Add "Patch-Release-Workflow"
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# Patch Release Workflow
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How to ship new features and assets to live players.
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## 1. Write the Changelog
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- Document your changes in `CHANGELOG_DRAFT.md` in **player-friendly language** under the `## [NEXT]` section.
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## 2. Bump the Version
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- Run the version script from a terminal:
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```bash
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python generate_version_json.py --bump patch
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```
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Use `--bump minor` or `--bump major` for larger updates.
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## 3. Commit and Push
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```bash
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git add .
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git commit -m "Release version X.Y.Z"
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git push origin main
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```
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The **GitHub Actions workflow** (`.github/workflows/deploy_patch.yml`) detects the push, builds the patch manifest (`version.json`), and deploys it to the public `gh-pages` branch.
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## 4. Players Receive the Patch
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Live game clients detect the new version on boot, download the updated files, and apply the patch seamlessly.
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## How the Patch System Works
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When a player downloads an in-game patch, Godot fetches a `patch.pck` file into the system's `user://` directory.
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- **Virtual File System:** Godot mounts the `.pck` over `res://` purely in memory. It does **not** physically overwrite your local source files (e.g. `assets/data/version.json`).
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- **Editor Bypass:** When testing locally in the Godot Editor, `BootScreen` skips the remote download and reads your *local* `assets/data/version.json` directly.
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- **Previewing Changelogs:**
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- Add your notes under `## [NEXT]` in `CHANGELOG_DRAFT.md`.
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- Run `py tools/generate_version_json.py`.
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- Run the `BootScreen` scene — it instantly renders the updated local UI.
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- **Syncing:** After CI builds a release online, run `git pull origin main` to sync your local project with the CI-generated files.
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## Architecture
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```mermaid
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flowchart TD
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subgraph Local Dev Environment
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A[CHANGELOG_DRAFT.md] -->|py tools/generate_version_json.py| B[version.json]
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B -.->|Test in Editor| C{BootScreen}
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C -- Editor Bypass --> D[Reads Local version.json]
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end
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subgraph CI/CD Pipeline
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B -->|git push| E[GitHub Actions]
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E -->|Builds| F[patch.pck]
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F -->|Deploys| G((Public Repo))
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end
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subgraph Player Client
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G -.->|HTTP Download on Boot| H[user://patch.pck]
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H -->|load_resource_pack| I[Godot Virtual File System]
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I -.->|Overrides res://| J[Game Starts Updated]
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end
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```
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