update holiday
This commit is contained in:
+31
-8
@@ -74,9 +74,24 @@ func _ready():
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# Get player slot references
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_setup_player_slots()
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# Set player name from profile
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# Set player name from profile and configure input visibility
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if player_name_input:
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player_name_input.text = UserProfileManager.get_display_name()
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# Get the parent container for the input to hide/show properly
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var input_section = player_name_input.get_parent()
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if AuthManager.is_guest:
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# Guest user - show name input and let them enter a name
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if input_section:
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input_section.visible = true
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player_name_input.text = "Guest"
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player_name_input.editable = true
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else:
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# Logged-in user - hide name input and use profile name automatically
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if input_section:
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input_section.visible = false
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player_name_input.text = UserProfileManager.get_display_name()
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# Also set the LobbyManager name immediately
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LobbyManager.local_player_name = UserProfileManager.get_display_name()
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# Connect button signals - Main Menu
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create_room_btn.pressed.connect(_on_create_room_pressed)
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@@ -168,9 +183,13 @@ func _show_panel(panel_name: String) -> void:
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# =============================================================================
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func _on_create_room_pressed() -> void:
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LobbyManager.local_player_name = player_name_input.text.strip_edges()
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if LobbyManager.local_player_name.is_empty():
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LobbyManager.local_player_name = "Host"
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# Use profile name for logged-in users, or input name for guests
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if AuthManager.is_guest:
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LobbyManager.local_player_name = player_name_input.text.strip_edges()
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if LobbyManager.local_player_name.is_empty():
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LobbyManager.local_player_name = "Guest"
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else:
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LobbyManager.local_player_name = UserProfileManager.get_display_name()
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connection_status.text = "Creating room..."
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LobbyManager.create_room("Room %d" % randi_range(1000, 9999))
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@@ -206,9 +225,13 @@ func _on_join_pressed() -> void:
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connection_status.text = "No room selected"
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return
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LobbyManager.local_player_name = player_name_input.text.strip_edges()
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if LobbyManager.local_player_name.is_empty():
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LobbyManager.local_player_name = "Player"
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# Use profile name for logged-in users, or input name for guests
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if AuthManager.is_guest:
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LobbyManager.local_player_name = player_name_input.text.strip_edges()
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if LobbyManager.local_player_name.is_empty():
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LobbyManager.local_player_name = "Guest"
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else:
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LobbyManager.local_player_name = UserProfileManager.get_display_name()
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connection_status.text = "Joining room..."
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LobbyManager.join_room(match_id)
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+6
-6
@@ -957,7 +957,7 @@ func _on_leaderboard_updated(sorted_scores: Array):
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for p in get_tree().get_nodes_in_group("Players"):
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player_data.append({
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"peer_id": p.get_multiplayer_authority(),
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"name": p.name,
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"name": p.display_name if not p.display_name.is_empty() else str(p.name),
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"score": goals_cycle_manager.get_player_score(p.get_multiplayer_authority()) if goals_cycle_manager else 0
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})
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rpc("sync_leaderboard_data", player_data)
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@@ -1049,7 +1049,7 @@ func _show_game_over_panel():
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var player_scores = []
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for p in get_tree().get_nodes_in_group("Players"):
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player_scores.append({
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"name": p.name,
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"name": p.display_name if not p.display_name.is_empty() else str(p.name),
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"score": goals_cycle_manager.get_player_score(p.get_multiplayer_authority()) if goals_cycle_manager else 0
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})
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player_scores.sort_custom(func(a, b): return a.score > b.score)
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@@ -1068,7 +1068,7 @@ func _show_game_over_panel():
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entry.add_child(rank_label)
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var name_label = Label.new()
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name_label.text = "Player %s" % player_scores[i].name
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name_label.text = player_scores[i].name
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name_label.add_theme_font_size_override("font_size", 28)
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name_label.add_theme_color_override("font_color", rank_colors[i])
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name_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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@@ -1149,7 +1149,7 @@ func request_leaderboard_sync():
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for p in get_tree().get_nodes_in_group("Players"):
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player_data.append({
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"peer_id": p.get_multiplayer_authority(),
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"name": p.name,
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"name": p.display_name if not p.display_name.is_empty() else str(p.name),
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"score": goals_cycle_manager.get_player_score(p.get_multiplayer_authority()) if goals_cycle_manager else 0
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})
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rpc_id(sender_id, "sync_leaderboard_data", player_data)
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@@ -1183,7 +1183,7 @@ func sync_leaderboard_data(player_data: Array):
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if rank_label:
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rank_label.text = _get_ordinal(i + 1)
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if name_label:
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name_label.text = "Player " + str(data.name)
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name_label.text = str(data.name)
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if score_label:
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score_label.text = str(data.score)
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@@ -1211,7 +1211,7 @@ func _update_leaderboard_display():
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for p in all_players:
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var peer_id = p.get_multiplayer_authority()
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var score = goals_cycle_manager.get_player_score(peer_id) if goals_cycle_manager else 0
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player_data.append({"peer_id": peer_id, "name": p.name, "score": score})
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player_data.append({"peer_id": peer_id, "name": p.display_name if not p.display_name.is_empty() else str(p.name), "score": score})
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# Sort by score descending
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player_data.sort_custom(func(a, b): return a.score > b.score)
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+54
-6
@@ -12,6 +12,9 @@ var powerup_manager
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# Score tracking
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var score: int = 0
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# Display name (synced across network)
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var display_name: String = ""
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# Special effect states
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var is_frozen: bool = false
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var is_invisible: bool = false
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@@ -115,9 +118,22 @@ const AVAILABLE_CHARACTERS: Array[String] = ["Bob", "Masbro", "Gatot", "Oldpop"]
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# Delegated to RaceManager
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func _ready():
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# Ensure name is set first
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# Ensure name is set first (node name = authority ID for multiplayer identification)
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name = str(get_multiplayer_authority())
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$Name.text = str(name)
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# Look up player's display name from LobbyManager
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var my_id = get_multiplayer_authority()
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for player_data in LobbyManager.get_players():
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if player_data.get("id") == my_id:
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display_name = player_data.get("name", "Player")
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break
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if display_name.is_empty():
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display_name = "Player %d" % my_id
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$Name.text = display_name
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# Sync name to other peers if this is our local player
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if is_multiplayer_authority():
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rpc("sync_display_name", display_name)
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# Wait briefly to ensure proper scene setup
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await get_tree().create_timer(0.1).timeout
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@@ -354,6 +370,30 @@ func play_idle_animation() -> void:
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if anim_player and anim_player.has_animation("animation-pack/idle"):
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anim_player.play("animation-pack/idle")
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# =============================================================================
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# Network-Synced Animation Functions
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# =============================================================================
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@rpc("any_peer", "call_local", "reliable")
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func sync_walk_animation() -> void:
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"""Sync walk animation across network."""
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play_walk_animation()
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@rpc("any_peer", "call_local", "reliable")
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func sync_pickup_animation() -> void:
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"""Sync pickup/grab animation across network."""
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play_pickup_animation()
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@rpc("any_peer", "call_local", "reliable")
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func sync_put_animation() -> void:
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"""Sync put/drop animation across network."""
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play_put_animation()
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@rpc("any_peer", "call_local", "reliable")
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func sync_special_animation() -> void:
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"""Sync special ability animation across network."""
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play_special_animation()
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# =============================================================================
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# Screen Shake
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# =============================================================================
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@@ -486,10 +526,16 @@ func sync_bot_status(is_bot_status: bool):
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behavior_tree.set_physics_process(false)
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behavior_tree.set_process(false)
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@rpc("any_peer", "call_local", "reliable")
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func sync_display_name(new_name: String) -> void:
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"""Sync display name across network."""
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display_name = new_name
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$Name.text = display_name
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func _process(delta):
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if is_multiplayer_authority():
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# Visual debugging - show connection status in name label
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$Name.text = str(name) + "\n(Auth: " + str(get_multiplayer_authority()) + ")"
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# Visual debugging - show display name with connection status
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$Name.text = display_name if not display_name.is_empty() else str(name)
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# Periodically verify our existence to others
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_verify_timer += delta
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@@ -819,8 +865,8 @@ func display_message(message, type: int = 0):
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# Send message to the main scene's message bar instead of player bubble
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var main = get_tree().get_root().get_node_or_null("Main")
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if main and main.has_method("add_message_to_bar"):
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var player_name = $Name.text.split("\n")[0] if $Name else str(name)
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main.add_message_to_bar(player_name, message, type)
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var player_name_str = display_name if not display_name.is_empty() else str(name)
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main.add_message_to_bar(player_name_str, message, type)
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func initialize_random_goals(_size: int, min_value: int, max_value: int, null_count: float) -> Array[int]:
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goals.clear()
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@@ -1171,6 +1217,8 @@ func _highlight_adjacent_playerboard_slots():
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func sync_rotation(new_rotation: float):
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if not is_multiplayer_authority():
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rotation.y = new_rotation
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if movement_manager:
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movement_manager.target_rotation = new_rotation
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@rpc("any_peer", "call_local", "reliable")
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func sync_grid_item(x: int, y: int, z: int, item: int):
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