diff --git a/Architecture-Client.md b/Architecture-Client.md index 7046b56..d4b5763 100644 --- a/Architecture-Client.md +++ b/Architecture-Client.md @@ -1,5 +1,7 @@ # Tekton Dash Armageddon - Client Architecture +[Back to Home](./Home) + ## Core Game Flow Tekton uses a heavily decoupled Singleton (Autoload) architecture mixed with standard Godot High-Level Multiplayer RPCs. diff --git a/Nakama-Server-API.md b/Nakama-Server-API.md index 98de4ae..1524b55 100644 --- a/Nakama-Server-API.md +++ b/Nakama-Server-API.md @@ -1,4 +1,6 @@ # Tekton Nakama Lua Server API Reference + +[Back to Home](./Home) diff --git a/Patch-Release-Workflow.-.md b/Patch-Release-Workflow.-.md index 88688a9..8cd64b5 100644 --- a/Patch-Release-Workflow.-.md +++ b/Patch-Release-Workflow.-.md @@ -1,5 +1,7 @@ # Patch & Release Workflow +[Back to Home](./Home) + Complete guide for shipping updates to Tekton players — hot patches (`.pck`) for content changes and full binary releases for engine/platform changes. ---