37 lines
2.0 KiB
Markdown
37 lines
2.0 KiB
Markdown
[ ADT's Daily Report - 2025-12-19 ]
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## Bug Fixes
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✅ **GDScript Parse Errors Fixed** - Resolved type inference errors in `boot_screen.gd` and `admin_panel.gd` by using explicit type annotations instead of inferred typing for variables where the type couldn't be determined (e.g., `await` returns, `Dictionary.get()` comparisons).
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## Lobby UI Redesign
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✅ **Match Duration Sync** - Added client-side read-only display for match duration. Host sees OptionButton to change, clients see Label text that updates via RPC when host changes duration.
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✅ **Character Selection System** - Implemented in `lobby_manager.gd`:
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- 4 characters available: Bob, Gatot, Masbro, Oldpop
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- `cycle_character(direction)` with ◀ ▶ buttons
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- RPC sync via `sync_character()` to broadcast selections to all players
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- Character expression textures used as preview images
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✅ **Area Selection System** - Host-only area selector:
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- 4 placeholder areas: Desert, Forest, City, Factory
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- `cycle_area(direction)` with ◀ ▶ buttons (disabled for clients)
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- RPC sync via `sync_area()` to show current area to all players
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✅ **New Lobby Layout** (`lobby.tscn` redesign):
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- Top bar: Profile, Logout, Match ID + Copy, Duration setting
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- Host banner (yellow "HOST" label)
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- 4 player slots with: character preview image, ◀ ▶ nav buttons, ready status
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- Area selector at bottom-left
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- Bottom bar: Leave, Ready, Match buttons
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✅ **Player Slot Character Navigation** - Fixed client character selector arrows missing by adding CharacterNav (◀ ▶) to all 4 player slots. Local player sees navigation buttons, other players see just character name label.
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## Files Modified
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- `scripts/ui/boot_screen.gd` - Type annotation fix
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- `scripts/ui/admin_panel.gd` - Type annotation fixes
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- `scripts/managers/lobby_manager.gd` - Character/area selection data, signals, RPCs
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- `scenes/lobby.tscn` - Complete UI redesign with player slots
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- `scenes/lobby.gd` - New UI logic for character/area selection
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