Files
tekton/tools/dump_bones.gd
T
2026-06-12 18:05:04 +08:00

33 lines
819 B
GDScript

extends SceneTree
func _init() -> void:
var scene = preload("res://scenes/player.tscn").instantiate()
var skel: Skeleton3D = null
# Find GeneralSkeleton anywhere in the player scene
var queue = [scene]
while queue.size() > 0:
var n = queue.pop_front()
if n is Skeleton3D and n.name == "GeneralSkeleton":
skel = n
break
for c in n.get_children():
queue.append(c)
if skel:
print("Found GeneralSkeleton! Bones:")
for i in skel.get_bone_count():
print(" - ", skel.get_bone_name(i))
else:
print("GeneralSkeleton not found in player.tscn!")
print("Tree:")
_print_tree(scene, 0)
quit()
func _print_tree(n: Node, depth: int) -> void:
var indent = " ".repeat(depth)
print("%s- %s (%s)" % [indent, n.name, n.get_class()])
for c in n.get_children():
_print_tree(c, depth + 1)