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tekton/addons/godot_ai/utils/variant_serializer.gd
T

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GDScript

@tool
extends RefCounted
## Converts Godot Variants into values that can be encoded as JSON.
static func serialize(value: Variant) -> Variant:
if value == null:
return null
match typeof(value):
TYPE_BOOL, TYPE_INT, TYPE_FLOAT, TYPE_STRING:
return value
TYPE_STRING_NAME:
return str(value)
TYPE_VECTOR2, TYPE_VECTOR2I:
return {"x": value.x, "y": value.y}
TYPE_VECTOR3, TYPE_VECTOR3I:
return {"x": value.x, "y": value.y, "z": value.z}
TYPE_VECTOR4, TYPE_VECTOR4I, TYPE_QUATERNION:
return {"x": value.x, "y": value.y, "z": value.z, "w": value.w}
TYPE_COLOR:
return {"r": value.r, "g": value.g, "b": value.b, "a": value.a}
TYPE_RECT2, TYPE_RECT2I, TYPE_AABB:
return {
"position": serialize(value.position),
"size": serialize(value.size),
}
TYPE_PLANE:
return {"normal": serialize(value.normal), "d": value.d}
TYPE_BASIS:
return {
"x": serialize(value.x),
"y": serialize(value.y),
"z": serialize(value.z),
}
TYPE_TRANSFORM2D:
return {
"x": serialize(value.x),
"y": serialize(value.y),
"origin": serialize(value.origin),
}
TYPE_TRANSFORM3D:
return {
"basis": serialize(value.basis),
"origin": serialize(value.origin),
}
TYPE_PROJECTION:
return {
"x": serialize(value.x),
"y": serialize(value.y),
"z": serialize(value.z),
"w": serialize(value.w),
}
TYPE_NODE_PATH:
return str(value)
TYPE_ARRAY, TYPE_PACKED_BYTE_ARRAY, TYPE_PACKED_INT32_ARRAY, TYPE_PACKED_INT64_ARRAY, TYPE_PACKED_FLOAT32_ARRAY, TYPE_PACKED_FLOAT64_ARRAY, TYPE_PACKED_STRING_ARRAY, TYPE_PACKED_VECTOR2_ARRAY, TYPE_PACKED_VECTOR3_ARRAY, TYPE_PACKED_VECTOR4_ARRAY, TYPE_PACKED_COLOR_ARRAY:
var arr: Array = []
for item in value:
arr.append(serialize(item))
return arr
TYPE_DICTIONARY:
var out := {}
for key in value:
out[str(key)] = serialize(value[key])
return out
TYPE_OBJECT:
if value is Resource and value.resource_path:
return value.resource_path
return str(value)
_:
return str(value)