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tekton/_daily_basis/report_2025-12-19.md
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[ ADT's Daily Report - 2025-12-19 ]

Bug Fixes

GDScript Parse Errors Fixed - Resolved type inference errors in boot_screen.gd and admin_panel.gd by using explicit type annotations instead of inferred typing for variables where the type couldn't be determined (e.g., await returns, Dictionary.get() comparisons).

Lobby UI Redesign

Match Duration Sync - Added client-side read-only display for match duration. Host sees OptionButton to change, clients see Label text that updates via RPC when host changes duration.

Character Selection System - Implemented in lobby_manager.gd:

  • 4 characters available: Bob, Gatot, Masbro, Oldpop
  • cycle_character(direction) with ◀ ▶ buttons
  • RPC sync via sync_character() to broadcast selections to all players
  • Character expression textures used as preview images

Area Selection System - Host-only area selector:

  • 4 placeholder areas: Desert, Forest, City, Factory
  • cycle_area(direction) with ◀ ▶ buttons (disabled for clients)
  • RPC sync via sync_area() to show current area to all players

New Lobby Layout (lobby.tscn redesign):

  • Top bar: Profile, Logout, Match ID + Copy, Duration setting
  • Host banner (yellow "HOST" label)
  • 4 player slots with: character preview image, ◀ ▶ nav buttons, ready status
  • Area selector at bottom-left
  • Bottom bar: Leave, Ready, Match buttons

Player Slot Character Navigation - Fixed client character selector arrows missing by adding CharacterNav (◀ ▶) to all 4 player slots. Local player sees navigation buttons, other players see just character name label.

Files Modified

  • scripts/ui/boot_screen.gd - Type annotation fix
  • scripts/ui/admin_panel.gd - Type annotation fixes
  • scripts/managers/lobby_manager.gd - Character/area selection data, signals, RPCs
  • scenes/lobby.tscn - Complete UI redesign with player slots
  • scenes/lobby.gd - New UI logic for character/area selection