Files
tekton/tests/helpers/main_mock.gd
T
god 528e22875d rename gauntlet→candy_survival + rewrite Candy Survival per boss design
- Rename enum GAUNTLET→CANDY_SURVIVAL, all gauntlet_*→candy_survival_*
- Rename files: gauntlet_manager→candy_survival_manager, candy_cannon→candy_survival_npc, gauntlet.tscn→candy_survival.tscn
- Rewrite candy_survival_manager.gd: blueprints, candy stack, Mekton delivery, Sugar Rush, knock/ghost charges, sticky-as-wall
- Update player_movement_manager.gd: smack→knock system, ghost integration
- All Candy Survival issues (#54-57, #65-70) retitled per boss design
- Shared managers (goals_cycle, goal, player_race, playerboard, turn) untouched
2026-07-06 01:28:39 +08:00

10 lines
377 B
GDScript

extends Node
# Minimal "Main" stand-in for Candy Survival headless tests. Provides the RPC methods
# the CandySurvivalManager calls on its main_scene so calls resolve without the full
# game scene. Methods are no-ops that just need to exist + be rpc-tagged.
@rpc("any_peer", "call_local", "reliable")
func sync_grid_item(_x: int, _y: int, _z: int, _item: int) -> void:
pass