feat: implement main scene initialization and add screen shake and stop-n-go game managers
This commit is contained in:
@@ -171,6 +171,11 @@ func _hide_ground_tiles():
|
||||
func _setup_effect_elevation():
|
||||
var em = get_node_or_null("EnhancedGridMap")
|
||||
if em and em.mesh_library:
|
||||
# USER REQUEST: Do not apply visual Y-elevation for walls in Stop n Go mode
|
||||
if LobbyManager.game_mode == "Stop n Go":
|
||||
print("[Main] Stop n Go mode detected: Skipping effect elevation for walls.")
|
||||
return
|
||||
|
||||
var ml = em.mesh_library.duplicate()
|
||||
|
||||
# Height 0.8: Above 3D arena, but below pickups (Y=1.0)
|
||||
@@ -183,6 +188,7 @@ func _setup_effect_elevation():
|
||||
em.mesh_library = ml
|
||||
print("[Main] MeshLibrary elevation applied: Wall(4) and Freeze(5) at Y=0.8")
|
||||
|
||||
|
||||
@rpc("any_peer", "call_local", "reliable")
|
||||
func sync_portal_configs(configs: Array):
|
||||
if portal_mode_manager:
|
||||
|
||||
@@ -30,4 +30,3 @@ func set_target_position(new_pos: Vector3, duration: float = 1.0):
|
||||
# Tween the target position
|
||||
var tween = create_tween()
|
||||
tween.tween_property(self, "target_position", new_pos, duration).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
|
||||
|
||||
|
||||
@@ -360,8 +360,8 @@ func _apply_arena_setup():
|
||||
for z in range(gridmap.rows):
|
||||
var current_pos = Vector2i(x, z)
|
||||
if current_pos in non_walkable_coords:
|
||||
gridmap.set_cell_item(Vector3i(x, 0, z), -1) # empty space / void
|
||||
gridmap.set_cell_item(Vector3i(x, 1, z), TILE_OBSTACLE) # wall block
|
||||
gridmap.set_cell_item(Vector3i(x, 0, z), TILE_OBSTACLE) # wall block on Floor 0
|
||||
gridmap.set_cell_item(Vector3i(x, 1, z), -1)
|
||||
continue
|
||||
|
||||
var tile_id = TILE_WALKABLE
|
||||
@@ -379,7 +379,7 @@ func _apply_arena_setup():
|
||||
_create_room_with_edge_walls(gridmap, 7, 6, 11, 9, r1_entrances)
|
||||
|
||||
# Non-walkable obstacle inside Room 1
|
||||
gridmap.set_cell_item(Vector3i(9, 1, 8), TILE_OBSTACLE)
|
||||
gridmap.set_cell_item(Vector3i(9, 0, 8), TILE_OBSTACLE)
|
||||
|
||||
# Room 2: (15,1) to (19,5) - 5x5 Area. Boundaries: X[15..19], Z[1..5]
|
||||
var r2_entrances = [Vector2i(15, 2), Vector2i(17, 1), Vector2i(19, 2), Vector2i(18, 5)]
|
||||
|
||||
Reference in New Issue
Block a user