diff --git a/scripts/managers/lobby_manager.gd b/scripts/managers/lobby_manager.gd index a7de8d2..5f209a0 100644 --- a/scripts/managers/lobby_manager.gd +++ b/scripts/managers/lobby_manager.gd @@ -31,6 +31,8 @@ signal candy_survival_duration_changed(duration: int) signal candy_survival_growth_interval_changed(interval: float) signal candy_survival_cells_per_tick_changed(cells: Dictionary) +signal game_mode_changed(mode: String) + # Room data structure var current_room: Dictionary = {} var players_in_room: Array = [] # [{id, name, is_ready}] @@ -95,9 +97,6 @@ func get_game_mode() -> GameMode.Mode: func is_game_mode(mode: GameMode.Mode) -> bool: return get_game_mode() == mode -# Signals -signal game_mode_changed(mode: String) - # Ready to start game check var _all_ready: bool = false