fix(network): deduplicate game_mode_changed signal

This commit is contained in:
2026-07-13 11:22:47 +08:00
parent 875c4b3ba0
commit 8718e2d245
+2 -3
View File
@@ -31,6 +31,8 @@ signal candy_survival_duration_changed(duration: int)
signal candy_survival_growth_interval_changed(interval: float)
signal candy_survival_cells_per_tick_changed(cells: Dictionary)
signal game_mode_changed(mode: String)
# Room data structure
var current_room: Dictionary = {}
var players_in_room: Array = [] # [{id, name, is_ready}]
@@ -95,9 +97,6 @@ func get_game_mode() -> GameMode.Mode:
func is_game_mode(mode: GameMode.Mode) -> bool:
return get_game_mode() == mode
# Signals
signal game_mode_changed(mode: String)
# Ready to start game check
var _all_ready: bool = false