +08:00
Yogi Wiguna
91dc34a7be
feat: implement settings menu with video, audio, and input remapping support
2026-03-30 16:19:18 +08:00
adtpdn
a916a57c05
feat: updated UI UX for profile and leaderboard menu
2026-03-27 22:18:29 +08:00
adtpdn
05d9617f84
feat: Add new visual effects, player and lobby scenes, and a special tiles manager.
2026-03-17 18:04:57 +08:00
Yogi Wiguna
efdd8f4969
Add SFX
2026-03-17 17:38:30 +08:00
Yogi Wiguna
93eda69ad6
feat: Implement core game systems including settings management, player input, and initial gameplay mechanics with associated UI.
2026-03-12 10:35:26 +08:00
Yogi Wiguna
4b7a64a119
feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
2026-03-11 09:56:10 +08:00
adtpdn
884ce60cf1
update BG, tile
2026-03-10 23:13:24 +08:00
Yogi Wiguna
d53e4601e4
feat: Introduce comprehensive settings management with UI for video, audio, and remappable controls.
2026-03-10 17:04:01 +08:00
Yogi Wiguna
c895e466b5
feat: Add new tile meshes and materials to the enhanced gridmap MeshLibrary.
2026-03-10 15:53:19 +08:00
Yogi Wiguna
e1e928389c
feat: Implement powerup inventory UI, settings menu, and foundational managers for input and game settings.
2026-03-10 12:52:53 +08:00
adtpdn
a7442bb1a6
feat: Implement core playerboard management including item grabbing, power-up handling, goal completion, and grid refilling, alongside new Tekton entity and various game managers.
2026-03-02 03:10:38 +08:00
adtpdn
5ec559c4c9
update
2026-02-12 06:53:26 +08:00
adtpdn
94efea7d38
update fonts and some gui
2026-02-08 18:21:01 +08:00
Yogi Wiguna
614d678b84
feat: Add initial main game scene with grid map, player board UI, and manager scripts for game logic and input.
2026-02-02 16:31:07 +08:00
Yogi Wiguna
66d34d0d29
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
2026-02-02 15:01:30 +08:00
Yogi Wiguna
d9025128e0
Integrate Nakama managers and enhance powerup system
...
Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
2026-01-29 15:45:06 +08:00
adtpdn
e66ba7542c
update
2026-01-29 03:04:24 +08:00
adtpdn
89a3beb2b2
update logic for push
2026-01-23 08:38:45 +08:00
adtpdn
c1ba5d1888
update
2026-01-21 08:30:02 +08:00
adtpdn
cbbe95e108
overhaul bot
2026-01-03 03:40:20 +08:00
adtpdn
c5e9d073fa
feat: Implement core game managers, player movement logic, and initial UI scenes.
2025-12-27 05:45:57 +08:00
adtpdn
96f5754f99
feat: Implement initial game structure with core logic, various managers, player scene, and project configuration.
2025-12-12 02:16:06 +08:00
adtpdn
a04be19af5
update
2025-12-10 23:11:59 +08:00
adtpdn
7ad20497d8
update
2025-12-10 02:55:07 +08:00
adtpdn
58d28366bb
init
2025-12-10 02:35:17 +08:00
adtpdn
59ff22f5ac
feat: Add initial lobby and main scenes, along with various tile meshes and holographic textures.
2025-12-09 20:57:33 +08:00
adtpdn
438c0c0d6e
feat: Add initial lobby and main scenes with Nakama and lobby management scripts.
2025-12-06 02:27:08 +08:00
adtpdn
ead155afed
Attempt to using Nakama as replacement of Low-Level ENet
2025-12-02 00:58:44 +08:00
adtpdn
b27b612989
Update input actions and UI layout
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Added new input actions for movement and actions in project.godot. Adjusted UI element positions, visibility, and sizing in main.tscn. Added a temporary scene file and updated player.gd.
2025-11-04 11:33:54 +08:00
adtpdn
84413314ef
Add example scene and player for enhanced_gridmap
...
Introduces a new example scene and player script for the enhanced_gridmap addon, including supporting resources and materials. Updates the mesh library, assets, and main scene to integrate new tile types and visual styles. Adjusts project settings for improved resolution and sets the new main scene as the entry point.
2025-10-22 11:50:17 +08:00