docs: add Back to Home on remaining 3 pages
@@ -1,5 +1,7 @@
|
|||||||
# Tekton Dash Armageddon - Client Architecture
|
# Tekton Dash Armageddon - Client Architecture
|
||||||
|
|
||||||
|
[Back to Home](./Home)
|
||||||
|
|
||||||
## Core Game Flow
|
## Core Game Flow
|
||||||
|
|
||||||
Tekton uses a heavily decoupled Singleton (Autoload) architecture mixed with standard Godot High-Level Multiplayer RPCs.
|
Tekton uses a heavily decoupled Singleton (Autoload) architecture mixed with standard Godot High-Level Multiplayer RPCs.
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
# Tekton Nakama Lua Server API Reference
|
# Tekton Nakama Lua Server API Reference
|
||||||
|
|
||||||
|
[Back to Home](./Home)
|
||||||
<a id="top"></a>
|
<a id="top"></a>
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
# Patch & Release Workflow
|
# Patch & Release Workflow
|
||||||
|
|
||||||
|
[Back to Home](./Home)
|
||||||
|
|
||||||
Complete guide for shipping updates to Tekton players — hot patches (`.pck`) for content changes and full binary releases for engine/platform changes.
|
Complete guide for shipping updates to Tekton players — hot patches (`.pck`) for content changes and full binary releases for engine/platform changes.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|||||||
Reference in New Issue
Block a user