fix: lower Stop N Go arena by 0.28 to fix buried tiles
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-2
@@ -166,8 +166,8 @@ func _instantiate_3d_arena(scene_path: String):
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var arena_instance = arena_scene.instantiate()
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arena_instance.name = "ArenaEnvironment3D"
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if "freemode" in scene_path:
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# The Freemode Terrainv2.gltf has its floor physically modeled at Y=0.28.
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if "freemode" in scene_path or "stop_n_go" in scene_path:
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# The Terrainv2.gltf (and related arenas) have their floor physically modeled at Y=0.28.
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# Shift it down so the visual floor aligns with Y=0.0 where players and gridmap items live.
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arena_instance.position.y = -0.28
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