[ ADT's Daily Report - 2025-12-19 ] ## Bug Fixes ✅ **GDScript Parse Errors Fixed** - Resolved type inference errors in `boot_screen.gd` and `admin_panel.gd` by using explicit type annotations instead of inferred typing for variables where the type couldn't be determined (e.g., `await` returns, `Dictionary.get()` comparisons). ## Lobby UI Redesign ✅ **Match Duration Sync** - Added client-side read-only display for match duration. Host sees OptionButton to change, clients see Label text that updates via RPC when host changes duration. ✅ **Character Selection System** - Implemented in `lobby_manager.gd`: - 4 characters available: Bob, Gatot, Masbro, Oldpop - `cycle_character(direction)` with ◀ ▶ buttons - RPC sync via `sync_character()` to broadcast selections to all players - Character expression textures used as preview images ✅ **Area Selection System** - Host-only area selector: - 4 placeholder areas: Desert, Forest, City, Factory - `cycle_area(direction)` with ◀ ▶ buttons (disabled for clients) - RPC sync via `sync_area()` to show current area to all players ✅ **New Lobby Layout** (`lobby.tscn` redesign): - Top bar: Profile, Logout, Match ID + Copy, Duration setting - Host banner (yellow "HOST" label) - 4 player slots with: character preview image, ◀ ▶ nav buttons, ready status - Area selector at bottom-left - Bottom bar: Leave, Ready, Match buttons ✅ **Player Slot Character Navigation** - Fixed client character selector arrows missing by adding CharacterNav (◀ ▶) to all 4 player slots. Local player sees navigation buttons, other players see just character name label. ## Files Modified - `scripts/ui/boot_screen.gd` - Type annotation fix - `scripts/ui/admin_panel.gd` - Type annotation fixes - `scripts/managers/lobby_manager.gd` - Character/area selection data, signals, RPCs - `scenes/lobby.tscn` - Complete UI redesign with player slots - `scenes/lobby.gd` - New UI logic for character/area selection