feat: implement main game scene and player logic with modular manager architecture

This commit is contained in:
Yogi Wiguna
2026-03-31 12:24:26 +08:00
parent 7c4c799e2b
commit 82f2811c26
3 changed files with 11 additions and 5 deletions
-1
View File
@@ -62,7 +62,6 @@ grab_item={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
move_north={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)