Yogi Wiguna
|
c0d52d4136
|
feat: Add initial MeshLibrary with various gridmap tiles and a base player character script.
|
2026-03-25 17:33:52 +08:00 |
|
Yogi Wiguna
|
adb3d53ca1
|
feat: Implement the main game scene with core logic, manager initialization, multiplayer setup, and UI integration.
|
2026-03-25 17:15:13 +08:00 |
|
Yogi Wiguna
|
621fc6fcda
|
feat: Add Tekton roaming NPC with grid-based movement, states for being hit, carried, and thrown, visual feedback, and multiplayer synchronization.
|
2026-03-25 16:56:26 +08:00 |
|
Yogi Wiguna
|
21dcaf72f8
|
feat: Implement core player character logic including movement, state management, and network synchronization, and add a new special tiles manager.
|
2026-03-25 16:47:48 +08:00 |
|
Yogi Wiguna
|
0a8e2b9702
|
feat: Implement the core player entity with state management, network synchronization, and game system integration.
|
2026-03-25 16:42:31 +08:00 |
|
Yogi Wiguna
|
a0da22ff5c
|
feat: Introduce player character with input management and gridmap interaction visuals.
|
2026-03-25 16:20:23 +08:00 |
|
Yogi Wiguna
|
5acf40c122
|
feat: Introduce PlayerActionManager for action point and grid highlighting, SpecialTilesManager for special tile effects, and a tile_freeze mesh resource.
|
2026-03-25 15:53:55 +08:00 |
|
Yogi Wiguna
|
5a6f704569
|
feat: Implement PlayerActionManager for player actions and grid highlighting, SpecialTilesManager for special tile effects, and add freeze/hover tile meshes.
|
2026-03-25 15:47:06 +08:00 |
|
Yogi Wiguna
|
0616d3a20a
|
feat: Introduce Stop N Go game mode with new managers for phases, missions, and special tiles.
|
2026-03-25 15:21:13 +08:00 |
|
Yogi Wiguna
|
f482909df5
|
feat: Add new sprite animation assets, including 15sec and 30sec sprites, and initial animation and main scenes with supporting scripts.
|
2026-03-25 11:23:16 +08:00 |
|
Yogi Wiguna
|
a99297dd65
|
Merge branch 'stop_n_go_update' of https://github.com/adtpdn/tekton-enet into stop_n_go_update
|
2026-03-25 10:52:04 +08:00 |
|
Yogi Wiguna
|
d20dca4b25
|
feat: Implement initial player character, main game scene, 'stop and go' arena, and touch controls.
|
2026-03-25 10:50:32 +08:00 |
|
Yogi Wiguna
|
7ca63fea00
|
feat: Implement the core Stop 'n' Go game mechanic, including its manager, main scene, and associated animation assets.
|
2026-03-24 17:50:22 +08:00 |
|
Yogi Wiguna
|
fc40a00fc2
|
feat: Add new animation scene and script to manage ready-go, safe-zone, and stop-phase visual effects.
|
2026-03-24 17:21:57 +08:00 |
|
Yogi Wiguna
|
f7463d57cd
|
feat: Implement PlayerMovementManager for grid-based movement, collision, and a push mechanic with Stop n Go mode rules.
|
2026-03-24 16:15:00 +08:00 |
|
Yogi Wiguna
|
f64eed0bfe
|
feat: Implement the main game scene and the stop_n_go_manager script.
|
2026-03-24 16:03:27 +08:00 |
|
Yogi Wiguna
|
4946f1daa6
|
feat: implement the new "Stop N Go" game mode, including phase management, dynamic safe zones, player missions, and dedicated UI with visual effects.
|
2026-03-24 15:16:30 +08:00 |
|
Yogi Wiguna
|
da9ba9361d
|
feat: Implement initial main game scene with player board UI, powerup inventory script, and associated assets.
|
2026-03-24 11:54:27 +08:00 |
|
Yogi Wiguna
|
82fdbf91d1
|
feat: Implement touch controls and a settings menu.
|
2026-03-24 11:11:14 +08:00 |
|
Yogi Wiguna
|
75a636c97c
|
feat: Implement core game scene logic in main.gd and introduce goals_cycle_manager.gd for managing game goals and cycles.
|
2026-03-23 17:45:16 +08:00 |
|
Yogi Wiguna
|
7f1ae0f757
|
feat: implement core player entity with state management, network synchronization, and bot logic.
|
2026-03-23 17:37:08 +08:00 |
|
Yogi Wiguna
|
9867ddc262
|
feat: Implement core player character logic with networked movement, actions, state management, and character selection.
|
2026-03-23 17:33:08 +08:00 |
|
Yogi Wiguna
|
bad2364fff
|
update arena
|
2026-03-23 14:55:15 +08:00 |
|
Yogi Wiguna
|
d0e90fd2aa
|
feat: Add initial core game scene, player script, and static Tekton manager.
|
2026-03-23 10:22:55 +08:00 |
|
Yogi Wiguna
|
b1c5e75a3e
|
feat: Add player character script with core game logic, network synchronization, and manager integration.
|
2026-03-23 09:40:45 +08:00 |
|
Yogi Wiguna
|
7bc3ba2a99
|
feat: Add main game scene script with manager initialization, UI setup, multiplayer logic, and game mode specific configurations.
|
2026-03-17 18:04:29 +08:00 |
|
Yogi Wiguna
|
efdd8f4969
|
Add SFX
|
2026-03-17 17:38:30 +08:00 |
|
Yogi Wiguna
|
1b8e411657
|
feat: Add lobby and multiplayer room management with Nakama and ENet LAN support.
|
2026-03-17 12:45:16 +08:00 |
|
Yogi Wiguna
|
6eb6dfa20d
|
feat: Implement comprehensive lobby system with main menu, room management, and loading screen.
|
2026-03-17 12:02:20 +08:00 |
|
Yogi Wiguna
|
b877f94e34
|
feat: Add a loading screen, a lobby scene, and a new main game script, along with a custom font.
|
2026-03-17 11:11:00 +08:00 |
|
Yogi Wiguna
|
49c8d794c2
|
feat: Introduce a comprehensive game lobby system including UI, room management, and player interactions.
|
2026-03-17 10:32:14 +08:00 |
|
Yogi Wiguna
|
eb018903aa
|
feat: implement initial lobby scene with main menu, server browser, and networking options.
|
2026-03-16 16:19:30 +08:00 |
|
Yogi Wiguna
|
64dc1de15a
|
feat: introduce special power-up manager with inventory and associated UI
|
2026-03-16 14:45:31 +08:00 |
|
Yogi Wiguna
|
ab3ca7661f
|
feat: implement special tiles manager for power-ups, including inventory, levels, cooldowns, and effect activation.
|
2026-03-16 14:40:28 +08:00 |
|
Yogi Wiguna
|
07387e67af
|
feat: Implement core Player character with networking, movement, and character selection logic, along with a new pointer shader.
|
2026-03-16 12:18:00 +08:00 |
|
Yogi Wiguna
|
855b05b017
|
feat: Add player character scene, Nakama multiplayer manager, and a new arena scene.
|
2026-03-16 11:59:11 +08:00 |
|
Yogi Wiguna
|
f4307a8405
|
feat: Implement the core game scene, initializing various managers, multiplayer setup, and dynamic arena elements.
|
2026-03-13 17:01:56 +08:00 |
|
Yogi Wiguna
|
a7361f4a2b
|
feat: Introduce 'Stop N Go' arena with new grass assets and a comprehensive player movement manager script.
|
2026-03-13 14:44:35 +08:00 |
|
Yogi Wiguna
|
6e43cb5337
|
feat: Add grid-based player movement manager, new 'stop_n_go' arena, and core game scene setup.
|
2026-03-13 14:37:13 +08:00 |
|
Yogi Wiguna
|
898f867cee
|
feat: add Stop n Go game mode with new arena, assets, and manager script.
|
2026-03-13 12:23:47 +08:00 |
|
Yogi Wiguna
|
84ae27c96a
|
feat: implement new 'Stop N Go' arena scene and manager.
|
2026-03-13 11:44:54 +08:00 |
|
Yogi Wiguna
|
877a238a82
|
feat: Introduce the Stop N Go game mode, including its manager script, arena assets, and associated HUD elements.
|
2026-03-13 10:32:25 +08:00 |
|
Yogi Wiguna
|
6242c4e37e
|
feat: Implement player movement manager for grid-based movement, rotation, and complex player interactions including pushing and environmental checks.
|
2026-03-13 10:19:38 +08:00 |
|
Yogi Wiguna
|
200e198428
|
feat: Introduce Tekton roaming NPC with grid movement, player interaction, tile spawning, and visual effects.
|
2026-03-13 10:07:17 +08:00 |
|
Yogi Wiguna
|
a06e04e14b
|
feat: Add player character scene with multiple models, animations, UI, and a 3D wall scene.
|
2026-03-12 17:50:29 +08:00 |
|
Yogi Wiguna
|
e5e99f5853
|
feat: Add diverse game tiles, 3D wall scenes, and player movement and stop-n-go managers.
|
2026-03-12 17:47:23 +08:00 |
|
Yogi Wiguna
|
739489cd6f
|
feat: add PowerUpInventoryUI script to display and manage player power-ups with single-slot visibility.
|
2026-03-12 12:32:49 +08:00 |
|
Yogi Wiguna
|
3853962e4a
|
feat: Implement initial main game scene with gridmap, player, and core managers.
|
2026-03-12 12:30:29 +08:00 |
|
Yogi Wiguna
|
412e7bdcdd
|
feat: Implement initial main scene, player scripts, and core game manager systems for input, actions, playerboard, special tiles, and UI.
|
2026-03-12 12:06:32 +08:00 |
|
Yogi Wiguna
|
686ea2587e
|
feat: implement powerup inventory UI to display and manage player powerups with dynamic button states, levels, and shortcuts.
|
2026-03-12 10:39:09 +08:00 |
|
Yogi Wiguna
|
93eda69ad6
|
feat: Implement core game systems including settings management, player input, and initial gameplay mechanics with associated UI.
|
2026-03-12 10:35:26 +08:00 |
|
Yogi Wiguna
|
650d241a72
|
feat: Add core player input, movement, and special ability management systems with new UI components.
|
2026-03-11 17:40:45 +08:00 |
|
Yogi Wiguna
|
18c3dbecd6
|
feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory.
|
2026-03-11 15:29:07 +08:00 |
|
Yogi Wiguna
|
4b7a64a119
|
feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
|
2026-03-11 09:56:10 +08:00 |
|
Yogi Wiguna
|
d53e4601e4
|
feat: Introduce comprehensive settings management with UI for video, audio, and remappable controls.
|
2026-03-10 17:04:01 +08:00 |
|
Yogi Wiguna
|
c895e466b5
|
feat: Add new tile meshes and materials to the enhanced gridmap MeshLibrary.
|
2026-03-10 15:53:19 +08:00 |
|
Yogi Wiguna
|
10b47ccdec
|
feat: Implement initial main game scene with gridmap, environment, and touch control UI elements.
|
2026-03-10 13:07:42 +08:00 |
|
Yogi Wiguna
|
e1e928389c
|
feat: Implement powerup inventory UI, settings menu, and foundational managers for input and game settings.
|
2026-03-10 12:52:53 +08:00 |
|
Yogi Wiguna
|
da7192ac07
|
feat: Introduce player movement manager with push mechanics, multiplayer synchronization, and new touch controls and powerup inventory UI.
|
2026-03-10 11:05:14 +08:00 |
|
Yogi Wiguna
|
aaf246d873
|
feat: Introduce core game systems for special tile effects, power-up management, player movement, and initial UI screens.
|
2026-03-09 17:49:50 +08:00 |
|
Yogi Wiguna
|
0fb1397d11
|
feat: Implement Stop n Go game mode with phase management, missions, dynamic safe zones, and associated UI and managers.
|
2026-03-06 16:01:12 +08:00 |
|
Yogi Wiguna
|
14331c222e
|
feat: create main game scene with gridmap, environment, and UI controls.
|
2026-03-05 17:56:54 +08:00 |
|
Yogi Wiguna
|
7d801f1156
|
feat: Add an EnhancedGridMap with advanced generation, randomization, and pathfinding capabilities, and introduce the Stop n Go game mode manager.
|
2026-03-05 17:50:21 +08:00 |
|
Yogi Wiguna
|
5c4764b082
|
feat: Introduce core player movement manager with grid-based movement, player pushing mechanics, and initial bot control and strategic planning.
|
2026-03-05 16:41:35 +08:00 |
|
Yogi Wiguna
|
aa26e9f2a4
|
feat: Introduce PlayerMovementManager to centralize grid-based player and bot movement, including multiplayer synchronization and push interactions.
|
2026-03-05 15:32:45 +08:00 |
|
Yogi Wiguna
|
fb6d9df5db
|
feat: Create player input and powerup managers to handle player interactions, movement, actions, targeting, and boost meter mechanics.
|
2026-03-05 14:29:34 +08:00 |
|
Yogi Wiguna
|
cd7881bc3f
|
feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
|
2026-03-04 17:40:10 +08:00 |
|
Yogi Wiguna
|
8f03cc15c5
|
feat: introduce core player logic with manager integration and power-up inventory UI.
|
2026-03-04 15:56:03 +08:00 |
|
Yogi Wiguna
|
a78acd12b8
|
feat: Add core manager scripts for camera context, player input, special tiles, and a powerup inventory UI.
|
2026-03-04 13:27:22 +08:00 |
|
Yogi Wiguna
|
b32565203f
|
feat: Implement core player movement, input, and player scene setup, including grid-based movement, rotation, push mechanics, and multiplayer synchronization.
|
2026-03-04 12:33:06 +08:00 |
|
Yogi Wiguna
|
8b33ed3f56
|
feat: Implement the core "Tekton Doors" game mode including arena setup, portal management, special tiles, and mission tracking HUD.
Tekton Armageddon V.0.8
|
2026-03-03 15:38:09 +08:00 |
|
Yogi Wiguna
|
e6dceaf173
|
feat: Add a multiplayer-synchronized portal door with visual elements, player detection, and dynamic color.
|
2026-03-02 16:49:40 +08:00 |
|
Yogi Wiguna
|
c16a0043bc
|
feat: Introduce a new modular bot AI system for decision-making, movement, and actions.
|
2026-03-02 15:32:50 +08:00 |
|
Yogi Wiguna
|
78634d6421
|
feat: Implement a new portal door game mode with arena partitioning, dynamic connections, and multiplayer synchronization.
|
2026-03-02 14:48:59 +08:00 |
|
Yogi Wiguna
|
1425dff93e
|
feat: Implement PortalDoor functionality and integrate PortalModeManager for the Tekton Doors game mode.
|
2026-03-02 12:17:36 +08:00 |
|
Yogi Wiguna
|
38a7c06311
|
feat: Add PlayerMovementManager for grid-based movement, rotation, and player-to-player push mechanics.
|
2026-02-26 17:46:14 +08:00 |
|
Yogi Wiguna
|
145a1a53dc
|
feat: Add PortalModeManager and integrate it for the Tekton Doors game mode.
|
2026-02-26 17:42:47 +08:00 |
|
Yogi Wiguna
|
f13ec4782b
|
feat: Introduce core player script with multiplayer state management, character selection, and game logic, alongside a new camera context manager.
|
2026-02-26 17:12:33 +08:00 |
|
Yogi Wiguna
|
8e0aa322de
|
feat: Implement core player entity with multiplayer state synchronization, character selection, movement, and manager-based input.
|
2026-02-26 16:55:36 +08:00 |
|
Yogi Wiguna
|
3a902aa3d7
|
feat: Implement Portal Doors game mode with arena setup, dynamic portal connections, and timed events.
|
2026-02-26 13:03:22 +08:00 |
|
Yogi Wiguna
|
a29f1639f2
|
feat: add powerup inventory UI for managing player powerups and a mobile touch controls manager with a virtual joystick and configurable action buttons.
|
2026-02-26 11:56:16 +08:00 |
|
Yogi Wiguna
|
129ff8818a
|
feat: Implement initial main scene with player input management and touch controls, including new graphics assets.
|
2026-02-26 11:48:40 +08:00 |
|
Yogi Wiguna
|
c57b045bef
|
feat: Implement the new Stop N Go game mode with dedicated managers, models, and UI.
|
2026-02-26 11:29:58 +08:00 |
|
Yogi Wiguna
|
3cd67c02ab
|
feat: Implement Stop N Go game mode with phase management, mission objectives, and visual HUD elements.
|
2026-02-26 10:40:55 +08:00 |
|
Yogi Wiguna
|
36485c7f25
|
feat: introduce StopNGoManager to handle game phases, mission objectives, and dynamic arena setup with synchronized HUD elements.
|
2026-02-26 10:02:39 +08:00 |
|
Yogi Wiguna
|
551c820d5e
|
feat: implement a player movement manager handling grid-based movement, rotation, and push interactions.
|
2026-02-25 17:04:25 +08:00 |
|
Yogi Wiguna
|
6d41f9dbc6
|
feat: Implement Tekton Doors game mode with portal mechanics, add an in-game message bar, and introduce a pre-game countdown.
|
2026-02-25 16:58:59 +08:00 |
|
Yogi Wiguna
|
a157c1efc4
|
feat: implement main game scene with manager initialization, UI setup, multiplayer integration, and core gameplay features like the message bar and pre-game countdown.
|
2026-02-25 12:32:46 +08:00 |
|
Yogi Wiguna
|
51df6ed4fc
|
feat: Add core player entity with network-synced properties, character selection, and manager integration.
|
2026-02-25 12:24:12 +08:00 |
|
Yogi Wiguna
|
4990ce3c89
|
feat: Implement tile scarcity model for tile generation and power-up inventory UI for player interaction.
|
2026-02-25 12:09:14 +08:00 |
|
Yogi Wiguna
|
040e6e53ce
|
feat: implement obstacle manager for randomized static wall spawning, integrate into main scene, and add stop-n-go manager.
|
2026-02-25 10:54:55 +08:00 |
|
Yogi Wiguna
|
e31973dfab
|
feat: Add initial player character, movement, network synchronization, bot AI, and game managers.
|
2026-02-24 16:54:45 +08:00 |
|
Yogi Wiguna
|
aa6d6dcec2
|
feat: Initialize core game scene, managers, UI, multiplayer spawning, message bar, and pre-game countdown.
|
2026-02-24 11:35:45 +08:00 |
|
Yogi Wiguna
|
0e44737278
|
feat: introduce Stop N Go game mode with phase management, dynamic arena setup, and goal tracking.
|
2026-02-24 11:02:14 +08:00 |
|
Yogi Wiguna
|
ea49eb2e4a
|
feat: Implement Stop N Go game mode with a new manager script and associated gridmap assets within the MeshLibrary.
|
2026-02-24 10:43:00 +08:00 |
|
Yogi Wiguna
|
a536e060c9
|
feat: Add CameraContextManager to dynamically adjust camera position based on player's board position and game mode, including hysteresis and tweening.
|
2026-02-23 17:38:37 +08:00 |
|
Yogi Wiguna
|
d2b616549f
|
feat: add Stop N Go game mode manager with phase transitions, HUD, traffic light visuals, and dynamic arena generation.
|
2026-02-23 17:33:39 +08:00 |
|
Yogi Wiguna
|
19fdb12c31
|
feat: Introduce player input and movement managers to handle continuous, turn-based, and targeted grid interactions.
|
2026-02-23 17:09:33 +08:00 |
|
Yogi Wiguna
|
3a5e6ad703
|
feat: Add core player entity with movement, race, input, character selection, and multiplayer synchronization, integrating various game managers.
|
2026-02-23 15:57:41 +08:00 |
|
Yogi Wiguna
|
8a5c25be23
|
feat: Introduce Stop N Go game mode manager handling phase transitions, missions, arena setup, and a new camera context manager.
|
2026-02-23 13:18:34 +08:00 |
|