From 260a448a7062e9bb5533b8dc4419b859405a025b Mon Sep 17 00:00:00 2001 From: god Date: Sat, 4 Jul 2026 22:51:47 +0800 Subject: [PATCH] docs: changelog for v2.4.3 --- CHANGELOG_DRAFT.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/CHANGELOG_DRAFT.md b/CHANGELOG_DRAFT.md index 17ce67b..ac6ec8e 100644 --- a/CHANGELOG_DRAFT.md +++ b/CHANGELOG_DRAFT.md @@ -1,4 +1,13 @@ ## [NEXT] +- Fixed playerboard desync where host-side board changes weren't reflected on remote clients in multiplayer sessions. +- Fixed punch/smack SFX playing repeatedly when quickly attacking another player. +- Fixed currency split between Gacha and Shop — wallet balance now updates immediately after purchase without needing to reopen the panel. +- Fixed fatal crash in Multiplayer Gauntlet caused by missing `has_method` check on smack cooldown timers on remote peers. +- Upgraded engine from Godot 4.6 to 4.7 stable for better performance and stability. +- Migrated patch delivery from GitHub Pages to Gitea native raw endpoint — no more external dependencies for game updates. +- CI: optimized build cache for Godot binary, eliminating repeated 140MB downloads on every workflow run. +- CI: shallow repository checkout (--depth 1) for faster clone times. +- CI: removed unnecessary export template download from patch deployment workflow (--export-pack doesn't need them). ## [2.4.3] — 2026-07-04 - Fixed multiplayer desync issue where the playerboard UI would get stuck and not refresh properly.