feat: update boot_screen behavior
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@@ -74,7 +74,10 @@ func _on_update_check_completed(has_update: bool, info: Dictionary) -> void:
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skip_button.text = "Play without updating"
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skip_button.text = "Play without updating"
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else:
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else:
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status_label.text = "Game up to date."
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status_label.text = "Game up to date."
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_begin_resource_load()
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button_container.visible = true
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update_button.visible = false
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skip_button.visible = true
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skip_button.text = "Play Game"
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func _on_update_check_failed(_error: String) -> void:
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func _on_update_check_failed(_error: String) -> void:
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status_label.text = "Could not check for updates"
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status_label.text = "Could not check for updates"
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