fix: adjust arena shift offset to -0.22 based on visual check for freemode and stopngo
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-3
@@ -167,9 +167,9 @@ func _instantiate_3d_arena(scene_path: String):
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arena_instance.name = "ArenaEnvironment3D"
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arena_instance.name = "ArenaEnvironment3D"
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if "freemode" in scene_path or "stop_n_go" in scene_path:
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if "freemode" in scene_path or "stop_n_go" in scene_path:
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# The Terrainv2.gltf (and related arenas) have their floor physically modeled at Y=0.28.
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# The Terrainv2.gltf (and related arenas) have their floor physically modeled around Y=0.22.
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# Shift it down so the visual floor aligns with Y=0.0 where players and gridmap items live.
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# Shift it down so the visual floor aligns properly with gridmap items.
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arena_instance.position.y = -0.28
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arena_instance.position.y = -0.22
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add_child(arena_instance)
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add_child(arena_instance)
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move_child(arena_instance, 0)
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move_child(arena_instance, 0)
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