docs: changelog for v2.4.3
Release / Build & Release (push) Failing after 12m16s

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2026-07-04 22:51:47 +08:00
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## [NEXT]
- Fixed playerboard desync where host-side board changes weren't reflected on remote clients in multiplayer sessions.
- Fixed punch/smack SFX playing repeatedly when quickly attacking another player.
- Fixed currency split between Gacha and Shop — wallet balance now updates immediately after purchase without needing to reopen the panel.
- Fixed fatal crash in Multiplayer Gauntlet caused by missing `has_method` check on smack cooldown timers on remote peers.
- Upgraded engine from Godot 4.6 to 4.7 stable for better performance and stability.
- Migrated patch delivery from GitHub Pages to Gitea native raw endpoint — no more external dependencies for game updates.
- CI: optimized build cache for Godot binary, eliminating repeated 140MB downloads on every workflow run.
- CI: shallow repository checkout (--depth 1) for faster clone times.
- CI: removed unnecessary export template download from patch deployment workflow (--export-pack doesn't need them).
## [2.4.3] — 2026-07-04
- Fixed multiplayer desync issue where the playerboard UI would get stuck and not refresh properly.