2.0 KiB
[ ADT's Daily Report - 2025-12-19 ]
Bug Fixes
✅ GDScript Parse Errors Fixed - Resolved type inference errors in boot_screen.gd and admin_panel.gd by using explicit type annotations instead of inferred typing for variables where the type couldn't be determined (e.g., await returns, Dictionary.get() comparisons).
Lobby UI Redesign
✅ Match Duration Sync - Added client-side read-only display for match duration. Host sees OptionButton to change, clients see Label text that updates via RPC when host changes duration.
✅ Character Selection System - Implemented in lobby_manager.gd:
- 4 characters available: Bob, Gatot, Masbro, Oldpop
cycle_character(direction)with ◀ ▶ buttons- RPC sync via
sync_character()to broadcast selections to all players - Character expression textures used as preview images
✅ Area Selection System - Host-only area selector:
- 4 placeholder areas: Desert, Forest, City, Factory
cycle_area(direction)with ◀ ▶ buttons (disabled for clients)- RPC sync via
sync_area()to show current area to all players
✅ New Lobby Layout (lobby.tscn redesign):
- Top bar: Profile, Logout, Match ID + Copy, Duration setting
- Host banner (yellow "HOST" label)
- 4 player slots with: character preview image, ◀ ▶ nav buttons, ready status
- Area selector at bottom-left
- Bottom bar: Leave, Ready, Match buttons
✅ Player Slot Character Navigation - Fixed client character selector arrows missing by adding CharacterNav (◀ ▶) to all 4 player slots. Local player sees navigation buttons, other players see just character name label.
Files Modified
scripts/ui/boot_screen.gd- Type annotation fixscripts/ui/admin_panel.gd- Type annotation fixesscripts/managers/lobby_manager.gd- Character/area selection data, signals, RPCsscenes/lobby.tscn- Complete UI redesign with player slotsscenes/lobby.gd- New UI logic for character/area selection