8 lines
194 B
Plaintext
8 lines
194 B
Plaintext
shader_type spatial;
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render_mode unshaded, blend_mix, depth_draw_opaque;
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uniform vec4 pointer_color : source_color = vec4(0.0, 1.0, 0.0, 1.0);
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void fragment() {
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ALBEDO = pointer_color.rgb;
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} |