feat: Implement player movement manager with grid-based movement, rotation, and advanced 'SUPER PUSH' mechanics.
This commit is contained in:
+4
-5
@@ -1905,10 +1905,10 @@ transform = Transform2D(1.11, 0, 0.105, 1.025, 15, 50)
|
||||
anchors_preset = 4
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = 217.0
|
||||
offset_top = -20.0
|
||||
offset_right = 257.0
|
||||
offset_bottom = 3.0
|
||||
offset_left = 261.0
|
||||
offset_top = -113.0
|
||||
offset_right = 301.0
|
||||
offset_bottom = -68.0
|
||||
grow_vertical = 2
|
||||
theme_override_font_sizes/font_size = 32
|
||||
text = "X0"
|
||||
@@ -10544,7 +10544,6 @@ text = "3:00"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="TouchControls" type="CanvasLayer" parent="." unique_id=1390485948]
|
||||
visible = false
|
||||
script = ExtResource("touch_manager")
|
||||
|
||||
[node name="TouchControls" type="Control" parent="TouchControls" unique_id=1539594058]
|
||||
|
||||
@@ -151,6 +151,11 @@ func try_push(target_pos: Vector2i, direction: Vector2i) -> bool:
|
||||
if main:
|
||||
var gcm = main.get_node_or_null("GoalsCycleManager")
|
||||
if gcm:
|
||||
if multiplayer.is_server():
|
||||
# Server/Bot: Directly add score to specific player ID
|
||||
gcm.add_score(player.name.to_int(), 200)
|
||||
else:
|
||||
# Client: Request score add (sender ID used)
|
||||
gcm.rpc("request_add_score", 200)
|
||||
NotificationManager.send_message(player, "Successful Attack! +200 Pts", NotificationManager.MessageType.GOAL)
|
||||
|
||||
|
||||
@@ -7,8 +7,8 @@ var player: Node3D
|
||||
var enhanced_gridmap: Node
|
||||
|
||||
# Goals and Playerboard (core functionality retained)
|
||||
var goals: Array[int] = [0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
var playerboard: Array[int] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
var goals: Array[int] = [-1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
var playerboard: Array[int] = [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
|
||||
# DEPRECATED: Lap system removed - keeping stubs for compatibility
|
||||
var can_finish: bool = false # No longer used
|
||||
|
||||
Reference in New Issue
Block a user