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tekton/_daily_basis/report_2026-01-15.md
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2026-01-15 09:07:56 +08:00

1013 B

[ ADT's Report ]

Updated the tekton-enet ( Armageddon Multiplayer ) on branch launcher

Gameplay & Level Design

Smart Tile Randomization - Implemented advanced shuffling for game board.

  • Logic: Instead of random noise, Floor 1 (Item Layer) now performs a "Shuffle" operation on game start.
  • Benefit: Preserves the exact count and type of special tiles (Hearts, Diamonds, Shield, etc.) designed in the editor, while randomizing their locations for fresh gameplay every match.
  • Safety: Floor 0 (Ground/Path) remains untouched to ensure map navigability.

Network & Desync Fixes

Idle Position Correction - Eliminated client-side drift when idle.

  • Fix: Modified player.gd to disable network interpolation while local movement animations (Tweens) are active, preventing "fight-for-control" jitter.
  • Improvement: Added force-snapping to the exact grid center when movement finishes to correct any floating-point drift from unreliable network packets.