adtpdn
b6b37b5aac
feat: bullrush branch - mekton bulls arena, HUD, NPC managers, godot_ai updates
2026-07-01 10:39:21 +08:00
adtpdn
00f9d98f4b
refactor: enhance test framework with automated resource tracking and scripted error capture capabilities
2026-06-26 09:40:17 +08:00
adtpdn
15043b5655
feat: take_powerup VFX, rank fix, admin chat management
...
- Wire take_powerup AnimatedSprite3D on powerup pickup via add_powerup_from_item()
- Make take_powerup animation one-shot (loop: false)
- Fix rank Position label hidden at game start (visible = false, only shows when score > 0)
- Competition ranking for tied scores in main.gd
- Lobby Chat admin tab: system prefix, max messages, wipe, purge old, save config
- Chat Storage admin tab: list/browse/delete individual channel messages
- Backend RPCs: admin_get_chat_config, admin_set_chat_config, admin_purge_old_messages,
admin_list_channel_messages, admin_delete_channel_message
- Chat config applied on lobby join (max_messages, prefix injection)
2026-06-19 17:13:24 +08:00
adtpdn
78f071b728
feat: update vfx
2026-06-18 14:04:06 +08:00
adtpdn
9dd3c59edf
feat: update
2026-06-12 18:05:04 +08:00
adtpdn
8520f9db3c
feat: rollback fix
2026-06-10 10:48:20 +08:00
adtpdn
5653473c12
feat: the rebuild gamemode of "Gauntlet"
2026-06-10 02:12:25 +08:00
adtpdn
0a878c5205
update local arena of gauntlet
2026-06-08 12:19:34 +08:00
adtpdn
7380161743
feat: add Candy Cannon Survival game mode with collectible tiles
...
Version bump to 2.3.6. New game mode features 20×20 arena with central cannon obstacle, three escalating phases (Open Arena, Route Pressure, Survival), and collectible tiles (Hearts, Diamonds, Stars, Coins) with pattern-matching missions. Players dodge candy volleys while completing collection goals.
Updated export paths and version strings across all platforms (Windows, Android, Web, Linux).
2026-05-24 06:56:57 +08:00
adtpdn
1585b91509
feat: update
2026-04-28 01:22:38 +08:00
adtpdn
b76dd2e737
feat: fix some bug
2026-04-24 22:56:11 +08:00
adtpdn
a592eb1de0
feat : mobile input controller
2026-04-13 18:15:49 +08:00
adtpdn
5323aea5fb
feat: add tutorial section
2026-04-10 05:17:30 +08:00
adtpdn
e1a3ef8e85
feat: overhaul the nakama user management, leaderboard, prep for 2.1
2026-04-03 04:50:18 +08:00
adtpdn
f2739841c6
feat : Refactored Game Over UI from programmatic to scene-based architecture and resolved critical multiplayer/spawn bugs
2026-04-01 06:06:09 +08:00
Yogi Wiguna
a88839b396
feat: implement core game scene, player logic, and modular manager architecture for Tekton Dash
2026-03-31 22:08:57 +08:00
Yogi Wiguna
cc19c7852d
feat: implement settings menu, audio management system, and lobby UI framework
2026-03-31 21:36:26 +08:00
Yogi Wiguna
193aae94ba
feat: implement main scene initialization and add screen shake and stop-n-go game managers
2026-03-31 20:55:15 +08:00
Yogi Wiguna
5ea41806f1
feat: implement 3D arena support and dynamic environment management in main scene
2026-03-31 17:42:05 +08:00
Yogi Wiguna
1e6da89fff
feat: implement water shader and environment for free mode arena
2026-03-31 15:59:00 +08:00
Yogi Wiguna
cc207bca3d
feat: implement global SFXManager singleton and integrate into main scene initialization
2026-03-31 12:40:57 +08:00
Yogi Wiguna
82f2811c26
feat: implement main game scene and player logic with modular manager architecture
2026-03-31 12:24:26 +08:00
Yogi Wiguna
7c4c799e2b
feat: implement main game scene with dynamic manager initialization and arena background support
2026-03-30 17:08:04 +08:00
adtpdn
fb20af1ae5
feat: update the rematch, lobby, leaderboard
2026-03-30 16:56:35 +08:00
adtpdn
3a50d2d324
feat: update some visual and fixing the bug
2026-03-27 01:52:45 +08:00
Yogi Wiguna
b0188066b1
feat: Implement core game logic, player script, and the Stop n Go game mode with its dedicated manager.
2026-03-26 17:34:25 +08:00
Yogi Wiguna
18e0e8aafd
feat: Implement the "Stop N Go" arena with new assets, scenes, and associated game logic and UI.
2026-03-26 15:13:24 +08:00
adtpdn
66f54e34ab
feat: add GUI enhancement for Leaderboard, and Timer
2026-03-26 02:57:04 +08:00
Yogi Wiguna
c46e28a69d
feat: Introduce main game scene script to orchestrate managers, UI, multiplayer, and game mode setup.
2026-03-25 17:45:42 +08:00
Yogi Wiguna
adb3d53ca1
feat: Implement the main game scene with core logic, manager initialization, multiplayer setup, and UI integration.
2026-03-25 17:15:13 +08:00
Yogi Wiguna
f482909df5
feat: Add new sprite animation assets, including 15sec and 30sec sprites, and initial animation and main scenes with supporting scripts.
2026-03-25 11:23:16 +08:00
adtpdn
cda39125f4
feat: update leaderboard GUI, and HUD for gauge
2026-03-25 02:38:09 +08:00
Yogi Wiguna
7ca63fea00
feat: Implement the core Stop 'n' Go game mechanic, including its manager, main scene, and associated animation assets.
2026-03-24 17:50:22 +08:00
Yogi Wiguna
75a636c97c
feat: Implement core game scene logic in main.gd and introduce goals_cycle_manager.gd for managing game goals and cycles.
2026-03-23 17:45:16 +08:00
Yogi Wiguna
d0e90fd2aa
feat: Add initial core game scene, player script, and static Tekton manager.
2026-03-23 10:22:55 +08:00
Yogi Wiguna
7bc3ba2a99
feat: Add main game scene script with manager initialization, UI setup, multiplayer logic, and game mode specific configurations.
2026-03-17 18:04:29 +08:00
Yogi Wiguna
6eb6dfa20d
feat: Implement comprehensive lobby system with main menu, room management, and loading screen.
2026-03-17 12:02:20 +08:00
Yogi Wiguna
b877f94e34
feat: Add a loading screen, a lobby scene, and a new main game script, along with a custom font.
2026-03-17 11:11:00 +08:00
Yogi Wiguna
eb018903aa
feat: implement initial lobby scene with main menu, server browser, and networking options.
2026-03-16 16:19:30 +08:00
adtpdn
71d688ed63
feat: Implement core lobby system including UI, player management, and game mode settings.
2026-03-16 05:21:49 +08:00
Yogi Wiguna
f4307a8405
feat: Implement the core game scene, initializing various managers, multiplayer setup, and dynamic arena elements.
2026-03-13 17:01:56 +08:00
Yogi Wiguna
6e43cb5337
feat: Add grid-based player movement manager, new 'stop_n_go' arena, and core game scene setup.
2026-03-13 14:37:13 +08:00
Yogi Wiguna
898f867cee
feat: add Stop n Go game mode with new arena, assets, and manager script.
2026-03-13 12:23:47 +08:00
Yogi Wiguna
84ae27c96a
feat: implement new 'Stop N Go' arena scene and manager.
2026-03-13 11:44:54 +08:00
Yogi Wiguna
877a238a82
feat: Introduce the Stop N Go game mode, including its manager script, arena assets, and associated HUD elements.
2026-03-13 10:32:25 +08:00
adtpdn
74a81425c5
feat: implement core lobby management system with Nakama integration, player state, and game settings.
2026-03-13 03:46:04 +08:00
Yogi Wiguna
3853962e4a
feat: Implement initial main game scene with gridmap, player, and core managers.
2026-03-12 12:30:29 +08:00
Yogi Wiguna
412e7bdcdd
feat: Implement initial main scene, player scripts, and core game manager systems for input, actions, playerboard, special tiles, and UI.
2026-03-12 12:06:32 +08:00
Yogi Wiguna
650d241a72
feat: Add core player input, movement, and special ability management systems with new UI components.
2026-03-11 17:40:45 +08:00
adtpdn
884ce60cf1
update BG, tile
2026-03-10 23:13:24 +08:00