Add "Patch-Release-Workflow"

2026-07-01 15:41:27 +08:00
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# Patch Release Workflow
How to ship new features and assets to live players.
## 1. Write the Changelog
- Document your changes in `CHANGELOG_DRAFT.md` in **player-friendly language** under the `## [NEXT]` section.
## 2. Bump the Version
- Run the version script from a terminal:
```bash
python generate_version_json.py --bump patch
```
Use `--bump minor` or `--bump major` for larger updates.
## 3. Commit and Push
```bash
git add .
git commit -m "Release version X.Y.Z"
git push origin main
```
The **GitHub Actions workflow** (`.github/workflows/deploy_patch.yml`) detects the push, builds the patch manifest (`version.json`), and deploys it to the public `gh-pages` branch.
## 4. Players Receive the Patch
Live game clients detect the new version on boot, download the updated files, and apply the patch seamlessly.
## How the Patch System Works
When a player downloads an in-game patch, Godot fetches a `patch.pck` file into the system's `user://` directory.
- **Virtual File System:** Godot mounts the `.pck` over `res://` purely in memory. It does **not** physically overwrite your local source files (e.g. `assets/data/version.json`).
- **Editor Bypass:** When testing locally in the Godot Editor, `BootScreen` skips the remote download and reads your *local* `assets/data/version.json` directly.
- **Previewing Changelogs:**
- Add your notes under `## [NEXT]` in `CHANGELOG_DRAFT.md`.
- Run `py tools/generate_version_json.py`.
- Run the `BootScreen` scene — it instantly renders the updated local UI.
- **Syncing:** After CI builds a release online, run `git pull origin main` to sync your local project with the CI-generated files.
## Architecture
```mermaid
flowchart TD
subgraph Local Dev Environment
A[CHANGELOG_DRAFT.md] -->|py tools/generate_version_json.py| B[version.json]
B -.->|Test in Editor| C{BootScreen}
C -- Editor Bypass --> D[Reads Local version.json]
end
subgraph CI/CD Pipeline
B -->|git push| E[GitHub Actions]
E -->|Builds| F[patch.pck]
F -->|Deploys| G((Public Repo))
end
subgraph Player Client
G -.->|HTTP Download on Boot| H[user://patch.pck]
H -->|load_resource_pack| I[Godot Virtual File System]
I -.->|Overrides res://| J[Game Starts Updated]
end
```