11 lines
237 B
Plaintext
11 lines
237 B
Plaintext
shader_type canvas_item;
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void vertex() {
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UV.y -= TIME * .2;
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}
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//void light() {
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// // Called for every pixel for every light affecting the CanvasItem.
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// // Uncomment to replace the default light processing function with this one.
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//}
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