extends SceneTree func _init() -> void: var scene = preload("res://scenes/player.tscn").instantiate() var skel: Skeleton3D = null # Find GeneralSkeleton anywhere in the player scene var queue = [scene] while queue.size() > 0: var n = queue.pop_front() if n is Skeleton3D and n.name == "GeneralSkeleton": skel = n break for c in n.get_children(): queue.append(c) if skel: print("Found GeneralSkeleton! Bones:") for i in skel.get_bone_count(): print(" - ", skel.get_bone_name(i)) else: print("GeneralSkeleton not found in player.tscn!") print("Tree:") _print_tree(scene, 0) quit() func _print_tree(n: Node, depth: int) -> void: var indent = " ".repeat(depth) print("%s- %s (%s)" % [indent, n.name, n.get_class()]) for c in n.get_children(): _print_tree(c, depth + 1)