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Skin Creation Workflow
How to author a new character skin and register it in the in-game shop.
1. Create the Skin Material
Use the in-editor tool to build a color-maskable 3D material for a new character skin.
Open the Skin Shader Generator: res://scenes/tools/skin_shader_generator.tscn
Run the scene (F6).
Import your base albedo and mask textures.
Use the UI to visualize UV overlays and adjust color channels (Red, Green, Blue, Alpha masks).
Export the configured material as a .tres file into assets/materials/skins/.
2. Add the Skin to the Shop
Update the game's catalog. The editor tool rewrites both the local script and the server-side module in one click.
Open the Skin Catalog Editor: res://scenes/tools/skin_catalog_editor.tscn