[ ADT's Report ] Updated the `tekton-enet` ( Armageddon Multiplayer ) on branch `launcher` **Gameplay & Level Design** ✅ **Smart Tile Randomization** - Implemented advanced shuffling for game board. * **Logic**: Instead of random noise, Floor 1 (Item Layer) now performs a "Shuffle" operation on game start. * **Benefit**: Preserves the exact count and type of special tiles (Hearts, Diamonds, Shield, etc.) designed in the editor, while randomizing their locations for fresh gameplay every match. * **Safety**: Floor 0 (Ground/Path) remains untouched to ensure map navigability. **Network & Desync Fixes** ✅ **Idle Position Correction** - Eliminated client-side drift when idle. * **Fix**: Modified `player.gd` to disable network interpolation while local movement animations (Tweens) are active, preventing "fight-for-control" jitter. * **Improvement**: Added force-snapping to the exact grid center when movement finishes to correct any floating-point drift from unreliable network packets.