Yogi Wiguna
d9cdd9068e
feat: Implement core player character logic and input handling, including movement, actions, and manager integration.
2026-02-04 15:44:33 +08:00
Yogi Wiguna
4b39a4cfcb
Fix Power Up Inventory
...
feat: Add player input handling for movement, actions, and skill targeting, and implement special tile effect management.
2026-02-04 14:53:03 +08:00
Yogi Wiguna
77b8542896
feat: Add player action and input managers to handle player actions, movement, targeting, and visual feedback.
2026-02-04 14:25:21 +08:00
Yogi Wiguna
757051aca8
feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles.
2026-02-03 17:04:35 +08:00
Yogi Wiguna
02d13d9ff5
feat: Add main game scene with core logic, manager initialization, UI setup, and an in-game message bar.
2026-02-03 14:48:41 +08:00
Yogi Wiguna
16a46d7e76
feat: Introduce an EnhancedGridMap with advanced grid generation, randomization, and data serialization features, along with a default MeshLibrary and a new main scene script.
2026-02-03 12:20:02 +08:00
Yogi Wiguna
e8fc3f86c5
feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
2026-02-03 10:16:03 +08:00
Yogi Wiguna
753757d273
feat: Add PlayerboardManager, SpecialTilesManager, PowerupInventoryUI, and new touch control/power tile assets.
2026-02-02 18:01:42 +08:00
Yogi Wiguna
614d678b84
feat: Add initial main game scene with grid map, player board UI, and manager scripts for game logic and input.
2026-02-02 16:31:07 +08:00
Yogi Wiguna
66d34d0d29
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
2026-02-02 15:01:30 +08:00
adtpdn
9201c99d42
update
2026-02-02 08:34:04 +08:00
adtpdn
d6c84dd30d
update
2026-02-02 00:21:32 +08:00
Yogi Wiguna
d9025128e0
Integrate Nakama managers and enhance powerup system
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Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
2026-01-29 15:45:06 +08:00
adtpdn
e66ba7542c
update
2026-01-29 03:04:24 +08:00
adtpdn
6949e20a1f
refactor
2026-01-28 02:29:43 +08:00
adtpdn
d71f5d67e3
update scarcity
2026-01-27 03:43:51 +08:00
adtpdn
d262bb8dc0
update feature & bugfix
2026-01-23 22:26:44 +08:00
adtpdn
89a3beb2b2
update logic for push
2026-01-23 08:38:45 +08:00
adtpdn
c1ba5d1888
update
2026-01-21 08:30:02 +08:00
adtpdn
5a97f7959e
update
2026-01-15 09:07:56 +08:00
adtpdn
bee9c30f0e
bugfix, desync, and add UI function
2026-01-14 00:20:20 +08:00
adtpdn
6948a4aed1
edit special power up
2026-01-09 22:41:00 +08:00
adtpdn
6aede0a382
feat: Implement cycle timer toggle, refactor continuous input, and improve movement synchronization.
2026-01-07 05:41:38 +08:00
adtpdn
251b677a2e
chore: Add .agent to .gitignore
2026-01-06 08:55:39 +08:00
adtpdn
059f152374
update bot
2026-01-06 08:55:14 +08:00
adtpdn
cbbe95e108
overhaul bot
2026-01-03 03:40:20 +08:00
adtpdn
7423e29443
update holiday
2026-01-01 05:21:25 +08:00
adtpdn
c5e9d073fa
feat: Implement core game managers, player movement logic, and initial UI scenes.
2025-12-27 05:45:57 +08:00
adtpdn
6870016ba6
feat: Implement core game scenes, player character with AI behavior, and various game managers.
2025-12-27 05:45:36 +08:00
adtpdn
b0d45d4569
feat: Implement a new lobby system with configurable match duration, game over screen, and core game state management.
2025-12-20 01:10:49 +08:00
adtpdn
75eb398649
feat: Implement core game managers for power-ups, UI, goals, and player actions, and establish initial game scene and player.
2025-12-17 03:51:15 +08:00
adtpdn
e41ffcfb67
feat: Introduce modular player system with dedicated managers for movement, race, input, playerboard, actions, special tiles, and powerups, along with a new main scene and documentation.
2025-12-16 02:37:26 +08:00
adtpdn
96f5754f99
feat: Implement initial game structure with core logic, various managers, player scene, and project configuration.
2025-12-12 02:16:06 +08:00
adtpdn
a04be19af5
update
2025-12-10 23:11:59 +08:00
adtpdn
7ad20497d8
update
2025-12-10 02:55:07 +08:00
adtpdn
58d28366bb
init
2025-12-10 02:35:17 +08:00
adtpdn
fe4c3eddb8
feat: add player core, movement, and playerboard managers, special tile effects system, and lobby scene.
2025-12-09 21:16:06 +08:00
adtpdn
7db63a2707
Merge branch 'EOS' of https://github.com/adtpdn/tekton-enet into EOS
2025-12-09 20:57:36 +08:00
adtpdn
59ff22f5ac
feat: Add initial lobby and main scenes, along with various tile meshes and holographic textures.
2025-12-09 20:57:33 +08:00
adtpdn
8f672dfb49
feat: Add player movement manager, main scene, and backflip animation asset.
2025-12-09 17:46:43 +08:00
adtpdn
ac463185de
Update
2025-12-08 21:56:36 +08:00
adtpdn
438c0c0d6e
feat: Add initial lobby and main scenes with Nakama and lobby management scripts.
2025-12-06 02:27:08 +08:00
adtpdn
5000f3e269
Bugfix
2025-12-04 23:14:12 +08:00
adtpdn
dce55c2fe6
Minor Update
...
- Refactor the Player.gd
- Attempt to fix joining the available room, via Room ID
2025-12-03 21:51:23 +08:00
adtpdn
a97a8e68f6
player.gd refactor progress
2025-12-03 18:16:00 +08:00
adtpdn
ead155afed
Attempt to using Nakama as replacement of Low-Level ENet
2025-12-02 00:58:44 +08:00
adtpdn
b27b612989
Update input actions and UI layout
...
Added new input actions for movement and actions in project.godot. Adjusted UI element positions, visibility, and sizing in main.tscn. Added a temporary scene file and updated player.gd.
2025-11-04 11:33:54 +08:00
adtpdn
cd22925449
Refactor item grabbing logic and remove TileGrabber
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Moved item grabbing and auto-arrange logic from the separate TileGrabber node into the player.gd script, consolidating server/client authority checks and RPC handling for multiplayer. Removed obsolete tile_grabber.gd and its UID file. Updated main.tscn to clean up unused UI nodes and adjust visibility settings for player boards.
2025-11-04 10:43:34 +08:00
adtpdn
3c3ba0cd63
Refactor network and player goals UI panels
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Moved network info UI elements into a dedicated NetworkPanel and updated code references accordingly. Refactored AllPlayerGoals to use individual Panel nodes for each player, improving visibility management and goal UI updates. Enhanced goal synchronization logic to handle dynamic player panels and added safety checks for UI node access.
2025-10-29 14:55:15 +08:00
adtpdn
65be1fcc63
Improve gridmap item placement and UI logic
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Enhanced the auto_put_item logic to better identify and place non-goal or excess tiles from the playerboard onto the grid. Updated gridmap and dock scripts for improved cell option handling and UI consistency. Adjusted mesh library item order and main scene cell data for better alignment. Expanded spawn and finish locations for player logic.
2025-10-28 14:05:50 +08:00