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## [NEXT]
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- Fixed playerboard desync where host-side board changes weren't reflected on remote clients in multiplayer sessions.
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- Fixed punch/smack SFX playing repeatedly when quickly attacking another player.
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- Fixed currency split between Gacha and Shop — wallet balance now updates immediately after purchase without needing to reopen the panel.
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- Fixed fatal crash in Multiplayer Gauntlet caused by missing `has_method` check on smack cooldown timers on remote peers.
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- Upgraded engine from Godot 4.6 to 4.7 stable for better performance and stability.
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- Migrated patch delivery from GitHub Pages to Gitea native raw endpoint — no more external dependencies for game updates.
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- CI: optimized build cache for Godot binary, eliminating repeated 140MB downloads on every workflow run.
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- CI: shallow repository checkout (--depth 1) for faster clone times.
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- CI: removed unnecessary export template download from patch deployment workflow (--export-pack doesn't need them).
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## [2.4.3] — 2026-07-04
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- Fixed multiplayer desync issue where the playerboard UI would get stuck and not refresh properly.
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