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tekton/assets/graphics/loading_screen/loading_screen.gdshader
T
2026-01-21 08:30:02 +08:00

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shader_type canvas_item;
void vertex() {
UV.y -= TIME * .2;
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}