fix: lower Stop N Go arena by 0.28 to fix buried tiles

This commit is contained in:
2026-07-06 16:29:05 +08:00
parent adad53e94d
commit d3322f14ad
+2 -2
View File
@@ -166,8 +166,8 @@ func _instantiate_3d_arena(scene_path: String):
var arena_instance = arena_scene.instantiate() var arena_instance = arena_scene.instantiate()
arena_instance.name = "ArenaEnvironment3D" arena_instance.name = "ArenaEnvironment3D"
if "freemode" in scene_path: if "freemode" in scene_path or "stop_n_go" in scene_path:
# The Freemode Terrainv2.gltf has its floor physically modeled at Y=0.28. # The Terrainv2.gltf (and related arenas) have their floor physically modeled at Y=0.28.
# Shift it down so the visual floor aligns with Y=0.0 where players and gridmap items live. # Shift it down so the visual floor aligns with Y=0.0 where players and gridmap items live.
arena_instance.position.y = -0.28 arena_instance.position.y = -0.28