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tekton/_daily_basis/report_2026-01-15.md
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2026-01-15 09:07:56 +08:00

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[ ADT's Report ]
Updated the `tekton-enet` ( Armageddon Multiplayer ) on branch `launcher`
**Gameplay & Level Design**
**Smart Tile Randomization** - Implemented advanced shuffling for game board.
* **Logic**: Instead of random noise, Floor 1 (Item Layer) now performs a "Shuffle" operation on game start.
* **Benefit**: Preserves the exact count and type of special tiles (Hearts, Diamonds, Shield, etc.) designed in the editor, while randomizing their locations for fresh gameplay every match.
* **Safety**: Floor 0 (Ground/Path) remains untouched to ensure map navigability.
**Network & Desync Fixes**
**Idle Position Correction** - Eliminated client-side drift when idle.
* **Fix**: Modified `player.gd` to disable network interpolation while local movement animations (Tweens) are active, preventing "fight-for-control" jitter.
* **Improvement**: Added force-snapping to the exact grid center when movement finishes to correct any floating-point drift from unreliable network packets.