Files
tekton/patch_player_sed.txt
T

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/func _find_valid_drop_position/,/return Vector2i(-1, -1)/c\
func _find_valid_drop_position() -> Vector2i:\
# Try random adjacent cells\
var neighbors = enhanced_gridmap.get_neighbors(current_position, 0)\
neighbors.shuffle()\
\
for neighbor in neighbors:\
var pos = neighbor.position\
# Check item layer\
var item_cell = Vector3i(pos.x, 1, pos.y)\
if enhanced_gridmap.get_cell_item(item_cell) == -1:\
if not is_position_occupied(pos):\
# Gauntlet Mode explicit overrides\
var gm = null\
var main_gauntlet = get_tree().root.get_node_or_null("Main")\
if main_gauntlet and main_gauntlet.get("gauntlet_manager"):\
gm = main_gauntlet.gauntlet_manager\
if gm and gm.is_active:\
if pos.x == 0 or pos.x == gm.ARENA_COLUMNS - 1 or pos.y == 0 or pos.y == gm.ARENA_ROWS - 1:\
continue\
if gm._is_npc_zone(pos):\
continue\
return pos\
\
return Vector2i(-1, -1)