Yogi Wiguna
382899d3e1
feat: Introduce tekton_walking 3D model, implement a CameraContextManager for dynamic camera positioning, and add a ScreenShakeManager script.
2026-02-11 13:24:24 +08:00
Yogi Wiguna
903619a396
feat: Add initial gridmap mesh library, main game script, and Nakama manager.
2026-02-10 17:44:07 +08:00
Yogi Wiguna
0c2a53c0cc
feat: Introduce LobbyManager to handle room management, player states, and game setting synchronization.
2026-02-10 16:58:43 +08:00
Yogi Wiguna
a27ff8634d
feat: implement UIManager for player board, action buttons, and power-up bar UI.
2026-02-10 11:53:35 +08:00
Yogi Wiguna
2c1f6746d4
feat: Implement the initial main game scene, including GridMap, comprehensive UI, and mobile touch controls.
2026-02-10 11:26:28 +08:00
Yogi Wiguna
65d18d8d96
feat: Implement core multiplayer lobby system with room management, player profiles, and game settings.
2026-02-09 17:46:18 +08:00
Yogi Wiguna
bffa9474e9
feat: Implement Nakama serialization, Realtime API, and a comprehensive lobby system with UI and player management.
2026-02-09 16:46:42 +08:00
Yogi Wiguna
a68878483f
feat: add player entity with comprehensive game state, character selection, and manager integration.
2026-02-09 14:26:32 +08:00
Yogi Wiguna
20e9897481
feat: Implement UIManager for player action, playerboard, and power-up UI, and add initial lobby, main scenes, and PlayerboardManager.
2026-02-09 11:35:45 +08:00
Yogi Wiguna
1048d7e0ca
feat: Initialize project with main scene, gridmap, core assets, and VS Code settings.
2026-02-09 09:46:27 +08:00
adtpdn
94efea7d38
update fonts and some gui
2026-02-08 18:21:01 +08:00
Yogi Wiguna
263af68596
feat: Implement player movement manager with grid-based movement, rotation, and advanced 'SUPER PUSH' mechanics.
2026-02-06 13:59:18 +08:00
Yogi Wiguna
10aa309148
feat: Introduce lobby functionality with UI, server selection, and game state management.
2026-02-06 13:48:18 +08:00
Yogi Wiguna
fb0d27ce43
feat: Implement the main game scene, orchestrating manager initialization, UI setup, network integration, and in-game message bar.
2026-02-06 12:40:43 +08:00
Yogi Wiguna
b3c044e1e9
feat: Implement the main game scene with manager initialization, comprehensive UI setup including a dynamic message bar, tile respawn logic, and core multiplayer integration.
2026-02-06 12:30:20 +08:00
Yogi Wiguna
e34a7467d0
feat: Add initial main game scene with grid and cameras, and implement player movement manager.
2026-02-05 17:48:47 +08:00
Yogi Wiguna
a4bd5e3c0b
feat: Implement core player character setup, a centralized notification system, and special tile power-up management with inventory and cooldowns.
2026-02-05 17:16:15 +08:00
Yogi Wiguna
e933773688
feat: Introduce core game managers and main scene, implementing player UI for board, actions, and power-ups.
2026-02-05 16:12:34 +08:00
Yogi Wiguna
fe494b50ef
feat: Implement core game scene with UI, managers, and a default mesh library.
2026-02-05 12:58:58 +08:00
Yogi Wiguna
84ca4eb997
feat: Add core game scene with manager initialization, a dynamic message bar, scarcity-based tile respawn, and a new star tile asset.
2026-02-05 12:23:20 +08:00
Yogi Wiguna
597e6d0a56
feat: Initialize main game scene and add player input and touch control managers.
2026-02-05 11:57:04 +08:00
Yogi Wiguna
18128288d2
feat: Introduce SpecialTilesManager to manage special tile effects, including powerup inventory, leveling, cooldowns, and targeted abilities.
2026-02-05 10:30:27 +08:00
adtpdn
08b0493c06
update network
2026-02-04 16:31:18 +08:00
Yogi Wiguna
d9cdd9068e
feat: Implement core player character logic and input handling, including movement, actions, and manager integration.
2026-02-04 15:44:33 +08:00
Yogi Wiguna
4b39a4cfcb
Fix Power Up Inventory
...
feat: Add player input handling for movement, actions, and skill targeting, and implement special tile effect management.
2026-02-04 14:53:03 +08:00
Yogi Wiguna
77b8542896
feat: Add player action and input managers to handle player actions, movement, targeting, and visual feedback.
2026-02-04 14:25:21 +08:00
Yogi Wiguna
757051aca8
feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles.
2026-02-03 17:04:35 +08:00
Yogi Wiguna
02d13d9ff5
feat: Add main game scene with core logic, manager initialization, UI setup, and an in-game message bar.
2026-02-03 14:48:41 +08:00
Yogi Wiguna
16a46d7e76
feat: Introduce an EnhancedGridMap with advanced grid generation, randomization, and data serialization features, along with a default MeshLibrary and a new main scene script.
2026-02-03 12:20:02 +08:00
Yogi Wiguna
e8fc3f86c5
feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
2026-02-03 10:16:03 +08:00
Yogi Wiguna
614d678b84
feat: Add initial main game scene with grid map, player board UI, and manager scripts for game logic and input.
2026-02-02 16:31:07 +08:00
Yogi Wiguna
66d34d0d29
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
2026-02-02 15:01:30 +08:00
adtpdn
9201c99d42
update
2026-02-02 08:34:04 +08:00
adtpdn
d6c84dd30d
update
2026-02-02 00:21:32 +08:00
Yogi Wiguna
d9025128e0
Integrate Nakama managers and enhance powerup system
...
Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
2026-01-29 15:45:06 +08:00
adtpdn
e66ba7542c
update
2026-01-29 03:04:24 +08:00
adtpdn
6949e20a1f
refactor
2026-01-28 02:29:43 +08:00
adtpdn
d71f5d67e3
update scarcity
2026-01-27 03:43:51 +08:00
adtpdn
d262bb8dc0
update feature & bugfix
2026-01-23 22:26:44 +08:00
adtpdn
89a3beb2b2
update logic for push
2026-01-23 08:38:45 +08:00
adtpdn
5a97f7959e
update
2026-01-15 09:07:56 +08:00
adtpdn
bee9c30f0e
bugfix, desync, and add UI function
2026-01-14 00:20:20 +08:00
adtpdn
6948a4aed1
edit special power up
2026-01-09 22:41:00 +08:00
adtpdn
6aede0a382
feat: Implement cycle timer toggle, refactor continuous input, and improve movement synchronization.
2026-01-07 05:41:38 +08:00
adtpdn
059f152374
update bot
2026-01-06 08:55:14 +08:00
adtpdn
cbbe95e108
overhaul bot
2026-01-03 03:40:20 +08:00
adtpdn
7423e29443
update holiday
2026-01-01 05:21:25 +08:00
adtpdn
c5e9d073fa
feat: Implement core game managers, player movement logic, and initial UI scenes.
2025-12-27 05:45:57 +08:00
adtpdn
6870016ba6
feat: Implement core game scenes, player character with AI behavior, and various game managers.
2025-12-27 05:45:36 +08:00
adtpdn
b0d45d4569
feat: Implement a new lobby system with configurable match duration, game over screen, and core game state management.
2025-12-20 01:10:49 +08:00