Files
tekton/scripts/ui/game_over_panel.gd
T

229 lines
8.1 KiB
GDScript

extends Control
## End-of-game modal panel with tabbed Race Result / Rank List and 3D character preview.
## Instantiated by main.gd at match end. Call setup() to populate data.
signal back_pressed
signal rematch_pressed
# -------------------------------------------------------------------------
# UI References (unique names from .tscn)
# -------------------------------------------------------------------------
# Header
@onready var tab_title_label := %TabTitleLabel as Label
# Race Result tab
@onready var race_result_content := %RaceResultContent as VBoxContainer
@onready var player_rank_label := %PlayerRankLabel as Label
@onready var player_name_label := %PlayerNameLabel as Label
@onready var player_score_label := %PlayerScoreLabel as Label
@onready var completion_value := %CompletionValue as Label
@onready var score_value := %ScoreValue as Label
@onready var rank_value := %RankValue as Label
# Rank List tab
@onready var rank_list_content := %RankListContent as VBoxContainer
@onready var winner_rank_label := %WinnerRankLabel as Label
@onready var winner_name_label := %WinnerNameLabel as Label
@onready var winner_score_label := %WinnerScoreLabel as Label
@onready var rank_list_vbox := %RankListVBox as VBoxContainer
# Tab Buttons
@onready var race_result_tab_btn := %RaceResultTabBtn as Button
@onready var rank_list_tab_btn := %RankListTabBtn as Button
# Action Buttons
@onready var back_btn := %BackBtn as Button
@onready var rematch_btn := %RematchBtn as Button
@onready var rematch_vote_label := %RematchVoteLabel as Label
# 3D Preview
@onready var character_root := %CharacterRoot as Node3D
@onready var char_name_label := %CharNameLabel as Label
# -------------------------------------------------------------------------
# State
# -------------------------------------------------------------------------
var _anim_player: AnimationPlayer
var _nougat_font: Font
# Maps lobby character name -> GLB node name in the SubViewport
const CHAR_NODE_MAP: Dictionary = {
"Copper": "Oldpop",
"Dabro": "Masbro",
"Gatot": "Gatot",
"Pip": "Bob"
}
# -------------------------------------------------------------------------
# Lifecycle
# -------------------------------------------------------------------------
func _ready() -> void:
_nougat_font = load("res://assets/fonts/Nougat-ExtraBlack.ttf")
# Tab button connections
race_result_tab_btn.pressed.connect(func(): _switch_tab(true))
rank_list_tab_btn.pressed.connect(func(): _switch_tab(false))
# Action button connections
back_btn.pressed.connect(func(): emit_signal("back_pressed"))
rematch_btn.pressed.connect(func():
rematch_btn.disabled = true
rematch_btn.text = "VOTED"
emit_signal("rematch_pressed")
)
# Setup 3D preview
_setup_3d_preview()
# Default tab: Race Result
_switch_tab(true)
# -------------------------------------------------------------------------
# Tab Switching
# -------------------------------------------------------------------------
func _switch_tab(show_race_result: bool) -> void:
race_result_content.visible = show_race_result
rank_list_content.visible = not show_race_result
tab_title_label.text = "RACE RESULT" if show_race_result else "RANK LIST"
# -------------------------------------------------------------------------
# Data Population (called by main.gd)
# -------------------------------------------------------------------------
func setup(player_scores: Array, local_peer_id: int) -> void:
"""Populate all UI data. player_scores is a sorted Array of Dicts:
{peer_id, name, score, goal_count, character}"""
# Find local player in sorted list
var local_rank := 0
var local_score := 0
var local_goal_count := 0
var local_name := "Player"
var local_character := "Masbro"
for i in range(player_scores.size()):
if player_scores[i].peer_id == local_peer_id:
local_rank = i
local_score = player_scores[i].score
local_goal_count = player_scores[i].get("goal_count", 0)
local_name = player_scores[i].name
local_character = player_scores[i].get("character", "Masbro")
break
# --- Race Result tab ---
player_rank_label.text = _get_ordinal(local_rank + 1)
player_name_label.text = local_name
player_score_label.text = str(local_score)
completion_value.text = "%dx" % local_goal_count
score_value.text = str(local_score)
rank_value.text = _get_ordinal(local_rank + 1)
# Rank color
var rank_color := Color(0.95, 0.75, 0.1) # Gold
if local_rank == 1: rank_color = Color(0.75, 0.75, 0.75) # Silver
elif local_rank == 2: rank_color = Color(0.8, 0.5, 0.2) # Bronze
elif local_rank > 2: rank_color = Color(0.6, 0.6, 0.6)
rank_value.add_theme_color_override("font_color", rank_color)
player_rank_label.add_theme_color_override("font_color", rank_color)
# --- Rank List tab ---
if player_scores.size() > 0:
winner_rank_label.text = "1st"
winner_name_label.text = player_scores[0].name
winner_score_label.text = str(player_scores[0].score)
# Populate rank list rows
for child in rank_list_vbox.get_children():
child.queue_free()
for i in range(player_scores.size()):
var pdata = player_scores[i]
var is_local = pdata.peer_id == local_peer_id
_add_rank_list_entry(i, pdata, is_local)
# --- 3D Character Preview ---
_update_3d_preview(local_character)
char_name_label.text = local_name.to_upper()
func _add_rank_list_entry(index: int, pdata: Dictionary, is_local: bool) -> void:
var row = HBoxContainer.new()
row.add_theme_constant_override("separation", 16)
var num_lbl = Label.new()
num_lbl.text = str(index + 1)
num_lbl.custom_minimum_size = Vector2(30, 0)
num_lbl.add_theme_font_size_override("font_size", 20)
num_lbl.add_theme_color_override("font_color", Color(0.8, 0.8, 0.8))
if _nougat_font: num_lbl.add_theme_font_override("font", _nougat_font)
row.add_child(num_lbl)
var pname_lbl = Label.new()
pname_lbl.text = pdata.name
pname_lbl.add_theme_font_size_override("font_size", 20)
if is_local:
pname_lbl.add_theme_color_override("font_color", Color(0.4, 0.8, 1.0))
else:
pname_lbl.add_theme_color_override("font_color", Color.WHITE)
if _nougat_font: pname_lbl.add_theme_font_override("font", _nougat_font)
pname_lbl.size_flags_horizontal = Control.SIZE_EXPAND_FILL
row.add_child(pname_lbl)
var pscore_lbl = Label.new()
pscore_lbl.text = str(pdata.score)
pscore_lbl.add_theme_font_size_override("font_size", 20)
pscore_lbl.add_theme_color_override("font_color", Color.WHITE)
if _nougat_font: pscore_lbl.add_theme_font_override("font", _nougat_font)
pscore_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
row.add_child(pscore_lbl)
rank_list_vbox.add_child(row)
# -------------------------------------------------------------------------
# Rematch Vote Update (called by main.gd)
# -------------------------------------------------------------------------
func update_rematch_votes(count: int, required: int) -> void:
if is_instance_valid(rematch_vote_label):
rematch_vote_label.text = "%d/%d" % [count, required]
if count >= required:
rematch_vote_label.add_theme_color_override("font_color", Color.GREEN)
# -------------------------------------------------------------------------
# 3D Preview
# -------------------------------------------------------------------------
func _setup_3d_preview() -> void:
if not character_root:
return
_anim_player = character_root.get_node_or_null("AnimationPlayer")
func _update_3d_preview(character_name: String) -> void:
if not character_root:
return
var node_name: String = CHAR_NODE_MAP.get(character_name, character_name)
for child in character_root.get_children():
if child is Node3D:
child.visible = (child.name == node_name)
if _anim_player:
var new_root := character_root.get_node_or_null(node_name)
if new_root:
_anim_player.root_node = _anim_player.get_path_to(new_root)
if _anim_player.has_animation("animation-pack/idle"):
_anim_player.play("animation-pack/idle")
elif _anim_player.get_animation_list().size() > 0:
_anim_player.play(_anim_player.get_animation_list()[0])
# -------------------------------------------------------------------------
# Helpers
# -------------------------------------------------------------------------
func _get_ordinal(n: int) -> String:
match n:
1: return "1st"
2: return "2nd"
3: return "3rd"
_: return str(n) + "th"